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Played on private for a looong time, rocket made some statements long ago that he was against private hives. And quite frankly, i didnt care. If i had stayed on public, i wouldnt be playing dayz anymore.

Hackers and alt+f4 ruined the public hive concept.

Many private hives implement anti alt+f4 scripts, more anti-cheat methods, and other additions to the game. Simple solutions that for some reason isnt viable for public hive, im sure rocket has a good reason for it.

The lack of updates lately have made many people loose intrest, the lack of end-game aswell. Dont know how dogs will change that...

If i were rocket, id focus on the standalone, and implement end-game content in the process, dont realese any update to the current mod. The private hives will keep the user base steady, with their own content update.

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rocket made some statements long ago that he was against private hives

I also recently made comments endorsing private hives, and explained why I was a dick about the concepts earlier.

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If i were rocket, id focus on the standalone, and implement end-game content in the process, dont realese any update to the current mod. The private hives will keep the user base steady, with their own content update.

I like this ide. But is there enogh privatehives out there to fit everyone that are still active in the meantime? And what can be done to make more people set up privatehives?

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To futuere refrence. Please let things that have been said in the past, by Rocket and any other who got anything with the development to do stay in the past. Its alowed to change mind. Its what happening now that is importent.

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I would imagine Rocket knows rule number 1 of the interwebz, specifically forums . No forget and never forgive, besides those old gems..i (every internet user ever) am never wrong and my opinion is the best and only. And Fraggle godammit , you have inspired me to go and play some dayz right now because i simply cannot spend all night laughing at your posts man ! :beans:

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I would love to be able to host my own privatehive server. But i dont have the gear or the internetconection to handle something like that. I guess you need a massive internet conection and some top of the line hardware to be able to do that.

You rent one, just like you would a regular server. The difference when it comes to "private" is mainly the fact that you get your own hive for your server.

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I also recently made comments endorsing private hives, and explained why I was a dick about the concepts earlier.

Yes, i didnt mean it as critisism, I was making a statement how private hives now actually keeps me and others playing. Its not your fault, the mod in itself is amazing. Hackers and the open engine is at fault here. But also the lack of end-game content, too avoid the feeling of "same old same old".

Maybe keeping a large player base isnt that important, maybe I and others, should just take a chill pill.

But I guess I care too much about the mod to not speak my thoughts.

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You rent one, just like you would a regular server. The difference when it comes to "private" is mainly the fact that you get your own hive for your server.

Ah damn x) color me stupid. I was shure it ment setting it up at home with your own private server in the house. I need to check this out some more. I didnt bother to check, since i was shure i needed to buy hardware for it.

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"Note: The use of private servers MAY be against the wishes of Rocket and the DayZ dev team."

1st- This is from a wiki.

2ed- Rocket himself just commented about him being okay with it.

3rd- Who the hell cares that it requires both games, this paved the way for the standalone.

3a- The more cash Bohemia makes, the more they can give to Rocket to make the standalone.

Also how the hell is this game dead? <_<

The games dead, will be more dead-er after the 4th quarter. (GOTTA PUSH THEM GAMES FOR XMAS)

i remember around july-aug six launcher hovered around 10k to 25k players on its low/high areas. sometimes it even jumped to 30k.

Its now lucky to get 4k over the weekend. No actual statistics because im not that inspired, but just what ive seen.

Also, private hives are just amazing. admins are generally friendly and actually give a fuck, they moniter it more consistently, hackers are a no biggie, and most of all no ghosting, no combat logs (sometimes) ANNNDD you could even make a legacy on these servers (Like right now im an evil bandit and everyone knows it)

only real problem is that groups get REALLY big and competitive. Lone wolfs are kinda pushed away

Edited by CM LEGION

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The games dead, will be more dead-er after the 4th quarter. (GOTTA PUSH THEM GAMES FOR XMAS)

i remember around july-aug six launcher hovered around 10k to 25k players on its low/high areas. sometimes it even jumped to 30k.

Its now lucky to get 4k over the weekend. No actual statistics because im not that inspired, but just what ive seen.

There will be a special conspiracy theory edition of DayZ, to compliment the collectors edition.

It will feature a make-it-yourself tinfoil hat (glue not provided), and a collection of statistics provided by CM LEGION.

However, they are not "actual statistics", because he "wasn't inspired" to use real statistics. Instead, it was just easier to make some up.

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There will be a special conspiracy theory edition of DayZ, to compliment the collectors edition.

It will feature a make-it-yourself tinfoil hat (glue not provided), and a collection of statistics provided by CM LEGION.

However, they are not "actual statistics", because he "wasn't inspired" to use real statistics. Instead, it was just easier to make some up.

i like your points rocket, but could you give us the real statistics?

i know time is an issue for you but is there anyone on the dev team keep us updated.

also POST SCREEN SHOTS OF THE NEW MAP NOA!

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Do we actually need those statistics? Statistics can be used and mis-quoted to argue almost any position (or just made up, you know who you are...), as we've seen above. I personally really don't care. The simple fact is that if the end result is a great standalone then it will sell well and we'll all be happy bunnies. This phase will become a distant memory. If they cock it up it won't sell and us hipsters will be left trolling each other here and arguing about what went wrong.

Edited by Fraggle
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There are no usage statistics. This is because it is too cumbersome to collect those statistics.

Gamespy is probably the only one with any idea, and they limit the amount of queries that can be made to their system. Hence, nobody who queries gamespy's statistics has accurate values any more because due to massive amount of concurrents, they added this restriction.

The only people who have current statistics are gamespy and I have not asked them for details because, frankly, other than stroking my own ego there is little difference now in what the numbers are. What matters if the work I do on the standalone, because if I fuck that up then we will all be disappointed and waste of a great opportunity for all.

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This thread is fantastic. hahaha!

I'm still active on private and public hive servers and still enjoying the hell out of DayZ, the hackers are nothing more than a slight nuisance in my opinion. I'm just starting to use private hives to be a hero and am a bandit on the public hive servers/

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kudos rocket for coming in here to talk....HOnetly i have 10 7 favorite servers, non I have encounterx hacking sadly the only I am playing on right now is Lingor that map is the bees knees

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I demand glue with my tinfoil hat!

Glue and minimum 90% enterable buildings

On a serious note though you are losing some future standalone customers through what some perceive as failings/shortfalls/cant be arsed to fix it in the mod, hackers likely being a large part of this reason people are going. Saying these users all went private is not true infact of the people i played this mod with and the people I introduced to it very few are still playing and maybe less than half of the total plan to get standalone....... compared to late june/early july when all would have pre-ordered and paid for a standalone.

*edited for clarity*

Edited by wr6133

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through what some perceive as failings/shortfalls/cant be arsed to fix it in the mod, hackers likely being a large part of this reason people are going

If I could control peoples perceptions the world would be, well, a rather different place.

Anyway,

1. So what am I supposed to do about it? My thoughts: Fix the issues and communicate the progress. I kind of think that's what I am doing, tbh.

2. If I am doing all I can, and still "loosing potential customers". Does it matter? What should I do? Cry myself to sleep at night? wake up in cold sweats? Or maybe I could just not really bother about what I can't control and focus on making a good game, and communicating with people in a way that makes that game better.

Being constructive doesn't just mean being polite, it means having something purposeful to say.

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god dam private hives why dont people just be normal and if they want a server make sure there is a admin to actually admin it :)

The problem is that admins have virtually no power on the normal hive, while on private hives they can control more the hacking, even if not completly

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Not only inactive players, but as well players with different Arma 2 copies.

I myself have 2, none of them banned, I just have 1 for clan/tactical/serious play, and another to screw around and play as a single survivor meeting random people on the way, some of them are still friendly, just for the hero skin, so thanks for that Rocket, other times getting killed and starting over, as the game should be played.

But I know a few players that have 4+ accounts, some of them that they don't even have entered for weeks (in some cases months).

1. So what am I supposed to do about it? My thoughts: Fix the issues and communicate the progress. I kind of think that's what I am doing, tbh.

Yes I do believe you are, but it's kind of fragmented and hard to find as most people can't really use the search feature.

And to be honest, that kind of development info should be centralized. I believe the news page is being "wasted" when it could have much more info on the current state of things other than be a twitter reader.

Most people don't realize how far you have your hands tied being this a mod on a very trusting game engine, in alpha state no less. I think it's this point that should be better transmitted to those players that are not so tech savvy.

My sugestion? Give the news page a more functional layout, be it blogish or news style, and use it to address the players with condensed info instead of loose forum posts.

Other than that, great work rocket, thank you for giving us the opurtunity to have fun playing online in a way I, as I can only speak for myself, haven't in a long time.

Edited by CodeOverflow
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If I could control peoples perceptions the world would be, well, a rather different place.

Anyway,

1. So what am I supposed to do about it? My thoughts: Fix the issues and communicate the progress. I kind of think that's what I am doing, tbh.

2. If I am doing all I can, and still "loosing potential customers". Does it matter? What should I do? Cry myself to sleep at night? wake up in cold sweats? Or maybe I could just not really bother about what I can't control and focus on making a good game, and communicating with people in a way that makes that game better.

Being constructive doesn't just mean being polite, it means having something purposeful to say.

1 - I don't doubt you are, I know the hacking issue is also something that is beyond your control but it's something the average user is going to give you stick for. Some things that are broken in this mod though make you look bad especially as these things have been fixed by 3rd parties (private hives) quickly and easily yet remained broken in the official mod. I dont dispute that in your shoes the focus should be to get the game made and released ASAP but it is a balancing act between game and mod (in my opinion) as if you lose too much interest in the mod you are possibly alienating your customerbase.

2 - Losing customers should always matter (especially as these possible customers are the very people that made this mod explode and therefore they got you your current job making the game) but yeah its not entirely within your control so while not losing sleep about it you should treat the issue proactivley (as you largely do, the fact you respond on these forums speaks volumes in a positive way).

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well, i´m still active for one and still love the mod. new maps like lingor, takistan and utes added nice fresh wind to the mod.

i play 6 different chars on 6 different hives and use private servers with whitelisting that are heavily policed by admins and use

additional 3rd party anti-script solutions together with BE.

and even if scripters make their way past the security measures, the admins just roll back the database after the ban and everybody is happy.

just try to find good servers and don´t get attached to your gear too much. looting is most of the fun atm anyways.

peace out :)

Edited by Broter

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The community are maintaining the mod, and have done an excellent job of fixing the issues as you identify. What we need, is a robust way for those updates to be fed back into the main version of the mod. What we don't need, is for me to go and reinvent what the community are doing when they have already dealt with those issues.

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The community are maintaining the mod, and have done an excellent job of fixing the issues as you identify. What we need, is a robust way for those updates to be fed back into the main version of the mod. What we don't need, is for me to go and reinvent what the community are doing when they have already dealt with those issues.

Very good point, Rocket.

Is there a mechanism in plalce currently for this?

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The community are maintaining the mod, and have done an excellent job of fixing the issues as you identify. What we need, is a robust way for those updates to be fed back into the main version of the mod. What we don't need, is for me to go and reinvent what the community are doing when they have already dealt with those issues.

I give my beans for that if implemented I think you would see at least a 50% reduction in the whining threads here and a level of satisfaction that should tide you over to standalone

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Very good point, Rocket.

Is there a mechanism in plalce currently for this?

No, probably a public Git or something would be best.

There are some issues, as I paid for some licensed source material. But the dayz_code file could be easily recompiled by anyone actually with existing tools and data. What we need is a team to volunteer - as I am totally overworked due to the problems with our colleagues being detained in Greece and just pushing on with standalone.

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