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Change the models of just 3 buildings to their ruined versions and it would signifiantly reduce glitchingBy chambersenator
I think it's safe to say that nearly all of us at one point or another have fallen victim to another player that is glitched inside a building. While certainly not a game-breaking issue, it is an irritant that happens frequently enough that players have to adjust their behavior when near these buildings to minimize the risk. We all know that the problems with those buildings will be addressed in the future, and to do a full review and overhaul of those models takes time - time that right now, should be spent on higher priority issues.
However, waiting for the fixed models is not the only option, and if a significantly less time-consuming alternative is possible as a temporary measure for at least some of these buildings, the overall benefits to the everyday player experience could arguably make it worth the time of the dev team. Rather than rattle off list off a bunch of buildings, I'd like to just focus on what seems to be the most problematic and well-known building - the "camo building/military jail" (IIRC, it's called Prison or Command Center in the assets - pic here). The loot spawns were removed from this building some time ago, which did help the situation by reducing player traffic inside the building, but it still meant it could be used and exploited against players outside the building.
My suggestion is this: why not simply replace the current building model with the ruined destroyed model? There would be no new models to make, as there are two models to choose from - the original ruined model from A2, and the 'enhanced' ruined model in SA, which can be seen just north of the ATC tower and Fire Station at the NWAF, or in Turovo. No loot spawn points would need to be removed or disabled, as that has already been done ages ago in .56.
I've been around ArmA & DayZ long enough to know that "an easy fix" is as rare as hen's teeth, and something that seems as simple as a changing a model from 'normal' to 'ruined' sometimes can open up a surprisingly huge can of worms. Only when compared to the time required to overhaul a building model would one feel fairly safe suggesting that it's at least 'significantly easier.'
As I understand it, once you change the model, a certain amount of internal QA would need to be done to ensure there's no surprise problems (players getting stuck, or perhaps even glitching through the ground and dying, for example). So to reduce the total amount of time spent on this for the maximum benefit, it seems logical to focus only on the locations where they are the most problematic.
Out of the 9 places that there are intact Prisons/Command Centers, changing only 3 of them would give the most benefit to the players (listed here in descending order of importance).
- NWAF, by the northernmost hangar
- Zelenogorsk, by the barracks
- Bashnya, north of the NWAF tents
The remaining Prisons/Command Centers can wait, as their location, terrain, surrounding structures, and frequency of player traffic around them make them less attractive to those that would seek to exploit them. The ones at Balota and the SW corner of the NWAF I would be nice to see, but nowhere near as important as those three.
If this or something like it were to be implemented in one of the patches in the (hopefully near) future, I have little doubt that the player base would consider it time well spent (aside from the glitchers, of course)
I would welcome any input/corrections/explanations from the devs and those more knowledgeable than I about the process, problems, and feasibility of this proposal.
UPDATE!: SERVER UPDATED TO 1.8.3 WITH LOTS OF NEW FEATURES! PLEASE USE ORIGINS LAUNCHER TO INSTALL THE LATEST UPDATE AND LAUNCH THE SERVER!
Intro and server details
This is a thread to promote the Origins Mod server United Gaming. This server is hosted in Paris and therefore will offer low ping for EU players, although players from all countries are welcome to join. As a new server we are looking to build our player base so that we can form an active community.
This server is 70 slots, and therefore is one of the only Origins Mod servers with this high player capacity (we're currently the only 70 slot EU server)! Join the server now whilst it is low population and have a head start on building your base.
We have a Discord setup for voice and text communications, we are using this service over TS3 because it offers more functionality and overall is a better service. Below is the IP for the server as well as an invite link for the Discord should you wish to join :)
Server IP: 126.96.36.199:4623
Discord Link: https://discord.me/unitedgaming
How to setup/join
1) Ensure you have both ARMA 2 and ARMA 2 OA installed/verified.
2) Ensure you have run both ARMA 2 and ARMA 2 OA at least once.
3) Download and install the latest version of DayZ Launcher[dz.launcher.eu] or Origins Launcher[originsmod.info].
4) Setup all the appropriate settings (file directories etc) in your favourite launcher and install the latest version of the Origins Mod (1.8.3).
5) Type United Gaming (or the IP/port) into the "Search" field under the "Server" tab and hit enter on your keyboard (for the DayZ Launcher, it might be a little different on the Origins Launcher).
6) Favorite United Gaming when it appears in the list and double click on it to launch the server. Click OK on the Steam popup message if it appears.
If you have any problems while trying to join the server (e.g. getting kicked off while connecting, black screen glitch) or if you just want to learn how to play Origins, please don't hesitate to contact one of the admins on the Discord. They will try to help you out.
This server was recently updated to 1.8.3 and therefore has tons of new features. Here are the update details:
New weapons, including some legendary WW2 ones (AK-103, AK-107, AK-74M, AKS-74U, F88, FAMAS, Groza-7.62, Groza-9, AS VAL, RK-95, М4, Kar-98k, MK-48, PKP "Pecheneg", Fusil, RPK-74M, Type64-S, Type89). New weapon modifications: (NATO – 4 types of ACOG scopes, М203 grenade launcher, Aimpoint, ELCAN, An-PVS-4, Holo, scilencer. Russia/USSR – 1p29, Kobra scopes, GP-25/30 grenade launcher, PSO scope, silencer, NSPU night vision scope). A range of police and military battle shields. New entertaining quests. New military/civilian aircraft: The legendary Mig15 and L-39M Albatros, Camels, Yak-24D. New buildable monuments and statues which will reward you with some tasty things. Ability to increase the garage space in strongholds. New buildable wind powered lamp to illuminate bases at night. Ability to re-spawn inside level 4 houses and stronghold after death. Ability to reinforce the M2 Land Rover. Also, some existing weapons have been replaced with newer higher quality models. Some bugs have been fixed and the flying fortress route has been changed. Please give Origins Mod a try if you haven't already!
Current server settings
Veteran mode: enabled (but: 3rd person overridden/also enabled) Screen shaking (pain): disabled Skills: everything researched by default (PVP mode) Turbo sprint: enabled Default loadout:
Makarov with 2 mags Double bandage Morphine Walkie-talkie (a.k.a. friend finder), Compass, Map, Flashlight, Watch Difficulty levels (and humanity gain/loss for survivor/hero/bandit):
Helicopter AI Patrol: Normal CDC Guards: 50% (+50 S/+50 H/-50 B) KRK Guards: 50% (+50 S/+50 H/-50 B) Sector B Guards: 50% (+150 S/+150 H/-150 B) Mission Guards: 50% (+50 S/+50 H/-50 B)
I'd noticed there used to be a 3D map online but all the links are dead so I made a new one with some cool features. Hopefully this will help people with finding their way around.
Details available here: http://undercroftstudios.blogspot.com/2016/08/dayz-3d-map-updated.html
Source project is available there so you can tweak or add to it. Let me know if you do, or if you have comments, questions, ect!