ImCptCrunch 17 Posted September 9, 2012 Hi, currently whenever any of us find a dead player, we can hear flies. Why not use these flies to tell more than just the location of a dead player? Whenever we hear the sound of the flies we know someone has been killed, but not how long ago, which can be vital in deciding on checking the body, or staying back. So why not take the fly sound and decrease or increase it as the body stays there over time, then with the sound of how many flies are there when the player comes across the body they can decide on whether to investigate or leave the area in case of the killer still being there.A small idea that can make a big difference. :) 4 Share this post Link to post Share on other sites
ImCptCrunch 17 Posted September 9, 2012 I like it.:D Share this post Link to post Share on other sites
br00mmmm 50 Posted September 9, 2012 Soooounnnnnds good! Share this post Link to post Share on other sites
heliman (DayZ) 26 Posted September 9, 2012 15 minute dead bodies should be good enough to know if a killer is around. Share this post Link to post Share on other sites
Kyzahh 127 Posted September 9, 2012 (edited) Of course the flies would increase in mass the longer the body was there.Or if there is blood pissing out of the body or merely leaking, would work also. Edited September 9, 2012 by Kyzahh Share this post Link to post Share on other sites
Exenima 45 Posted September 9, 2012 It's a good idea. Maybe they could even expand on that, and you could tell how the player actually died by checking the corpse, like if a player was killed by a zombie it could have missing limbs and look deformed, or if a player was killed by another player, it could have bullet wounds and such. Share this post Link to post Share on other sites
ImCptCrunch 17 Posted September 9, 2012 Hi, currently whenever any of us find a dead player, we can hear flies. Why not use these flies to tell more than just the location of a dead player? Whenever we hear the sound of the flies we know someone has been killed, but not how long ago, which can be vital in deciding on checking the body, or staying back. So why not take the fly sound and decrease or increase it as the body stays there over time, then with the sound of how many flies are there when the player comes across the body they can decide on whether to investigate or leave the area in case of the killer still being there.A small idea that can make a big difference. :)OH! and adding to this, getting rid of the fly sounds when a body is hidden would be great too, because I have spent way too much time looking for a body that is under the ground 1 Share this post Link to post Share on other sites
sheriffhd 61 Posted September 9, 2012 I think it would serve better as the opition to investagite the body, it could tell you the players name, how he died, and how old the corpse is.Maybe in the standalone if its a body that has been left for 30minutes plus, you can have rodents eating the flesh. Share this post Link to post Share on other sites
ImCptCrunch 17 Posted September 9, 2012 I think it would serve better as the opition to investagite the body, it could tell you the players name, how he died, and how old the corpse is.Maybe in the standalone if its a body that has been left for 30minutes plus, you can have rodents eating the flesh.You can already do that cant you? I have investigated bodies before to find the persons name and cause of death, as for using that as a way of finding time of death, its a good idea, but only if you can get to the body, if its in an open field, getting to it only to see that its a fresh kill would not end well. Share this post Link to post Share on other sites