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Brittanica

Suggestions inspired by The Walking Dead.

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Just my 2 cents.

1. Zombie parade.

Just finished watching the final episode of The Walking Dead Season #2, and I came up with this idea which I think would be pretty awesome to implement.

If there are any fans of the series here, then you must recall the scene where the chopper attracts this big horde of zombies out the city.

In the final episode the horde reaches the 'safe' barn, which is located in the middle of nowhere.

Wouldn't it be nice to have horde's of zombies spawn separately all through the map, which you can actually run into while walking in the woods?

This horde would require new movement mechanics which determine the direction of movement when no player is around.

Like for example, you could have them moving linear towards cities and villages in big groups while always vigilant for sounds and player-movement.

2. 'We are all infected'.

Nobody really knows what triggered the zombie-apocalypse in the first place.

So let's say we live in a world in which we are all infected with this virus and once dead we become zombies ourselfs.

Now the virus has a side-effect which kills you after a big amount of time, and it can only be stopped temporarily by drinking an 'elixer'.

This rare item spawns only in one of the 4 improvised command center's,which are set up strategically across the map, right before the outbreak.

The fact that you have to actually go and get some of this medicine regularly in order to survive, will cause players never to run out of an objective.

It also brings a new element in the game when playing in teams. What do you do when your running out of time while your mate has one elixer in his backpack? Can you still trust eachother?

3. Vehicle vs. zombie interaction.

You remember the scene on the highway with all the broken cars?

As if now, vehicles can't be damaged by zombie-attacks and are a safe haven for payers while under attack.

Wouldn't it be more realistic if zombies we're able to damage a car and the player in it?

On the other hand, I would like to add that vehicle should be stronger then they are at the moment. Sometimes running over a stopsign causes the car to explode.

Some idea's;

3.1 Spikes; Players could set traps for cars by throwing spikes on the road.These will cause the wheels to get damaged bad enough that it forces a car to stop.

3.2 Wheeltype's; There should be 2 type of wheels in-game, offroad and regular. Offroad have +50% speed on offroad terrain, and visa verca. The car only works if 4 sets of wheels match.

3.3 Toolbox; A toolbox should be required for every single repair.

3.4 Carkeys; Each type of vehicle requires a set of keys which can be found in residential spawnpoints. This way vehicles can't be stolen from campsites without having the right type of key at hand.

4. Zombie characteristics.

If you are a fan of The Walking Dead, you proparbly noticed the huge effort that were made by the stylists of the show.

You tryna tell me children cant be zombies to? I would like to see different type of zombies, each with their own characteristics.

Kid zombies; They can outrun you but are easy to kill.

Female zombies; They can sense you earlier then other zombies and scream louder, causing an uproar when they spot you.

Male zombies; The regular Day-Z zombies.

Military zombies; While chasing you they have a longer field of range. Most of the time, the only way to get rid off them, is to kill them.

5. Proximity sensors.

New rare military item which consists out of a remote device and sensor parts.

Once the sensors are set up and a player gets to close (50m-100m range) the remote device will start bleeping and a that particular location gets higlighted on your map.

6.Military convoi.

You remember the scene in the hospital hallways where military personel starts shooting the people during the outbreak?

We should have extremely rare military convoi's which shoot at any player and are very hard to beat on your own. The convoi's loot should consist out of 'elixer's', heavy weaponry and vehicles.

Beating them could be an team-objective.

The meaning of their presence is unknown.

See you in Cherno,

Gooogle.

Edited by gooogle
  • Like 3

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Yeah, Walking Dead is kickass! Can't help but compare the two, but in the grand scheme of things I'd rather keep my DayZ totally seperate (Walking Dead has got a series of games now anyway)

A few points about your suggestions if I may.

1. There's already talk of introducing hordes stalking the forests and hillsides randomly. Probably in the standalone, but it's highly likely to be implemented, the wilderness is too safe. It's kind of obvious, after playing for a while, that Zeds need to be made into way more of a threat. And it would be cool too see them seemingly run out of nowhere to attack if you made enough noise (rifle crack/starting a car)

2. Rocket has stated that the "Zombies" in DayZ are still alive, and infected with a 28 days later kind of virus, so that writes off coming back from the dead. And I guess that means all players are immune to whatever it is anyway.

3. Not much has been said regarding vehicles, apart from there will be customization. (big offroad wheels and a v12 engine on quadbike? yes please) I'm pretty sure the overall mechanics of vehicles is being rewritten for standalone release, but maybe not, it's not a MAJOR thing really, it would be feckin cool though! I like the toolbox idea. Always thought it was daft you can swap out an engine block with your bare hands.

4. Kid Zombies <- Debate rages , Also I think DayZ is going to stick with standard Zeds throughout, no special types/boss zombies. I think soldier Zeds should have proper helmets though, to make headshots just a wee bit harder.

Otherwise, welcome to the board

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2. 'We are all infected'.

Nobody really knows what triggered the zombie-apocalypse in the first place.

So let's say we live in a world in which we are all infected with this virus and once dead we become zombies ourselfs.

Now the virus has a side-effect which kills you after a big amount of time, and it can only be stopped temporarily by drinking an 'elixer'.

This rare item spawns only in one of the 4 improvised command center's,which are set up strategically across the map, right before the outbreak.

The fact that you have to actually go and get some of this medicine regularly in order to survive, will cause players never to run out of an objective.

It also brings a new element in the game when playing in teams. What do you do when your running out of time while your mate has one elixer in his backpack? Can you still trust eachother?

  • It would have to be "a big amount of time" like every 12 hours of in game life starts the affect and it keeps getting worse until 3 hours later which is when you die.

3. Vehicle vs. zombie interaction.

You remember the scene on the highway with all the broken cars?

As if now, vehicles can't be damaged by zombie-attacks and are a safe haven for payers while under attack.

Wouldn't it be more realistic if zombies we're able to damage a car and the player in it?

On the other hand, I would like to add that vehicle should be stronger then they are at the moment. Sometimes running over a stopsign causes the car to explode.

  • Vehicles definitely need to be much stronger althought I can't see them damaging things like the engine or fuel tank, bodywork and windows however would be damaged.
  • This would also give a point to windscreen glass as they would need to break through that first before they could start attacking the players inside.

Some idea's;

3.2 Wheeltype's; There should be 2 type of wheels in-game, offroad and regular. Offroad have +50% speed on offroad terrain, and visa verca. The car only works if 4 sets of wheels match.

  • Maybe not +50% but I like the idea except for "The car only works if 4 sets of wheels match". The car wouldn't not work if it had different types of tires. But it should affect different types of vehicles differently, eg: A Skoda (which is front-wheel drive) with two offroad tires on the front and two street tires on the back would have good grip off-road (with slightly increased speed but not as much as if it had all four) while having less speed on the tarmac.
    A Gaz (Which is rear wheel drive) on the other hand if it had the same tire setup with two offroad tires on the front and two street tires on the back would have accurate turning off-road but the rear would have less traction and tend to slide out or lose grip and not be very fast, on the street it would be faster then having four off-road tires but not as fast as four street tires.

3.3 Toolbox; A toolbox should be required for every single repair.

  • If your saying that you need a new toolbox for every repair, just no. A toolbox doesn't disappear after one use and you shouldn't need one to change the tires or put fuel in (engine, fuel tank, scrap metal and windscreen repairs should require one though).

3.4 Carkeys; Each type of vehicle requires a set of keys which can be found in residential spawnpoints. This way vehicles can't be stolen from campsites without having the right type of key at hand.

  • I like this idea and would add the fact that you can hot-wire a car as long as you have the kit on your tool belt. YOu would be vulnerable while doing this and it wouldn't be a 100% chance of it working every time.
  • Also car alarms could be another thing where if they try and get in without the keys it sets off an alarm which would draw in zombies and players in the area.
  • Maybe even able to fit a car with a gps and you could track it with your own.

4. Zombie characteristics.

If you are a fan of The Walking Dead, you proparbly noticed the huge effort that were made by the stylists of the show.

You tryna tell me children cant be zombies to? I would like to see different type of zombies, each with their own characteristics.

Kid zombies; They can outrun you but are easy to kill.

  • The only problem is the outrage of everyone who doesn't like the depicting of a child being killed (even a zombie child).

Just my thoughts on some of the ideas. The ones I missed out I like the way they are and haven't had anything extra to add / suggest.

  • Like 1

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No. I think it's in every ones best interest to just keep the walking dead and DayZ separate, I like both but the ideas just shouldn't mix DayZ is it's own thing.

And if it these ideas are ever used I'm rick it shall be my ricktator ship

Edited by velvetpipe

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I get to be Daryl i called it.

Damn it.

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I don't watch Walking Dead due to Mr Grimes, He will forever and always be known as Egg to me.

The only thing Walking dead related for me I can suggest is having the ability to handcuff players to buildings and leaving them there.

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1. Having heards of zombies moving all around the map would put a lot of strain on the servers and just seems a bit pointless anyway. Zombies spawn wherever loot spawns in DayZ, and that makes the most sense.

2. No, the exact opposite is true. In DayZ the survivors are all immune...

3. Standalone.

4. Standalone.

...And proximity alarms? If you want to guard something you'll have to assign players to do it. That's the way DayZ is.

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Thanks for the detailed feedback. :)

This was actually my first post, and I didn't read the 'Read before post-thread' on forehand.

I'm sorry for wasting anybody's time, because as it seems now, some of these idea's have allready been mentioned before.

Forgive me for beeing an enthousiast.

See you in Cherno.

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