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apache25

a long list of dayz ideas.

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ideas list: add farms that can be built and building these farms can let you raise livestock cows sheep horses etc etc and you can fortify these farms with planks bins and sheets of metal note the farm would be a big shack or cabin with fences around it

in the farms you could be able to dig wells and plant crops aswell and set up a trading post

add prisons and maybe a mental aslyum with more dangerous zombies in them but more rewarding loot.

make the zombies as scary as dead islands zombies.

make guns and food spawn alot less this is where the farms would come into place.

add community building like say a group clears out a prison they can take that prison over and fortify it RTS style with the planks and furniture they find and then the group could make farms outside the prison and whenever the group leaves the game the fort is saved and next time the group plays dayz commander finds a server with no existing fort in a prison and asks the group to continue their fort at that server (sorry if i made it confusing).

i think a ww2 map should be added like stalingrad with soviet zombies and german zombies and harsher winters.

gas grenades like tear gas should be added and there could be gasmasks to combat the gas effects.

rappeling should be added like if a player finds a rappeling harness he could rapple down church towers and buildings.

climbing head high objects should be added.

tree harnesses should be added so players can climb higher up a tree to cut the whole thing down

(risk of injury)

tools for self transfusion of bloodpacks should be added.

buildings like hospitals should have 4 floors but no lights but there could be a basement with a generator that you could fuel up.

you should be able to refuel at petrol stations but each petrol station only has 1 or 2 jerry cans worth of fuel.

weapons need more realistic damage because i tryed killing a bandit with a full makarov mag and he did not die (has happened before)

like sumos says below if you have a very low humanity you should get depression

(depression could make your aim wobbly and drive you towards insanity unless anti depressive pills is taken)

like sumos says about defribillators players could be revived by another player with the defribillator.

there should be two types of zombies nocturnal zombies and ordinary zombies nocturnal zombies are faster and deadlier and sleep in daytime but ordinary zombies sleep at night walking close to these sleeping zombies could wake them (they nest in houses).

the sleeping feature so many people wanted should be added.

blood should regenerate over time as new blood cells create.

the first time a fresh spawn gets a gun he should take longer to reload but the more he reloads the faster he gets because he is not fully experianced with a weapon.

thats all

Edited by apache25
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im sorry that was an accident the page wasnt loading so i pressed post 3 times

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ideas list: add farms that can be built and building these farms can let you raise livestock cows sheep horses etc etc and you can fortify these farms with planks bins and sheets of metal note the farm would be a big shack or cabin with fences around it

in the farms you could be able to dig wells and plant crops aswell and set up a trading post Farming and growing your own food to create a sustainable lifestyle will be in standalone when they make zoned areas for HQs

add prisons and maybe a mental aslyum with more dangerous zombies in them but more rewarding loot. Interesting idea. Potentially these could be a source of high end medical items. e.g. anti depressants, defibrillator etc.

make the zombies as scary as dead islands zombies. Dead island had it's flaws but you are correct in saying that zombies need to be more of a threat

make guns and food spawn alot less this is where the farms would come into place. Agreed. make essential items scarce. This will prolly get balanced.

add community building like say a group clears out a prison they can take that prison over and fortify it RTS style with the planks and furniture they find and then the group could make farms outside the prison and whenever the group leaves the game the fort is saved and next time the group plays dayz commander finds a server with no existing fort in a prison and asks the group to continue their fort at that server (sorry if i made it confusing). Reinforcements may get implemented. However, the place will prolly not get saved. You need to guard it. That is the risk that you run in guarding that place.

i think a ww2 map should be added like stalingrad with soviet zombies and german zombies and harsher winters. Later on. Not a priority at all.

gas grenades like tear gas should be added and there could be gasmasks to combat the gas effects. Could be implemented

rappeling should be added like if a player finds a rappeling harness he could rapple down church towers and buildings. Then we would need to implement climbing. Not much of a priority as this may be buggy as hell. Besides this isn't Assassin's Creed

climbing head high objects should be added. Arguable. Try doing that with all of your gear. Maybe possible if you are not carrying anything.

tree harnesses should be added so players can climb higher up a tree to cut the whole thing down

(risk of injury) Just drive a car into it

tools for self transfusion of bloodpacks should be added. Not possible.

buildings like hospitals should have 4 floors but no lights but there could be a basement with a generator that you could fuel up. Interesting idea that has been put across before. Potentially implemented soon.

you should be able to refuel at petrol stations but each petrol station only has 1 or 2 jerry cans worth of fuel. Better yet make most of them scarce. Empty as people would have panic bought.

weapons need more realistic damage because i tryed killing a bandit with a full makarov mag and he did not die (has happened before) Hit detection problems or a poor shot. Or he is a script kiddie

thats all sorry for grammar mistakes or walls of text Good ideas but most of these have been discussed before. At least you spaced out your points and didn't have a block of text.

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sumos if you tried to drive a car into a tree the windscreen burst showering you with glass and potentially destroy the whole car depending on what size it was

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Anyway, back on topic.

Is there any need to chop down trees? Admittedly you could use them to block roads to stop vehicles, use them as a temporary bridge, make planks,etc.

Ultimately not a priority until we need materials to build encampments. Besides surely we could just chop the tree with the axe and use that wood? Just delete the tree after using it several times. that way it cuts down on the server memory and no physics needed.

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exactly my thinking sumos use the trees for barricading the roads and setting up ambushes with your friends hide in bushes wait for car to stop at barricade then lob grenades and shoot the car to shit

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imagine cutting down 3 trees onto the road and hiding in the bushes with your friends and a few backpacks with 3 cans of beans and water bottles and 2 lee enfields and a makarov for each guy and then a car comes along and you log grenades and shoot the car up

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Agreed but imagine this being exploited like the barbed wire, sand bags and tank traps.

This wouldn't be possible if you wanted to lift them unless they were small.

In reality this probably wont get implemented due to griefing but using the wood for barricades is realistic.

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i suppose maybe you could roll them out of the way in your car? but with decreased speed imagine being chased by zombies through a town in your car and you see a barricade and your like oh fuck and try to roll the logs out of the way and then bandit snipers are shreading your car to pieces with bullets when you drive past

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Personally a zombie in a straight jacket would be great to see. Wouldn't be more dangerous though.

Nurse zombies, a la Silent Hill, could be interesting but there would be too many videos looking up their skirts. And those are the PG 13 ones...

Edited by SumoS

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Don't get me started on silent hill. Interesting suggestions, I don't like the idea of a WW2 map though,I think you're thinking within the boundaries of Call of Duty.

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Don't get me started on silent hill. Interesting suggestions, I don't like the idea of a WW2 map though,I think you're thinking within the boundaries of Call of Duty.

Indeed. Let other modders deal with that and get the Dev team to focus on what they actually need to do.

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i dont even like call of duty i did not even know that there was a call of duty set in stalingrad

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heliman i did not mean more dangerous zombies i meant more hair raising scary screaming zombies like from dead island

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Really, you have multible threads with almost same ideas... I think that could be spamming.

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