Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
oshi7

Recognition using the peripheral dots

Recommended Posts

Peripheral dots should be taken out of DayZ, but once they are removed they should be put to better use. Might not be possible until stand-alone, but perhaps using a "hand shake" or some other mechanic we could create a way to recognize people. With the Arma 2 engine, especially in DayZ, you can't recognize someone like you would in real life. In real life I can recognize a friend at a distance by how he walks, his body shape and hair, not just their face.

Perhaps up to a certain distance (like 500 meters) and to a limited number of people (maybe 10) you could have the Peripheral dots over peoples faces (I've seen this on some servers, where every vehicle, player, zombie had a dot that wasn't restricted to the sides of your screen). I've even seen red dots for players on some servers, so maybe you could even make the dots blue for people you know very well and green for those you kind-of know? Maybe a hand shake gives you a blue dot, but being around a camp fire upgrades you to blue dot status?

This would make it a lot easier during team work intensive moments, instead of hesitating constantly because you don't want to shoot your friends.

Of course, it should only possible to see these dots using line-of-sight. Would be a bit much and unrealistic if you could see the dots through mountains and buildings like you can currently.

Share this post


Link to post
Share on other sites

Seems a bit unrealistic in my opinion. I think dayz should just be given a character customization mechanic asap so we don't have to wait for the standalone to recognize our friends at a glance. I think it's entirely possible with the arma 2 engine.

  • Like 2

Share this post


Link to post
Share on other sites

Very good Idea with the handshake Idea and recognition, instead of you always have to Q and E before Sacriel takes your head off! :)

Share this post


Link to post
Share on other sites

Not really a big fan of this really, instead of this weird dot I'd rather just have peoples names appear when I look at them.

Hopefully the recognition will become more easy once they have added character customization in the staandalone, but I actually think it should be hard to tell firends from strangers and that there shouldn't be any indicators other than clothing and faces.

Share this post


Link to post
Share on other sites

It should be removed completely...it works in other shooters...just scan your areas like you do in those games and you won't be taken by surprise.

Not really a big fan of this really, instead of this weird dot I'd rather just have peoples names appear when I look at them.

Hopefully the recognition will become more easy once they have added character customization in the staandalone, but I actually think it should be hard to tell firends from strangers and that there shouldn't be any indicators other than clothing and faces.

It is possible to show nametags above players heads up to a certain distance but i wouldn't do that since it can tell away a player trying not to be seen by you if you get too close. This is not CoD where you have tags over every enemy you see. And i don't know if rockets team knows how to add this...they did not change some things that should be easy to change.

Share this post


Link to post
Share on other sites

It is possible to show nametags above players heads up to a certain distance but i wouldn't do that since it can tell away a player trying not to be seen by you if you get too close. This is not CoD where you have tags over every enemy you see. And i don't know if rockets team knows how to add this...they did not change some things that should be easy to change.

Did you read the OP? He siad, those 'dots' would only appear after you've 'shaken hands' and introduced yourself. All I was saying is that instead of those weird 'dots' it should simply display the names.

Besides, if you read my whole post you'd know that I said that I don't like the idea and think the only clues as to who is who should be clothing and faces. No nametags and that sort of stuff.

Share this post


Link to post
Share on other sites

The dots are explained in the ArmA 2 manual to exist as an artificial aid trying to make up for the lack of real world senses. Currently i *think* that if you see someone who has a red dot, they are a bandit, because their status has changed to an enemy as they have killed too many people of their own side, in DayZ everyone is on the BLUFOR side and zombies, i think are on the REDFOR side.

Share this post


Link to post
Share on other sites

Did you read the OP? He siad, those 'dots' would only appear after you've 'shaken hands' and introduced yourself. All I was saying is that instead of those weird 'dots' it should simply display the names.

Besides, if you read my whole post you'd know that I said that I don't like the idea and think the only clues as to who is who should be clothing and faces. No nametags and that sort of stuff.

Did you read my post? If they happen to set the distance to 1m to be able to "introduce" themselves what would happen if a player who is as blind as a bat gets close enough to a player hiding because he doesn't to interact, he would recieve a hint through that tag. "oh, wtf the bush has a name".

The dots are explained in the ArmA 2 manual to exist as an artificial aid trying to make up for the lack of real world senses. Currently i *think* that if you see someone who has a red dot, they are a bandit, because their status has changed to an enemy as they have killed too many people of their own side, in DayZ everyone is on the BLUFOR side and zombies, i think are on the REDFOR side.

Zeds and players are blufor. Sometimes bandits are shown as red, sometimes as white. The huey is shown red, too. The system is confusing and actually useless because you see spots and get exited for nothing.

Share this post


Link to post
Share on other sites

Did you read my post? If they happen to set the distance to 1m to be able to "introduce" themselves what would happen if a player who is as blind as a bat gets close enough to a player hiding because he doesn't to interact, he would recieve a hint through that tag. "oh, wtf the bush has a name".

What? You're not making any sense. No one's talking about the current nametag feature here. What he suggested would only be 'Line of Sight'. So ther wouldn't be any 'oh that bush has a name'.

Share this post


Link to post
Share on other sites

You guys shouldn't be playing on name tag servers any way, they're stupid. Also, recognition is a LOT more than just a character skin in real life, its also about the way they walk, body shape etc. And unless Rocket gives everyone their own running and walking animations, we won't have a reliable way of instantly recognizing friends. It might sound unrealistic, but its more realistic than what we have now. It's not meant to be perfect, but simulate us being able to recognize people who are otherwise unrecognisable because of the limitations of the game.

Share this post


Link to post
Share on other sites

Aren't there much easier ways of implementing a recognition system? Why not just bind the nametag function that's already present in the game to a key, then only allow the function to activate only if you are pointing directly at the player first (no way of scanning to detect other players when they are hidden), then only allow nametags to activate within a certain range (I would say around 15m).

A player's nametag corresponds to the player's identity, a stand in for those characteristics that simply can't be recreated in a game (their gait, the way they move, their facial expressions). The keybind is the equivalent of saying to yourself "hey, do I know this guy?", your recognition of their name is a stand in for yours and your avatar's own memory. Of course, a system like this works between individual survival attempts so a "handshake" mechanic is probably worth implementing. No handshake, no memory of the player, no nametag shows up.

Share this post


Link to post
Share on other sites

You can use these peripheral dots as an in-game legit radar. I use it even without wanting to, because its just impossible to ignore.

example

Camping in cherno apartment block looking out window.. i can always see dots either side representing zombies to the sides and behind (which are behind WALLS, way out of sight). They move very slowly, as the zombies amble. If suddenly they start moving up or down fast, you know you have some activity to deal with.

I will be pretty dismayed if they haven't taken the time to remove these dots in standalone, since there hasn't been a statement on it as far as i know. There isnt anything peripheral about them, they work at what appears to be 20 to 30 meters, through hills/buildings/walls and dont require sound.

I dont like the OPs idea for use of them. They just should be scrapped

Share this post


Link to post
Share on other sites
Sign in to follow this  

×