catface.jpg 75 Posted September 17, 2012 Once you get established in this game, you can start to take more and more risks because all you need to do is find a tent and hide it decent (or build multiples on multiple servers). You can dupe up any item and ammo you want once you find one. Even if you don't have a tent, often you can just find your own body and loot yourself. Death is no longer a hazard...in a *survival game*. I propose that Tents (naturally, fixed tents that autosave to not allow duping) be tied to the hive and the player's inventory. It pops up on any server to which you connect, in the location you placed it. Naturally, there would need to be some sort of a cap on the number of tents you could own.I propose further that once a player dies, they *lose access* to their own corpse and their tents. That stuff is gone, you died. You can't have it again. It's realistic that your killer, or a bystander, would find your body and loot it. It is NOT realistic that you come back to life and loot yourself. The tent should become a permanent fixture (until looted/hidden) on the server where you died, so people who find it can loot it until it's empty. Exactly the way your body currently is when you die. The exception being, the original owner (now dead, and respawned) cannot activate it. There are a ton of "that's not realistic" concerns with having tents follow a player, but they pale in comparison to the completely unrealistic and game-changing ability to "take it with you" when you die. That's like...rule #1 of life. You can't take it with you. Make death scary again! 7 Share this post Link to post Share on other sites
Lewf 27 Posted September 17, 2012 (edited) How about.... whenever you die on a server, you can't go back to it for a few days? Or maybe until the server restarts? That would keep people from looting their own bodies.... I like your ideas. Beans for you sirP.S: i will quote you in my topic (http://dayzmod.com/forum/index.php?/topic/92213-punishment-on-death-suggestion/) because i think that would bring a good addition to it Edited September 17, 2012 by Lewf 2 Share this post Link to post Share on other sites
IncognitoNico 71 Posted September 17, 2012 I like that idea, have some beans :DHow about.... whenever you die on a server, you can't go back to it for a few days? Or maybe until the server restarts? That would keep people from looting their own bodies.... I like your ideas. Beans for you sirP.S: i will quote you in my topic (http://dayzmod.com/f...ath-suggestion/) because i think that would bring a good addition to itThat's exactly what I thought when I saw the title, I've been thinking about that ffor a couple weeks, and I wanted to make a thread about it but I didn't have the idea complete yet, you can have some bean too, if I had I would give you some mountain dew =D Share this post Link to post Share on other sites
Lights Out 141 Posted September 17, 2012 (edited) This is definitely something that needs to be done. I like the OP's idea better than not being able to go on the server for X amount of time. If I wanted to meet up with friends I was playing with, I wouldn't want to server hop any time anyone permadeaths. Especially if it's a certain server I enjoy playing on.Beans for the OP Edited September 17, 2012 by Lights Out Share this post Link to post Share on other sites
omgwtfbbq (DayZ) 1069 Posted September 17, 2012 I don't even do this and I've already found a workaround. Have a friend go to the tent, take all the stuff out, give it to original tent owner. How about the player can't pick up any item that they used then died with? Applies to weapons, food, ammo, gear, etc. Also, player can't join same server for a few days. 1 Share this post Link to post Share on other sites
schrapple 119 Posted September 18, 2012 Get ready OP, an army of exploiters and hacks are about to try and destroy your idea with a never ending series of red herrings and easily solvable problems. Remember they don't want to have a level play ground and will do anything to try and preserve their unfair advantages. Share this post Link to post Share on other sites
xximrtwoixx 104 Posted September 18, 2012 Being an advocate for persistent storage doesnt mean you are a hacker/exploiter.Locking gear from characters has many issues because it can be bypassed by groups, or entails massive amounts of tracking data that needs to be checked in near real time. I think fixing the issues like duping, hacking, inflation, etc would provide a better solution.I also think new content needs to be added that gives characters intrinsic value outside of their gear, this is the only way to change the way people think/play. 1 Share this post Link to post Share on other sites
xximrtwoixx 104 Posted September 18, 2012 (edited) Rrrrrr Edited September 18, 2012 by xXI Mr Two IXx Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 18, 2012 I propose further that once a player dies, they *lose access* to their own corpse and their tents. That stuff is gone, you died. You can't have it again. It's realistic that your killer, or a bystander, would find your body and loot it. It is NOT realistic that you come back to life and loot yourself. Why should a player not be able to go back to his tent with a new life, of course the player himself still knows the location but technically it's just another tent somewhere on the map for the in game character.If you really want to limit access to tents a good idea would be to add a cooldown, when you die you have to wait 1-3 days until you can play on the same server to simulate this fact, with an added 1-3 day timer where you have to save the tent for it not to be despawned. But when you play in a group you can negate this when your friends move your stuff for you...Also when i see a tent in the woods IRL, why can i steal the whole tent with all it's contents but not in the game? Share this post Link to post Share on other sites
schrapple 119 Posted September 18, 2012 Being an advocate for persistent storage doesnt mean you are a hacker/exploiter.Locking gear from characters has many issues because it can be bypassed by groups, or entails massive amounts of tracking data that needs to be checked in near real time.I think fixing the issues like duping, hacking, inflation, etc would provide a better solution.I also think new content needs to be added that gives characters intrinsic value outside of their gear, this is the only way to change the way people think/play.There is one question that still remains unanswered by the pro persistent players, "what possible place does persistent gear have in a survival sim?" in a survival sim the only thing of value is your life,buy being able to recover gear gives it more worth than your life. Share this post Link to post Share on other sites
S1ippery Jim 139 Posted September 18, 2012 I kind of agree with this (although I would lose a lot if it were implemented). Perma death should mean you are unable to come back from the dead and get all your gear back from your camps Share this post Link to post Share on other sites
Alopex 46 Posted September 18, 2012 (edited) I don't even do this and I've already found a workaround. Have a friend go to the tent, take all the stuff out, give it to original tent owner. How about the player can't pick up any item that they used then died with? Applies to weapons, food, ammo, gear, etc. Also, player can't join same server for a few days.The theory is sound, though in practice this would be -very- difficult to implement, as it would require that every item across every server is uniquely identified and cross-checked with the hive whenever a player attempts to interact with them. This would make it impracticable as a solution.Also, I think that locking a player out of a server for a few days isn't necessarily a good solution either. This is because player death should be punishing within the boundaries of the game world, as it currently is (though obviously not without fault) through the loss of items. Locking a player out of a server for x amount of time following their death would be detrimental to the experience of the game and in addition, frustrating to players.While I agree that the OPs idea isn't without it's flaws (friend assistance, hive & server resources), It would certainly be beneficial to the game in it's present state, if it could be implemented efficiently. Edited September 18, 2012 by Alopex Share this post Link to post Share on other sites
DemonGroover 8836 Posted September 18, 2012 I agree and these exact problems have always irked me. Death is meaningless when you can just get your buddies to grab your stuff or you can use psychic powers to find "your" tent.It is a hard one to change though. Your body should be lootable. Perhaps as has been mentioned before when you die there is a chance some of your equipment is broken, dependent on how you died. For example if you get hit by a rocket launcher or die in a heli crash then all your stuff should be gone. If you get slapped by a zombie perhaps most things are intact.As for tents - the problem is even harder and i dont think there is a realistic way of preventing players from re-equiping. I suppose as long as the duping is fixed then the tent supplies will eventually disappear. Share this post Link to post Share on other sites