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The Game - A Hacker's PoV

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Hello everyone, I'm Retr0. I am 21 years old and have been playing DayZ since the beginning of the mod. I have had great times with this game, and have had bad times. I am now known as "Global Ban #6796". Here are some statistics that I found throughout my travels and tests, that you may find interesting.

:WARNING:

This post is not about crying, pity, or name-calling. No people we're kill in my experiences with scripting/hacking (Many of which I have made myself.) If you are here to name-call, cry, or claim self-pity. Please go to another thread.

To start this thread on the right foot, there are many claims about hacking on the forums, problems with hackers, and general scripting encounters throughout DayZ. These claims are completely true, and it is rampant in the community, but how bad is it?

-Test #1-

Test #1 was conducted on September 2nd, 2012. This test included 20 random servers between the populations of 10-30 at my current peak time. As follows; each server had about 10 minutes spent on each one. Here are the results:

Of the 20 servers, 16 had signs of hacker activity. These servers had tent cities on the edge of the map, containing loot such as 10+ satchel charges. 1 server had 4 helicopters at one camp location. 1 server had a yellow URAL (Illegitimate spawn) at a camp in the north. Multiple servers had "All" of the vehicles at said camp locations (Including the boats). One thing these servers all had in common, they were all barricaded in with sandbags, hedge hogs, and barbed wire, and I mean immense amounts of them. 4 of these particular servers had non-DayZ loot, 1 particular camp having 10 "Laser Designators", however all had items such as AK-107s.

-Test #2-

Test #2 was conducted on September 8th, 2012. This test included 10 random servers, all between the populations of 30-40 at my current peak time. The players on these servers were teleported to, attempted to give loot to, and/or vehicles. As follows; each server had an estimated 30 minutes on each one. Here are the results:

Of these 10 servers, 8 had signs of SIGNIFICANT hacker activity. 4 of these servers I teleported to random players on the map. On these particular servers, the "victim" teleported away. (Now let's hold up a minute Retr0! What do you mean teleported, they just ALT-F4'd!) WRONG. The Maphack I was using continued to show these players on the map, 1000m+ away from me. 1 server in particular, I had to beat it out of the "victim". I asked if he wanted loot, the victim refused. I asked if the victim wanted a helicopter, again, the victim refused. At this point, the victim spawned ME a medical box (Known as the "super box") with loot inside that I DID NOT HAVE. 2 of the servers I was dropped in the water and killed within 5 minutes of spawning. The last remaining server had a person spawned in Rocket skin, as they say, "Nuff said".

The Conclusion

Unfortunately for me, on September 12th, 2012, I was globally banned. Fortunate for all other players as this kind of play is not and will not be tolerated under any circumstances, even for the "greater good" of the alpha.

However, hopefully this will show someone that the hacking is absolutely RAMPANT, it is out of hand, and it is ruining players experiences. So what am I trying to achieve?

To Whom it may Concern,

In the future of the mod DayZ, and in the upcoming Alpha, the gamebreaker will be the detection and eradication of said players conducting foul play. In the current state of the game, allow server owners to ban those suspicious of hacking and/or scripting. This will have some consequences such as abuse, but in the long run, it will be better for the community as a whole. I've been told many times by admins I'll get banned, however they did not have the proof to find me as guilty. The current state of bypasses and script-plugin's with built in bypasses will not log certain actions. Any script redeemed client side only will not log, such as gearboxes, the only thing I've been caught for is "CreateVehicle Restriction" pertaining to a server-side script.

The future relies on these factors.

:WARNING:

I will not accept requests for hacks, scripts, places to get such things. I will personally report messages and/or posts requesting said things. I will not be responsible for you, or anyone else, I will not replace any cd-keys and I will not enhance your game experience.

You have been warned.

Edited by Retr0
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Wow clap clap you tested and proved a fact that all of us have know for a long time and is in fact obvious.

Then you go on to pontificate about how hacking should be eradicated, although you are yourself a hacker.

Dear God, there is so much wrong with this thread...

Mods need to remove these 'confessions of a hacker' threads as they only encourage other hackers.

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Fully aware that there are good guys in that crowd, as I was one of 'em, back in the day when GunZ was popular (For those who don't know, GunZ was a free to play Hack'n'Slash shooter on IJJI). Tonnes of hackers on that. Fortunately I got some AntiHack scripts to basically make their hacks ineffective.

With your experience with the hacks, would you say the same sort of antihack is possible for DayZ? By this I mean, when a player mass kills, he is permanently made unable to do damage, if he moves across the map at insane speeds then he is frozen, etc? I understand you are not insterested in posts asking for hacks, and I'm not asking for any. Just wondering if in your opinion those things are even possible.

Edited by Rage VG

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There are so many hackers that they even come and post threads every now and then..

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Fully aware that there are good guys in that crowd, as I was one of 'em, back in the day when GunZ was popular. Tonnes of hackers on that. Fortunately I got some AntiHack scripts so basically make their hacks ineffective. With your experience with the hacks, would you say the same sort of antihack is possible? By this I mean, when a player mass kills, he is permanently made unable to do damage, if he moves across the map at insane speeds then he is frozen, etc? I understand you are not insterested in posts asking for hacks, and I'm not asking for any. Just wondering if in your opinion those things are even possible.

This is a great question. In my small amount of experience with "Private Hives" the ability to "roll-back" all players on the server to a time in which they weren't dead is already available. (One reason I believe Private Hives are superior.) To really answer your question, could there be mod tools to eliminate such scripts from executing? Absolutely. The same way a script to spawn a vehicle is executed, a mod or program could simultaneously scan for such scripts being ran, and execute them before they occur. This program could run script checks 1/20th of a second, without creating much server load or client-side load. (Some private-hives already have this capability.) A hack against a hack, so to speak.

Remember, the common hack is a plugin, an "injection" in to the server. This is how the server recognizes and executes the scripts.

Edited by Retr0
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There are so many hackers that they even come and post threads every now and then..

Believe it or not a lot of the people who post on the forums are probably hackers. I gave up "hacking" on games a long time ago, like I said just above.

This is a great question. In my small amount of experience with "Private Hives" the ability to "roll-back" all players on the server to a time in which they weren't dead is already available. (One reason I believe Private Hives are superior.) To really answer your question, could there be mod tools to eliminate such scripts from executing? Absolutely. The same way a script to spawn a vehicle is executed, a mod or program could simultaneously scan for such scripts being ran, and execute them before they occur. This program could run script checks 1/20th of a second, without creating much server load or client-side load. (Some private-hives already have this capability.) A hack against a hack, so to speak.

Thought so. Suprised nobody's done that yet. DayZ is tonnes more popular than GunZ ever was, and there were antihacks for that in weeks. I suppose it was because literally zero effort was being put in to prevent anything on GunZ.

Edited by Rage VG

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Believe it or not a lot of the people who post on the forums are probably hackers. I gave up "hacking" on games a long time ago, like I said just above.

Thought so. Suprised nobody's done that yet. DayZ is tonnes more popular than GunZ ever was, and there were antihacks for that in weeks. I suppose it was because literally zero effort was being put in to prevent anything on GunZ.

As I stated already, some private hives already have "anti-hacks" however, they run scripts just like a hack does, Thus on the main hive the anti-hacks are detected and the conductors are banned. Just like a regular hacker.

Wow clap clap you tested and proved a fact that all of us have know for a long time and is in fact obvious.

Then you go on to pontificate about how hacking should be eradicated, although you are yourself a hacker.

Dear God, there is so much wrong with this thread...

Mods need to remove these 'confessions of a hacker' threads as they only encourage other hackers.

As I see your frustration, I don't believe anyone has ever provided hard facts other than "IM GETING HAXED OMG ALL DAY LNG".

I want to provide concrete evidence that not only some servers have hackers, but almost all of them do.

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As I stated already, some private hives already have "anti-hacks" however, they run scripts just like a hack does, Thus on the main hive the anti-hacks are detected and the conductors are banned. Just like a regular hacker.

Yup. That's how my run of antihacking ended on GunZ. It's understandable, they have no way of differentiating a hack from an antihack.

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I'm sure that when the standalone comes out "White hackers" will be hired to help stay on top of such things. I'd imagine anyway. Getting tired, cold kicking me arse

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I'm sure that when the standalone comes out "White hackers" will be hired to help stay on top of such things. I'd imagine anyway. Getting tired, cold kicking me arse

Absolutely correct, most if not all major gaming companies hire the appropriate scripters to make scripts, to find ways to hack the game. The only way to prevent your game from scripts and to give it the upmost security, is to try each and every way to breach it.

The issue with Battleeye is everytime it updates, true "hackers" are already making scripts to bypass it. The detection is never one step ahead. As soon as an update comes out, an updated script is born. This is the main issue, there was no "Preventative Maintenance" as we say in the blue-collar world.

Edited by Retr0

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Oh I know, I deleted 80% of that post. Just tired. Yea I was mentioning they could even have a bot scripted not to show up or program that runs the whole 1/20th second. Detect a speed not able to be achieved, or player moves if they are too fast, tag them. All kinds of things that could happen. My favorites were automated that show up as an NPC talk shit to you as it disables something then bans you.

Can't remember what game or where i was at but the bot to do the kicking was a shit talking teddy bear. It would show up rattle off some line about you being a bad bad person then ban you. Personally the funniest way to see someone get banned. Shit talking ass kicking teddy bear.

Edited by Gavalin

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Not only can anti hacks be implemented, but other gameplay quirks can be addressed as well. I know of at least one private hive where alt+f4ing within 10 seconds of firing a shot or taking damage will result in your character being killed.

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Haha.

Oh I know, I deleted 80% of that post. Just tired. Yea I was mentioning they could even have a bot scripted not to show up or program that runs the whole 1/20th second. Detect a speed not able to be achieved, or player moves if they are too fast, tag them. All kinds of things that could happen. My favorites were automated that show up as an NPC talk shit to you as it disables something then bans you.

Can't remember what game or where i was at but the bot to do the kicking was a shit talking teddy bear. It would show up rattle off some line about you being a bad bad person then ban you. Personally the funniest way to see someone get banned. Shit talking ass kicking teddy bear.

Haha, sounds like a great addition.

"Bots" are indeed appliable, physical or imbedded in the server. Have you ever seen a log file for a server? It updates to fast to read, but the problem is most of the scripts don't get logged due to Rocket dumbing down the logging for server owners. This makes it easy to bypass with CreateVehicleLocal scripts and what not. Run a automated "Auto-it" system that checks ALL of the scripts as soon as they're applicable, from a person picking up a can of beans, to a person spawning a helicopter. Log everything.

Not only can anti hacks be implemented, but other gameplay quirks can be addressed as well. I know of at least one private hive where alt+f4ing within 10 seconds of firing a shot or taking damage will result in your character being killed.

Another great feature to private-hives.

The way they achieve this is to delay the character in game. Ever seen what an alt-f4 looks like on a server like this? The character goes completely still, motionless. This happens because the server recieves the script that the player has logged out, then a 3rd party source writes a script simultaneously to put an npc in the players spot as if the player was still there. Then you end up killing the NPC, then the player logs back in to ghost or whatever he may try to do, and his character is dead. Quite ingenious fix to the problem in my opinion.

Edited by Retr0

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I don't believe anyone has ever provided hard facts other than "IM GETING HAXED OMG ALL DAY LNG".

I want to provide concrete evidence that not only some servers have hackers, but almost all of them do.

Are you joking? The countless video evidence on YouTube would say otherwise, even Rocket has been hacked live during interviews, your 'testing' is as a total waste of time, of zero benefit and no excuse for hacking yourself.

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Not only can anti hacks be implemented, but other gameplay quirks can be addressed as well. I know of at least one private hive where alt+f4ing within 10 seconds of firing a shot or taking damage will result in your character being killed.

Okay, I've never had much interest before but now because of this I am determined to find out:

What is a private hive, and where can I find one? ;~; I'll give beans for your knowledge.

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Okay, I've never had much interest before but now because of this I am determined to find out:

What is a private hive, and where can I find one? ;~; I'll give beans for your knowledge.

Private hives are everywhere, just like the main hive servers.

Finding one is as simple as typing in "Hive" in to the filter. Many will pop up.

However private hives are, well, private. This means that your GUID is saved to a single private hive. Joining another private hive server will result in a new character having to be created.

Private hives are dedicated servers made by people that are not connected to the main hive. They do not apply to the same rules as a main hive server does, this is why private hives have side-chat, more vehicle spawns, character spawning with weapons, ect.

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Oh look another script bitch claiming the white hat approach! Bullshit you and all the cheating douches are the bane of the gamer community. You provided nothing to gaming, you are an insignificant loser. Be gone script bitch.

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Private hives are everywhere, just like the main hive servers.

Finding one is as simple as typing in "Hive" in to the filter. Many will pop up.

However private hives are, well, private. This means that your GUID is saved to a single private hive. Joining another private hive server will result in a new character having to be created.

Private hives are dedicated servers made by people that are not connected to the main hive. They do not apply to the same rules as a main hive server does, this is why private hives have side-chat, more vehicle spawns, character spawning with weapons, ect.

Mother of god.

Oh look another script bitch claiming the white hat approach! Bullshit you and all the cheating douches are the bane of the gamer community. You provided nothing to gaming, you are an insignificant loser. Be gone script bitch.

To be fair, would rather spent an hour in a game with a "white hat insignificant script bitch" than a minute with an ignorant raging douche.

And what have you provided to gaming? I'm pretty sure since you're blabbering about it you must have a plethora of contributions under your belt. If not, then open your eyes and close your damn mouth. Odds are it's the kind of people you would consider an "insignificant cheating douche" who work on patching these things in the first place. I'm not happy about the amount of hackers either but that doesn't mean I get to be obnoxious about not being one of them.

Edited by Rage VG

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Are you joking? The countless video evidence on YouTube would say otherwise, even Rocket has been hacked live during interviews, your 'testing' is as a total waste of time, of zero benefit and no excuse for hacking yourself.

There are not that many videos as opposed to the population of people.

Being hacked live during an interview is nothing to write home about either. It's quite easy, and any knowledgable person could find someone live-streaming quite easily.

The videos you've seen about hacking evidence does not apply towards the fact that the server you're playing on right now, probably has 1-4 people doing it as we speak. A video will not show you that.

Haha, of course!

Above all perks though, admins can ban on suspicion, not on fact. They do not have to provide logs to ban someone, they do not have to worry about their server being blacklisted for banning someone wrongfully.

They ban the suspect, and move on with their life. Hacking is reduced SIGNIFICANTLY on private hives.

Player 1 says : Player 2 is hacking!

Admin : Player 2 has been Banned. (Reason: Hacking)

Simple as that.

Oh look another script bitch claiming the white hat approach! Bullshit you and all the cheating douches are the bane of the gamer community. You provided nothing to gaming, you are an insignificant loser. Be gone script bitch.

On the contrary, a true "white-hat hacker gone good" would ask for forgivness among his fellow peers, would ask for beans for his hard labor to produce such evidence of unholy, men.

I ask for nothing, and for 4$, will be playing the game again, and I will make more posts until such is corrected, or server admins are allowed to ban for suspicion of hacking on the main hive.

Edited by Retr0
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it's just where we're at with the 'game'. rocket didn't set out to make a secure hack-proof game. he set out to make a cool zombie mod for Arma 2

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Mm yes, but he could make it much more simple for server admins to do their job.

Most people don't understand that admins aren't just allowed to ban anyone on suspicion, admins aren't even allowed to look at the advanced logging.

And to the earlier posts, I do not justify hacking, I'm not asking for a sorry.

I'm supplying YOU with my findings. Like it or not, it's just another forum post in which some parties may find interesting.

Some people like icanhazcheezburger, some think it's stupid. It's up for the PEOPLE to decide.

Edited by Retr0

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Okay, I've never had much interest before but now because of this I am determined to find out:

What is a private hive, and where can I find one? ;~; I'll give beans for your knowledge.

If you use DayZ Commander, private hives are marked with a small X to left of the server name. Your characters on other servers have no effect here, and you will have to make one from scratch.

Pros for private hives:

1. Admins have significantly more power. If you smell like a hacker, they can ban you without having to provide logs.

2. More/better loot and vehicles, if the admin has chosen to create it that way.

3. Side chat is usually enabled.

4. Sometimes you start with more gear.

Cons for private hives:

1. Admins have significantly more power. If you smell like a hacker, they can ban you without having to provide logs.

2. More/better loot and vehicles, if the admin has chosen to create it that way.

3. Side chat is usually enabled.

4. Sometimes you start with more gear.

Edited by Angel_
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If you use DayZ Commander, private hives are marked with a small X to left of the server name. Your characters on other servers have no effect here, and you will have to make one from scratch.

Pros for private hives:

1. Admins have significantly more power. If you smell like a hacker, they can ban you without having to provide logs.

2. More/better loot and vehicles, if the admin has chosen to create it that way.

3. Side chat is usually enabled.

4. Sometimes you start with more gear.

Cons for private hives:

1. Admins have significantly more power. If you smell like a hacker, they can ban you without having to provide logs.

2. More/better loot and vehicles, if the admin has chosen to create it that way.

3. Side chat is usually enabled.

4. Sometimes you start with more gear.

Very informative. +Beans

What some people may like about them, some people view as cheating, just in a different form.

Edited by Retr0

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1 shit cannot be "corrected" in this mod. All you and the cheating scum of your ilk are doing is ruining a great mod. Spoiling the "fun" for others... You are so dreammy!

2 you fuck wads are picking on the little guy. Rocket and BIS are gamers making games. You and your kind are unable to hack shit so you attack a company that actually makes games not games for mega profit!

3 fuck off!

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