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agippo

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About agippo

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    Helicopter Hunter
  1. agippo

    The Notorious Can Incident

    People are in a tis about a few cans of food due to "realism", yet 90% of people are fine with the third person view? Piss off jokers..
  2. Implementing my idea above on the alpha at this stage is useless. The hacker issue won't be fixed by this idea. Only the standalone with tighter restrictions and a system built around not allowing scripting will do that. However this idea is for the standalone, and I was making the assumption that in the standalone their would be 95% less hacking. If hacking was in the minoritythen you could have ratings on the server then these could be used to identify those that had suspect behaviour. Also hackers be hacking... The idea was more about allowing the publiic to identify shithouse admins who get a server and then think that allows them to break the rules at will.
  3. agippo

    Probably the best suggestion ever.

    This must be the 20th self proclamed "best idea ever!!!! " I have read, but hats off for having the cheek to call for it to be made a sticky. Even if it was a cracking idea, Its not much use making anything a sticky, as clearly no-one reads them To quote the "please read BEFORE posting" thread (that is a sticky) As an above poster points out. The OP are not bad ideas, but there is a heap of information already released about clothing in the standalone game.
  4. agippo

    M136 - Very Rare - Rocket Launcher

    they are rare die to the fact that hackers don't spawn then. the fact that they take up your entire backpack slot for a single shot means they are not useful at all. this just goes to show how common hackers have made some"very rare" weapons
  5. you are so right! the game really needs weight benches and squat racks found in industrial areas..one thing I have always thought was lacking in zombie apocalypse games was the ability to smash out some reps. maybe dayz can be the first to fix this massive oversight. also for the serious competitor, I think steroids should be available. after all, the game is set in the eastern bloc
  6. dont worry. I actually thought of the issue of spawn killers while I was halfway through posting the idea, hence the add on at the end
  7. Issue : People continually respawn to find themselves an optimal spawning point. This used to be done via the respawn button, however now that this has been removed, people are now turning to suicide to churn through the spawn points. Solution : If you die within 10 minutes of respawning, then you do not get a random respawn, you respawn at exactly the same spot, or to the nearest spawn point to that spot. This would mean players have to play the spot they spawn. Alllowing some degree of randomness inside of a limited area would also stop the unlikley, but thoretically possible chance that someone might be a total prick to a new spawn and continue to kill them, knowing they would be then forced to spawn in the same spot. Alternativlly, you could institute a system where a PvP kill allowed for a full random respawn, but a death by falling, zombie etc, inside of the 10 minutes sent you back to your original spawn.
  8. agippo

    Quick Idea to reduce death by server hoppers

    I dunno about a phisical indicator, I would prefer thinsg stayed as realsitic as possible, however I agree totally with the aim of this post, to allow players in the game some protection against people who spawn in next to them. I think another solution (that has been mentioned) would be to have new spawns pushed out so they could not spawn within 300 m of an existing player. That would give everyone a fair go, without "alerting" exisitn players that a new spawn had entered the game
  9. Id say your calculations would hold up nicely. well done. Persoanlly I have been killed way more by falling, and zeds than PvP. However as i got more time on the game, I learned to navigate properly and the dangers of zombie knockdowns, so my percentage of deaths via stupidity (Zeds, falling, hunger / thirst) is way down now compared to PvP which is up. I think the stats are not that suprising when you consider that everyone starts out as a noob and get killed a few times before they learn that game, however not everyone continues to play once they are compitent and have learned to avoid these things. Another stat that shows this is that average life used to be 30 minutes or so, its now up over an hour. This would also indicate as people play more they avoid the stupid hazards and fall to PvP more than they used to
  10. agippo

    Location damage beyond headshots

    This concept has been mentioned as in development for the standalone a few times in interviews with Rocket I have seen/read. He also spoke about needing splints and other specific medical supplies for some situations.
  11. agippo

    No more Gamma!!

    limiting the gamma to a more realistic range would be good. I refuse to believe full gamma could be used for daytime play on any monitor, no matter how old
  12. agippo

    Suicide function

    I always thought the ability to shoot yourself would be a good addition to this game, but you are right. I can totally see the above situation happening. Anyway, the "respawn" button has be reinstated now for broken legs, and thats the only time I have been desperate to kill myself, and not able to easily.
  13. agippo

    Block Off Private Servers*

    I agree that most locked servers are "private hive". On private hives you get a whole new "character" in each individual server and so you would not be able to bring that back to the regular game. Its not obvious to most players which servers are private hive, so prehaps some clear identification of these in the menu would make this more obvious. However their are some admins that do lock up their public server. Its not hard to tell which these are, as they are sometimes locked (usually directly after a restart so that the clan can farm the heli crashes) and at other times they are not. Its cheating, but its fairly apparent that at the moment at least, there is little to no policing of the rules that admins are supposed to adhere to. Taking the OP point that you shouldnt be able to take gear from a locked server to a regular server, as its an unfair advantage. I would like to also suggest that you shouldn't be able to take gear from a server that allows 3rd person view to a server thats locked to first person only. 3rd person gives that advantage of looking round and over cover without exposing yourself. collecting good gear with that ability is way easire than playing in 1st person constantly.
  14. agippo

    The Best And Fastest Way To Refill A Helicopter

    sorry, this isnt clear at all as you're using the 3rd person view and we are not getting the HUD of the person doing the filling. I assume what you are doing is: 1) Parking the heli as close as possible to the tank 2) getting on top of the tank with a jerry can 3) filling the empty jerry can 4) rotating to look at the heli without getting off the tank 5) You then have the option to fill up the heli? (this is where it would have been good to see your first person view) 6) I am assuming you are filling the heli from on top of the tank? 7) repeat from step 3 nice exploit find.. but bloody awful instructional video
  15. The patch update for .4 or .5 mentioned something about zombies not hearing guns properly, maybe its not the guns getting louder, maybe its just the zombies are better at hearing in this update
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