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For me personalliy, it's a mix of a couple of different factors:

1) Survival.

If you run up to somebody in DayZ, you have a 50/50 chance of getting shot in the face. Those odds don't sit well with me, so I'll do whatever is in my power to tip them in my favour. By pre-emptively killing somebody, I deny them those 50/50 odds.

If I see you ingame and you aren't on Mumble/TS, then you are effectively a target for me. DayZ's equivalent of EVE's 'NBSI' policy.

2) Sport.

I'm not so much talking about 'the thrill of the hunt', but rather the Planning, preparing and then following through to conclusion.

The term giving the illusion of choice fits this pretty well. Place a mouse into a Maze, and the mouse 'thinks' it has a choice. Does it go left? Right? At the end of the day though, there's only one way 'out'. An alternate comparison would be how certain animals play or toy with their prey before killing it.

I traverse around the map a fair bit, but I don't discriminate as to where I kill people at all. If I'm swinging past Cherno or Elektro looking for something, and I see people - they are free game, but I won't generally sit there camping in the south unless there's strategic assets at risk.

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