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son54

Immersion Breaker (very underrated too)

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Instant blood from food.

Eating a steak from a cow you just killed and cooked over a camp fire does not make you suddenly cure color blindess and deafness.

Make blood regain slow, maybe 10 minutes after you ate.

Cheers

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Meh. The whole blood mechanic is kinda goofy anyways with no natural blood recovery so I don't see a problem from regaining health from food.

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Ah yes another wonderful idea from us the gaming community!

/sarcasm

Sorry, but other then being a twat you're not needed in this thread. It's not a bad idea.

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I know it really destroys the complete immersion that comes from firing up your computer, opening dayz commander, and then loading into a server.

Edit: sorry I actually think suggestions shouldn't be dismissed so easily and I think the injury system is going to get a complete overhaul I just couldn't resist the oppurtunity to be sarcastic about the immersion.

Edited by Zombie Jesus

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I know it really destroys the complete immersion that comes from firing up your computer, opening dayz commander, and then loading into a server.

Edit: sorry I actually think suggestions shouldn't be dismissed so easily and I think the injury system is going to get a complete overhaul I just couldn't resist the oppurtunity to be sarcastic about the immersion.

Hahahahaha your funny as oh god it's so hard to stand up. Look I'm doing what I was critising , this is called hypocrisy boys and girls

Edited by thatguyjames

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Agree here. It's like being able to instantly heal in Fallout.

Also, no need to be a dick about it. The person has said he has acted like a dumbass and is sorry for it, don't make yourself look like one either.

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I could see this being a per server feature like turning off cross hairs and such, not a bad idea but not good enough to be mandatory imo.

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Sorry, but other then being a twat you're not needed in this thread. It's not a bad idea.

Ooh I'm sorry I forgot ignorance breeds ignorance, the health system is going to get a complete over haul in the stand alone. This is a pointless thread made for no other reason then some shmoe wanting to effect the game in a way they think is necessary. Well most ideas spewed out here are full on retarded, sorry for not praising the simpletons and their herd of followers. Players are terrible at game design sorry if I don't think idea's coming from the forums are worth a bucket of spit.

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Hahahahaha your funny as oh god it's so hard to stand up. Look I'm doing what I was critising , this is called hypocrisy boys and girls

I see someone is bad with humor, even if the joke was bad it is completely obvious that it was a joke fool.

People should read the one line questions for rocket and see all the ideas that are being developed or seriously considered. They even talked about considering taking a dump which came up with someone making a stupid joke.

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No i was referring to the hardcore health system were food would regenerate over a larger period of time and do would stink packs though this system was only in hardcore mode which was along with the entire sleep system. IMO that was the most immersive system of survival I have seen in any game not to mention the damage system. And I was trying to be a dick to prove a point ;p

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ThatGuyJames

Your sig states that heroes will not shoot even if fired upon.

Have you ever played DayZ?

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Ooh I'm sorry I forgot ignorance breeds ignorance, the health system is going to get a complete over haul in the stand alone. This is a pointless thread made for no other reason then some shmoe wanting to effect the game in a way they think is necessary. Well most ideas spewed out here are full on retarded, sorry for not praising the simpletons and their herd of followers. Players are terrible at game design sorry if I don't think idea's coming from the forums are worth a bucket of spit.

This post, in combination with your signature, is the definition of irony.

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I like it. I'd rather see a passive blood regeneration that's pretty slow to start with, like maybe 2 blood per second, and have it impacted negatively by hunger, thirst, cold, fractures and infection. Let's say BloodGainPerSecond = (1 x %food x %water x %temp), and then give a 50% penalty each for a fracture or infection, and turn it off entirely when actively bleeding.

So if you're blinking red on food or drink, you get no blood at all, if they're both at 50%, then you're at 25% blood regen, and if you're cold, it drops even more. It would encourage people to eat and drink before they get into the red, and we wouldn't gorge on eight steaks at once like we do now.

Maybe an added "well-fed" bonus, like 50% faster blood regen for twenty minutes after eating, and 100% faster after eating cooked meat. Well-hydrated bonus could give a similar boost when you drink water instead of soda.

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No I have never played dayz and my sig is an "in joke" between me and a few buddies but thanks for noticing :)

I think I'm just going to stop using sarcasm its just not working haha

Edited by thatguyjames

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No I have never played dayz and my sig is an "in joke" between me and a few buddies but thanks for noticing :)

I think I'm just going to stop using sarcasm its just not working haha

With all the idiots and caveman Coddies on this forum saying stupid crap about carebears and whatnot, it's really hard to distinguish sarcasm from stupidity. My apologies.

Edited by Angel Knight

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I like it. I'd rather see a passive blood regeneration that's pretty slow to start with, like maybe 2 blood per second, and have it impacted negatively by hunger, thirst, cold, fractures and infection. Let's say BloodGainPerSecond = (1 x %food x %water x %temp), and then give a 50% penalty each for a fracture or infection, and turn it off entirely when actively bleeding.

So if you're blinking red on food or drink, you get no blood at all, if they're both at 50%, then you're at 25% blood regen, and if you're cold, it drops even more. It would encourage people to eat and drink before they get into the red, and we wouldn't gorge on eight steaks at once like we do now.

Maybe an added "well-fed" bonus, like 50% faster blood regen for twenty minutes after eating, and 100% faster after eating cooked meat. Well-hydrated bonus could give a similar boost when you drink water instead of soda.

Sorry for the long quote I'm on my phone it makes everything harder haha

Anyway this idea that you have looks interesting and looks almost like an algorithm I could give our programmer to implement into our server so cheers I'll be sure to thank you if we get it to work :)

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This post, in combination with your signature, is the definition of irony.

Isn't it ironic don't cha' think? It's like a free ride, when your already there!

And for the record ol' Ben was good at doing all of those things, he was a diplomat, I am a guy who knows I am a fool. No where do I say I am as wise as old Ben.

So lets use every cookie cutter mechanic we can think of and use Immersion as an excuse to recommend it! Also if you people would take the time to read 1 question thread, maybe you would see the direction Rocket is going and quit suggesting shit. As I said the PLAYER has no place in game design, your job it to play or don't.

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As I said the PLAYER has no place in game design, your job it to play or don't.

I agree with most of your posted opinions, but this statement is completely moronic. Game design is 100% based on players, whether they enjoy it, whether it is intuitive, how to keep it challenging for them while keeping it fun. Are you trolling or using poorly presented sarcasm?

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As I said the PLAYER has no place in game design, your job it to play or don't.

Actually, you didn't

This is what you said.

Players are terrible at game design sorry if I don't think idea's coming from the forums are worth a bucket of spit.

Yes, there is some magical difference between developers and players, I completely forgot.

Show me one game developer who wasn't a game player first, or does not continue to play games.

Since Fallout has been brought up already a few times in this thread, I'll go ahead and invoke it again.

The entire Fallout series does a fantastic job of disproving your ridiculous statement. From the first, to the last, fans and players have made the games better. As the most recent example, New Vegas is packed full of new features that were ripped straight from mods made by players. The Fallout 3 mods were so popular, they implemented them in New Vegas. Primary Needs, and Weapon Mods are the two best examples.

Obviously, not all suggestions are good. To a logical person, that wouldn't mean that all suggestions are bad. Why not judge an idea based on it's own merits, rather than the ideas of some retards that came before it?

I personally like the OP's suggestion, even if it is present in other games, or has been suggested before. The idea has merit.

Edited by codave
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I agree with most of your posted opinions, but this statement is completely moronic. Game design is 100% based on players, whether they enjoy it, whether it is intuitive, how to keep it challenging for them while keeping it fun. Are you trolling or using poorly presented sarcasm?

Angel I will explain what I am saying to you, because I do have respect for you. (we may not always agree but who does?)

When I say Players I do not mean Gamers. And when I said Game Design I should of said Online game design. This is my bad!

If the developers listen to the player base, what you end up with is a shit game. (A lot of players doesn't mean it's good) I think history will back me up here. Every online game that listened to the player base becomes easy, boring, or just stupid. The only voice that should matter is the people making the game. For better or worse, it is those people I want designing my games. Yes it is for the player but should never be designed by the player's standards. We'll end up with the same shit that's been spewing out of the gaming industry for 10 some years now. This is all just my opinion of course and whether you disagree or not is fine. We are here on a forum and whether right or wrong, I am here for the same reason as most of us are.

I have nothing against suggesting game mechanics, I never go in that section on the forums because I don't pretend to know what DayZ needs. Have players made good suggestions yes, history shows that.

But game design shouldn't be a popular vote, because we as players are a stupid mass of arrogance. if the guys making the game see something they like, it matters little what I think. I understand this! Most don't however and they blabber on about it! This suggestion hurts the solo player, and does nothing to improve game play. This is just my opinion and most will argue until they are blue in the face.

But those making suggestions have a place to make them. If someone makes it in General Discussions instead of the proper forum, I highly doubt they are smart enough to make a good one anyway.

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@OP

i'd disagree. this is meant to be a *game* - it's meant to be fun! people forget that in their rush for the hardcore, but the game, any game, is supposed to be fun. adding mechanics to a game that add realism at the expense of fun is perverse in the extreme.

you can't pop health packs and potions as you run, instantly gaining health - you have to stop and eat, and it's almost impossible to keep enough food on your person to recover fully from very low health, so there's balance here. it's not totally hardcore, but it's already making things fairly difficult.

i think the game is "hard" enough. it's not meant, i hope, to be a total simulation.

the meat of the game is running around a large space, with realistic-ish weapons, being chased by zombies and trying to avoid conflicts with other survivors. it's not about balancing your diet and micro-managing health - at least, that's not something that i'd find fun!

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