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I agree with those before me, today I began wondering if there was a way of removing people from my server's ban list.

Its crazy, we need to be able to do it.

FTP access would be great, i'm not entirely sure why you are not offering it?

You can manage (add and remove) bans through RCon, via DaRT or Gotcha or BERCon or any number of other RCon tools.

Any estimate on when 2017 will be available on .ST?

Haven't been playing it much on other servers. Keep hoping it will be available and checking every day :x

No ETA yet but we're working on it.

Edited by ersan191

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You can manage (add and remove) bans through RCon, via DaRT or Gotcha or BERCon or any number of other RCon tools.

You cannot export the bans.txt.. neither you can import em with any of those tools, only Gotcha has that feature but it's heavily bugged.. in fact my bans.txt now is completely corrupt, to not count how many times it resets for no reason, i have no other chance than contacting the support asking each time to import it again.. and copy manually all the bans i set into a txt file on my PC.. it's just crazy, we need the import/export function on the control panel please.

On another matter, i believe the mission.pbo export/import is someway bugged.. if i use a custom mission.pbo on a Namalsk server, the zeds and the loots stops to spawn. This happens even if you do not modify the mission.pbo from the default one. To repro: download the mission.pbo.. and reupload it without touching it at all > the server won't spawn any zed or loot then.

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signed up yesterday,server went insta live,had a blast messing around on it last night,just need to wrap my head around the many features,thanks

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I've figured out what's wrong with the Namalsk mission.pbo .. the one provided (clicking on the default button) by DayZ.st is not updated to the current version (Namalsk 0.73), in fact both the init and mission files are missing certain parameters (like the configurable loot type) that are mandatory for Namalsk.. preventing it to spawn the loot and zeds.

Until ersan fixes it, use the official mission and server pbo's attached to this messange.

IMPORTANT: you myst change the dayz_instance in the init.sqf with your own istance_ID, you also need to configure the other parameters manually (like the bloodsuckers spawn etc. in the same file), you need also to modify the description.ext if you want to activate the side chat. Good luck!

dayz_mission.zip

Edited by WalkerDown

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AMSTERDAM node 5.153.13.115 is offline due to DDoS, no ETA currently

I've figured out what's wrong with the Namalsk mission.pbo .. the one provided (clicking on the default button) by DayZ.st is not updated to the current version (Namalsk 0.73), in fact both the init and mission files are missing certain parameters (like the configurable loot type) that are mandatory for Namalsk.. preventing it to spawn the loot and zeds.

Until ersan fixes it, use the official mission and server pbo's attached to this messange.

IMPORTANT: you myst change the dayz_instance in the init.sqf with your own istance_ID, you also need to configure the other parameters manually (like the bloodsuckers spawn etc. in the same file), you need also to modify the description.ext if you want to activate the side chat. Good luck!

We are using a very convoluted method of dealing with namalsk missions at the moment due to lack of bliss support. The version that you can download through the control panel is compiled using bliss and is the old pre-0.72 version, these are the actual base files we are using:

Mission PBO's

http://dayz.st/include/namalsk073/dayz_999.namalsk.bloodsuckerdisabled.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.bloodsuckerdisabled.sidechat.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.bothdisabled.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.bothdisabled.sidechat.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.sidechat.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.stormdisabled.pbo

http://dayz.st/include/namalsk073/dayz_999.namalsk.stormdisabled.sidechat.pbo

And the server PBO:

http://dayz.st/include/namalsk073/dayz_server.pbo

Edited by ersan191

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So... Here is a solution somebody has come up with for the Fog. I have not tested it yet and can't until later today, maybe somebody here wants to?

(Ersan it would be kick-ass if we had a setting for the Fog/Weather in our control panel) 0% fog 25% fog 50% fog 75% fog... I know we're a demanding lot... lol.

This is courtesy of Audio Rejectz in this thread on OpenDayz

http://opendayz.net/index.php?threads/diary-subjects-map-markers-and-view-distance.6912/#post-11484

Here is his other thread about adding snow (he mentions fog removal too)

http://opendayz.net/index.php?threads/adding-snow-to-your-server.6960/

To remove all fog and increase view distance for everyone

Create a file called nofog.sqf and put this code into it

Code:

setviewdistance 9000;

bis_fog = 0;

setviewdistance 9000;

0 setovercast 0;

0 setrain 1;

//0 setfog 0;

0 setfog bis_fog

then in your ini file put this

Code:

// NoFog:

if (!isDedicated) then {

[] execVM "nofog.sqf";

};

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Servers down in DC? All I get is Wait for Host and control panel grayed out.

Edited by R.J.

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Servers down in DC? All I get is Wait for Host and control panel grayed out.

Yes it is. Mine is aswell :D. Am I missing something about the automessaging btw? I can't seem to get mine to broadcast. Kind of hard to tell peaople where to go to Join, Rules, Donate and so on.

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Yes it is. Mine is aswell :D. Am I missing something about the automessaging btw? I can't seem to get mine to broadcast. Kind of hard to tell peaople where to go to Join, Rules, Donate and so on.

It worked for a bit and hasn't functioned for over a week now. Ersan said some patch was applied, but didn't seem to resolve the issue.

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So... Here is a solution somebody has come up with for the Fog. I have not tested it yet and can't until later today, maybe somebody here wants to?

(Ersan it would be kick-ass if we had a setting for the Fog/Weather in our control panel) 0% fog 25% fog 50% fog 75% fog... I know we're a demanding lot... lol.

This is courtesy of Audio Rejectz in this thread on OpenDayz

http://opendayz.net/index.php?threads/diary-subjects-map-markers-and-view-distance.6912/#post-11484

Here is his other thread about adding snow (he mentions fog removal too)

http://opendayz.net/index.php?threads/adding-snow-to-your-server.6960/

To remove all fog and increase view distance for everyone

Create a file called nofog.sqf and put this code into it

Code:

setviewdistance 9000;

bis_fog = 0;

setviewdistance 9000;

0 setovercast 0;

0 setrain 1;

//0 setfog 0;

0 setfog bis_fog

then in your ini file put this

Code:

// NoFog:

if (!isDedicated) then {

[] execVM "nofog.sqf";

};

You can do this yourself, you have access to the mission file. We don't have any plans to add a feature like that sorry.

Servers down in DC? All I get is Wait for Host and control panel grayed out.

Yeah one node in DC and one node in Amsterdam just got DDoS'ed about an hour ago.

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@survivorcarl As your aware, the issue with running my snow/fog codes is a few changes Need to be made to BE scripts.txt

Otherwise players will get kicked for script rescriptions. You would need to ask Ersan if this could be done.

If so, then it's easy enough to implement. I even have the snow effecting temp now to

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You can do this yourself, you have access to the mission file. We don't have any plans to add a feature like that sorry.

You are right, we do have access to the mission file but without access to subsequent files like dayz_code.pbo, hiveini.ext and scripts.txt to edit battleeye kicks we really don't have that much flexibility... Only some mods will work... FYI I added the above to my mission.pbo and am kicked for Battle #84. I can't exclude this rule without access to the scripts.txt file... So that's just one example.

I love the hosting platform, it's really cool but I am discovering that all the usability also has limitations.

Other Issues:

- Cannot spawn buildings into Taviana in either deployable or vehicle tables. (tested with default mission.pbo still won't display or moves their location very very far away -cannot find)

- Cannot get the automated in-game server messages to work, despite following instructions/screenshots on this thread. (maybe a cpanel feature for this? :) )

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You are right, we do have access to the mission file but without access to subsequent files like dayz_code.pbo, hiveini.ext and scripts.txt to edit battleeye kicks we really don't have that much flexibility... Only some mods will work... FYI I added the above to my mission.pbo and am kicked for Battle #84. I can't exclude this rule without access to the scripts.txt file... So that's just one example.

I love the hosting platform, it's really cool but I am discovering that all the usability also has limitations.

Other Issues:

- Cannot spawn buildings into Taviana in either deployable or vehicle tables. (tested with default mission.pbo still won't display or moves their location very very far away -cannot find)

- Cannot get the automated in-game server messages to work, despite following instructions/screenshots on this thread. (maybe a cpanel feature for this? :) )

Yes we really need more usability and flexability. What post/s number/s was this about the auto-messaging? Might be something I missed and would like to check out.

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Rented one of the San Jose servers last night. So far pretty solid and set-up was pretty much instant. Liking the server so far.

The only trouble I have is finding info on their forums for editing certain things like automated server messages, spawn rates and other things. I know it involves editing the DB, which is all fine and dandy but some instruction would be cool. I'm a bit new to all this and any direction to info would be helpful. Thanks in advance!

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Rented one of the San Jose servers last night. So far pretty solid and set-up was pretty much instant. Liking the server so far.

The only trouble I have is finding info on their forums for editing certain things like automated server messages, spawn rates and other things. I know it involves editing the DB, which is all fine and dandy but some instruction would be cool. I'm a bit new to all this and any direction to info would be helpful. Thanks in advance!

Here is the page where is some posts regarding the server messages... the convo kind of died off... I never got mine working, on Chernarus or Taviana.

http://dayzmod.com/forum/index.php?/topic/88632-dayzst-30mo-for-50-slot-useu-servers-1744-instant-setup-custom-panel-live-map-tool-privatecommunity-hives-taviana-rmod/page__st__1220

I have not messed with spawn rates... But you can spawn loot through the Vehicle map by simply spawning a Custom Vehicle (entering in a ammo crate classname) and then manually adding inventory to that item via the DB.

By modifying the dayz_mission.pbo I have managed to add a heli lift script (to lift vehicles/cargo) and a cargo script so you can load atv's/motorbikes and small vehicles into certain planes and helis.

There is also lots of information for Dayz.ST server owners at opendayz.com

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@R.Neville Yes listen to Survivorcarl he knows what he is talking about.

@Survivorcarl yeah I've had everything working before. Everything is all set in the database. Seems the last little update messed with something. This is for Chernarus btw. I switched back from Namalsk thinking that was the issue still but nope. Its something else.

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AMSTERDAM node 5.153.13.115 is offline due to DDoS, no ETA currently

We are using a very convoluted method of dealing with namalsk missions at the moment due to lack of bliss support. The version that you can download through the control panel is compiled using bliss and is the old pre-0.72 version, these are the actual base files we are using:

Mission PBO's

http://dayz.st/inclu...kerdisabled.pbo

http://dayz.st/inclu...ed.sidechat.pbo

http://dayz.st/inclu...othdisabled.pbo

http://dayz.st/inclu...ed.sidechat.pbo

http://dayz.st/inclu...999.namalsk.pbo

http://dayz.st/inclu...sk.sidechat.pbo

http://dayz.st/inclu...ormdisabled.pbo

http://dayz.st/inclu...ed.sidechat.pbo

And the server PBO:

http://dayz.st/inclu...dayz_server.pbo

Would this be the cause of my Taviana (.com) 2.0 going to "wait for host" when I try to do mine? If so do you have the pbo's for that?

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Hi Ersan,

We're really struggling for performance on our server currently. As soon as we peak 35+ players we are waiting long times for server side menus and actions. The lag is really bad making the game nearly unplayable and prompting our players to ask restarts constantly. We are already restarting in 3hr intervals. We are on your London UK241. Can you look into this we have a lively server and I don't want to lose that.

Thanks

Admin - UK241

Edit: spelling

Edited by goofsta241

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There was a patch to bliss that we applied that may have fixed them, see https://github.com/a...rivate/pull/561

Hi Ersan

This is not working. Messages from the table "messages" does not appear on the server. Should I do a few things on my side?

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Hi Ersan

This is not working. Messages from the table "messages" does not appear on the server. Should I do a few things on my side?

Same here. I've tried a few things and no messages are displayed on the server, no matter what I try.

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Hi Ersan,

When I head over to Dayz.st to order a server in the UK it says, "Temp Sold Out." Quite obvious what this means but is there an ETA for additional capacity in the UK? Was hoping to order on Friday.

Appreciate your time.

Logic41

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Hi ersan, i believe we need a value added service for our server, it's: TeamSpeak. Not it will also help to sell (more?) your service, but it will increase the dayz experience as well if all the users will start to learn to use it:

TeamSpeak can handle about 500 users per each GB of RAM (voice encryption off), the CPU usage is irrilevant (if compared with the ram), and it uses around 7 kilobit of bandwidth per user (7mbit each 1000 users).

It means that on a single dedicate server (with the same specs used by DayZ) you can probably host ALL the channels (and possible users) required by each individual server... or at least 1000 channels with an average usage of 3 users per channels (since there will be many empty ones).

Doing some calculation the additional cost per server is around 0.5$/mo, so you can easily give it to us for free as an added value service without impacting on yuor finances/income (but even by paying an additional $1/mo to differentiate who really wants it by who doesn't care, would be fine).

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Same here. I've tried a few things and no messages are displayed on the server, no matter what I try.

If messages aren't working there really isn't anything we can do - the developer of the messaging mod hasn't updated it in ages and we hear more reports of it not working than of it working. The most reliable way to do periodic messages is by running Gotcha Antihack.

Hi Ersan,

When I head over to Dayz.st to order a server in the UK it says, "Temp Sold Out." Quite obvious what this means but is there an ETA for additional capacity in the UK? Was hoping to order on Friday.

Appreciate your time.

Logic41

We *hope* to be getting 18 new servers in today in almost every location, including London - it's hard to tell how long it will take for them to be installed but usually 24 hours, and we put the order in yesterday.

Hi ersan, i believe we need a value added service for our server, it's: TeamSpeak. Not it will also help to sell (more?) your service, but it will increase the dayz experience as well if all the users will start to learn to use it:

TeamSpeak can handle about 500 users per each GB of RAM (voice encryption off), the CPU usage is irrilevant (if compared with the ram), and it uses around 7 kilobit of bandwidth per user (7mbit each 1000 users).

It means that on a single dedicate server (with the same specs used by DayZ) you can probably host ALL the channels (and possible users) required by each individual server... or at least 1000 channels with an average usage of 3 users per channels (since there will be many empty ones).

Doing some calculation the additional cost per server is around 0.5$/mo, so you can easily give it to us for free as an added value service without impacting on yuor finances/income (but even by paying an additional $1/mo to differentiate who really wants it by who doesn't care, would be fine).

We've been toying with the idea of hosting Teamspeak, Mumble, and Ventrilo and giving smaller slot counts (10 maybe) to server owners for free and charging for more, but voice hosting is a very small market and it would take a lot of worko to get it working the way we want it to. We're probably going to try it but it's lower on the priority list than new maps and features for dayz.

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Hi Ersan,

We're really struggling for performance on our server currently. As soon as we peak 35+ players we are waiting long times for server side menus and actions. The lag is really bad making the game nearly unplayable and prompting our players to ask restarts constantly. We are already restarting in 3hr intervals. We are on your London node - UK241. Can you look into this we have a lively server and I don't want to lose that.

Thanks

Admin - UK241

Edit: spelling

Ersan,

We're one of your most popular server customers (check DayZCommander we're normally top 7), its not a great advertisement of the service for it to be running this poorly. Some response of some kind would be much appreciated. I am kinda sick of players moaning at me. I dont wanna hustle you but I'm getting hustled.

Sorry for being a pain.

Tom

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