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EduardBezer

Day Z mod becomes unplayable

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Well... last two weeks i have got killed, teleported and so on by hackers on HIGH-POP servers so much times i cant remember.

And i decided to play on 5-7 peoples servers... but last week been teleported twice... Alright then i think - me with 2 freinds decided to find heli and fly over just because we didnt it yet. We cant find heli (we server hopping 3 person 3 hours). Alright...Battleeye new update maybe solve problem with hackers we think... We joined 12-14 person server... In 15 minutes - instant mass kill...

F**CK YOU BATTLEEYE, F**CK YOU HACKERS!.

ROCKET! Where was your mind when you choose Battleeye as anticheat? OMG its almost unbelieveble amount hackers on this game - if you grab CoD, BF2, BF3, CS 1.6 - it will be smallest portion of hackers!

I am off. I will go play new CS...

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The problem isn't the anti-cheat service, it's the open nature of the game engine. It can't be "fixed" until standalone.

Edited by smasht_AU
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The problem isn't the anti-cheat service, it's the open nature of the game engine. It can't be "fixed" until standalone.

Cheater <---Anticheat <------the problem isnt anti-cheat service?

Are you kiddnig me?

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It would make things alot more complicated then it should be if they add TWO anti-cheat systems onto ONE game... at-least, I think it will.

Because ARMA 2 uses BattlEye.

Edited by Beanus

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News just in..... Rocket didn't choose Battleye as an anti cheat provider. DayZ is a mod of Arma. Please do some reading before posting dramatic threads like this.

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Are you kiddnig me?

Nope.

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Oh, the ignorance. How I love seeing it every single day. It just warms my heart to know about it.

Edited by Inception.

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I have said many times in similar threads...the game is totally playable, to some the scripting makes it unenjoyable

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This thread is ill informed and adds nothing to the forums.

*Locked.

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