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billyangstadt

What's being done about the hacking?

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I've searched and have not found any answers.

I've read that it's out of control and figured it was an overreaction by someone attached to their gear, WRONG.

I join a server..loot for a few hours...boom hacker kills everyone in server.

A few hours later I join a different server, a few minutes goes by..Boom, everyone is teleported to an off map camp and killed.

I join a third server a day later...a few minutes goes by again...boom...mass kill.

I had no idea it was THIS bad, geesh.

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Standalone, ArmA is designed to be open and trusting, it's why great mods like DayZ exist, that can't be changed until standalone.

Edited by smasht_AU

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If you really did search you would find this answered over and over.

The mod will not be hacker free. Nothing other than Battleye trying to keep up will work for this.

The standalone will be far more secure.

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Standalone, ArmA is designed to be open and trusting, it's why great mods like DayZ exist, that can't be changed until standalone.

Ok, thanks. Question, how would the standalone be any different? Isn't it using ARMA's code, which the hacks are algorithmed on?

Edited by DanicaHamlin

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As of now, jack shit. The problem is with ArmA 2 and Battleye, not so much DayZ. So it's not like they're ignoring it, more like they can't do anything about it. DayZ standalone is on (I think) the ArmA 3 engine, with a new anti-cheat along with it. More resilient to hacks.

Edited by omgwtfbbq

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I've searched and have not found any answers.

No you didn't you fucking liar! This forum is lousy with shit posts like yours.

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No you didn't you fucking liar! This forum is lousy with shit posts like yours.

If we had more posts like this, this forum would be awesome! Thanks for setting a good example.

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If we had more posts like this, this forum would be awesome! Thanks for setting a good example.

You're welcome.

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I was on a server today that was kicking people for having hacked weapons

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