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apache25

climbing sliding and safehouses

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this is mainly messads ideas mixed with my own because messad has a few good ideas.

base building. making groups and selecting a house office or supermarket or firestation or church will disable all loot spawns in the hideout but enable players to barricde their hideout RTS style with planks and sheets of metal and walls and tripwires.

players who are not in a group can fortify a small house or supermarket with planks or furniture that they find.

players can grow crops which need sunlight and water to grow.

wells that can be dug to get water.

tripwires that can be placed to blow up attacking humans or zombies.

ammunition crafting should be added if the player finds lead brass and other materials he can make bullets for different guns.

i think sliding and climbing head high objects should be added.

gasmasks and gas grenades should be added.

i think the first time the player finds a gun he should get better at shooting the more he fires his gun.

i think petrol bombs should be added for ambushing players (like the irish war of independance).

i think there should be months and years that go by and every month chernarus will look a little different and grass will start growing through the roads and pavements and zombies will act differently (in ordinary people moods and reactions can change depending on the month).

i think abandoned safe houses should be dotted around the map with blood stains on the floor and a few solitary zombies lurking around and maybe a rifle or a tin of food could be in the house.

thats all. (note base building is messads idea i just mixed it with a few of my own)

Edited by apache25

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we dont need artillery strikes its unrealistic and gives players an unfair advantage

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Anytime you want to stop posting two or three threads with the same suggestions, most of which have been suggested before, would be nice.

And then on top of that telling people to fuck off because they said something negative about your suggestions.

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