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Muncywolverine

Should hiding bodies exist in it's current form?

How should hiding bodies work?  

32 members have voted

  1. 1. How should hiding bodies work?

    • Keep it in it's current form. Shouldn't be able to get your gear back.
    • Remove it entirely. Deleting someone's hard earned gear is dumb.
      0
    • Change it to "drag body" so you have to hide it in a bush or something.


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I voted to keep it, but I wouldn't mind the addition of the drag feature. In my case, I would actually drag bodies into a more visible area so other players notice them and loot them.

Also, if you hide the body, the flies shouldn't be there still. Nothing sucks more than running in circles looking at the ground to confirm that a body is indeed under the map, even though you can hear flies.

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Correct me if im wrong, but the pro "hide body" people seem to be stating that they want a way to remove gear from the game. That’s fair enough, But I don’t think that process should be a one click magic trick where you make a dead body and all its loot sink into the ground. To me thats a damn sight more "fisher price" than a new spawn running back to potentially loot a body. Perhaps you should have to don a cape and yell "abracadabra" into your mic three times or the body wont disappear?

However, I would suggest a compromise. (yes, you are still on an internet forum, dont panic)

Why not institute a "break/destroy item" option in the inventory menu? That way you could shoot someone and trash their gear if you didn’t want to loot them yourself. The breaking would also have to be done for each and every item, so it would take the process from a farcical disappearing body magic trick, to a lengthy process where you had to take the time to break and destroy the things you didn’t want in general circulation.

If there was the ability to break items, it would satisfy the people seeking to rid items from the game, or to deny them to others. However it would also allow the removal of the “fisher price” magic trick where you Sigfried and Roy the body into the ground.

(of course there is already an exploit for anyone seeking to destroy an item, you simply try to add it into an already full backpack. That destroys the item totally)

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However it would also allow the removal of the “fisher price” magic trick where you Sigfried and Roy the body into the ground.

I don't disagree but I think David Copperfield would have worked better in this instance.

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Once the body despawns or is hidden I wish the flies audio would go too!

I don't see an issue with hiding bodies, but perhaps only possible in woods?

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Make the hide animation a lot longer. In reality it takes a long time to dig a grave big enough for a body.

Edit: Oh shit, how about this... you can only hide bodies if you have an entrenching tool?

Edited by bad_mojo

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If it stops people retrieving their gear after they die, I'm for it. I admit, I go after my dead body at time, but that's only because I can. I believe once your dead, your dead. No going back for your gear you had in a previous life.

Perhaps they could make changes in the stand alone. Make it so you can't retrieve items from your own body. I sort of like the hide body mechanic at the moment. Keeps high-end gear down.

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Hiding bodies is fine; it really comes down to what you do with it.

I will never hide some random Enfield body unless they did something to piss me off, but server-hopping wookies in Elektro.. I will go out of my way to hide that body even if I have to circle the whole city.

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Yes, but only overtaxed servers or poorly administered servers require frequent restarts. Mine runs flawlessly for days on end. I usually have to restart it after a few days due to a hacker or some other non-performance issue. Also, I imagine server restarts will become a thing of the past in standalone and true persistent servers will exist. Server restarts being required to decay bodies/items is messy and not intentional by Rocket.

Would take just as long if not longer than dragging due to limited bag space. Would have the same effect of almost all bodies being untouched. destroying items from a body has to be quick/near instant to make people do it and thus trim items from the ecosystem. Make sure you're thinking ahead to standalone where server restarts won't ever happen outside of DayZ updates.

I agree a delete button is ridiculous, hence the facetious tone. The existing system is great. "Hide body". done.

My home server US 1550 is very well administered, the admin is extremely active, and it restarts 2 times a day.

"I agree a delete button is rediculous" - Well i would argue that hide body is a delete button. Your not hiding it, your deleting it.

http://dictionary.reference.com/browse/hide?s=t

Also i had to sleep so thats why this responce is 12 hours late >.>.

Edited by Muncywolverine

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Sorry, but I have to laugh that you didn't copy/paste my quote and typed it out instead with typoing "ridiculous" as "rediculous" :P I'm not trying to be all "spelling police" and say "therefore your argument is invalid!". It just made me laugh and I had to mention it ;)

But I digress!

Not sure what to tell you then about performance, mine runs flawlessly for days on end without a dip in performance. Perhaps mine runs on magic and rainbows. I can't begin to guess why yours requires twice daily restarts, and I can't see how either of us are ever going to convince the other on this debate. You're welcome to join my server and witness the performance first hand, though.

As for the delete button, there's a difference between.

[ Hide Body ] Requires that you're AT the body and kneel over/wait several seconds to dispose of the body.

-and-

[ Delete Button ] Alway available in your UI allowing for on-the-fly disposal of anything. (ironically this does kind of exist with the bug of moving stuff into full packs)

The hide body, while still "magically deletey" is a necessary departure from authentic play for game balance.

The delete button would just be all too artificial. Plus, it's another UI element. Rocket aims to remove every UI element he can in its entirety if he's able to come up with a suitable alternative. This is why he aims to remove all HUD elements for standalone, the audible/visible indicators being the only thing he's not sure he has an alternative for at the time. So adding more UI elements wouldn't make sense anyway.

The "Hide Body" makes sense for gameplay balance (removal of items) and the spirit of the game (brutal penalty for dying) while not being as free flowing delete-spam as a "Delete Button".

Also, really? A dictionary link? I thought we were having a coherent discussion here. I'm honestly let down. Neither of us has resorted to baseless ranting and we were having a civil discussion. Don't take this down that path.

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You should be able to hide them, but you should also be able to drag them and say, load them in to a truck, and then dump a body pile somewhere surrounded by campfires.

This! :D

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I like it as it is. Though I do not oppose the option of dragging it as well. Both have their advantages.

Hide I see as a catch all for burying it, camoing it, ect. It is limited by game functions but it does the trick. The body cannot be seen.

I like the idea as well with using an entrenching tool to hide/unhide it as well. Makes it a more useful item to have on you.

Drag would be a nice trap option. Perhaps drag a dead corpse with a nice gun to an area you wanna snipe, much like folks do with vehicles.

They do need to make a better drag/carry animation though, as Day Z's is pretty busted atm.

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