tupoi 0 Posted June 12, 2012 If you look at game theories and game "rules" in this game' date=' then it is obivious that nothing good in social way is bound to happen in the game field.By game theories I mean this:(this is theoretical situation now and the numbers vary by player and definately are not measured with scientifitical measures, but are merely estimates.)-you have around 65% chance being fired by player that you randomly meet in field-if you fire first, you will have 80% chance of survival-if you let him fire first you will survive with 25% chanceWhat is the chance of surviving if you do not fire at sight?a) enemy player wont fire to you: 35% +b)65%*20% = 13%Chance of survival: 48%What is the chance of survival, if you fire at sight all players?you get to fire firsta)35% (player is not going to fire at u) * 80% (chance of survival: you first first) = 28%b)65% (player will shoot on sight) * 50% (you get to fire first - while both will shoot on sight) * 80% (chance of survival: you first first)= 26%c)65% (player will shoot on sight) * 50% (he gets to take the first shoot) *20% (chance of survival: he fire first) = 6,5%Chance of survival: 60,5%Then lets talk about losing and gaining.If you get shot at - you will lose everything. So will you risk it after looking at above numbers? After looking at this game theory, I would say the setting is driving this game more and more into anti social bit by bit.What can be done? depends if you want it to be antisocial or not... but you have ways to turn it into more social:-survivors and bandits are in opposing teams (east / west) -> team chat is enabled only for survivors -if opposing team players are seen, a static marker is put on the map at the location where player was seen at for 4 minutes-enable forming groups in game[/quote']I feel like I keep making the same arguments in every thread like this so I am just going to copy and paste my replies in other threads:But there are more issues. For example it is not right for you to impose your morality system on other people. I have seen bandit camps where bandits group up and ravage the cities then retreat to their camp. This is not how I play and it does not sound like it is how you play but people do group up and some will be more violent than others.So what if they kill people because they are bored, you can't make everyone be nice to each other and so long as they are not hacking then others have no say in what they do. You also cannot make everyone play the same way because then all you have are people being nice and imposing and kind of system would, realistically, make people afraid of being a bandit no matter what the consequence is. It is a game about choice and the natural interaction between people in an entirely hostile environment and I think it simulates that very well.I feel like people make it sound far easier than it is to be a bandit. I usually try to group with people I meet but sometimes you just feel safer killing them, however me shooting you does not guarantee that you will die. I will probably get messed up killing you unless I have the drop on you and then there is the fact that you rarely run into other players anywhere other than towns. So now we have the fact that I might not kill you, you might injure or kill me and then even if I kill you I get to deal with the horde that follows.I have saved newbies before and taught them the game, form basic controls to how to survive and general rules for approaching towns and do you know what the biggest piece of advice I give is? I say "Do not trust anybody. You are lucky it was me you ran into and not someone that would just shoot you for your gear or for the hell of it." And that brings a kind of real and natural comraderie. If I met them again we would group up and protect one another. I usually try to apporoach players in a cautious and non threatening way but I cannot predict or control you and that risk is part of what makes the game fun and unique. Share this post Link to post Share on other sites
WildGunsTomcat 78 Posted June 12, 2012 Another dumb fucking idea trying to ruin the game. Share this post Link to post Share on other sites
jani.ehro@gmail.com 1 Posted June 12, 2012 Yep it is the most anti-social game ever and may it continue.But on the plus side there are always communities out there that will open their arms to you. It is entirely up to you how you go about playing DayZ. I can and do play it solo and with a group.Your choice.But here is the thing: Where do people make their networks?-ingame chat: disabled-ingame voice over chat disabled-only close range chats work... so seriously - people can not post recruit messages, nor they can not post that they are interested to join some guild / squad.I have made my networks OUTSIDE of dayz. And yeah - even though i play with my friends that i made in OTHER GAMES, I still think DAYZ is very anti social game.And I still find it very unfriendly system to group up with your guildies / squad players. If you do not have more than 1 hour - then forget it. At times it takes 30-40 minutes to get everyone in same place. Think about that....Most people have around 1h / evening to play.... Share this post Link to post Share on other sites
rebb 13 Posted June 12, 2012 It really seems to have turned into Social-Phobia : The Game lately. Share this post Link to post Share on other sites
FragMonkey 1 Posted June 12, 2012 Lol all of those stats are meaningless Share this post Link to post Share on other sites
CactuarLOL 0 Posted June 12, 2012 1. Make cities so full of zombies that sneaking is VERY hard, meaning to raid a city you would need 3 or 4 players.2. Increase the spawn rate of ALL zombies 3. Give military zombies better hearing/LOS so raiding military bases is harder.4. Add radios with the ability to form private in-game chats between groups of players.5. Enjoy your new coop friendly game. Share this post Link to post Share on other sites
#BASEDGOD 27 Posted June 12, 2012 I think the problem OP has with the game is that he is actually antisocial in real life and is expecting a community like WoW in this game.Here is how you solve it.Go make friends in real life who player Arma 2 and DayZ and you won't run into the same problems. I only play with and trust my real life friends in this game. Everyone else is shoot to kill. Share this post Link to post Share on other sites
Sarcasmo 2 Posted June 12, 2012 I was told there would be no math. Share this post Link to post Share on other sites
liquidje 38 Posted June 13, 2012 You guys have had too much brain damage if you did not understand what I said and to whom. Thats all I can say.Empty barrels make most of the noise. Thats how it is....If you generalize the numbers - you do not speak about yourselve only - do you?You basically make it somewhere around the average. But obiviously you are more stupid than my morning slippers to understand this.ITT: someone comes up with some calculations, using numbers which are not proven or explained and seem to be grasped from thin air, then proposes a team system, then people mock him for both his idea and his calculations, then he proposes a system for finding friends, people mock him again, so everyone has brain damage and is stupider then his morning slipper.I'm outta here! 1 Share this post Link to post Share on other sites
Virfortis 111 Posted June 13, 2012 Elitists & Gamers demand something more than a generic, brown FPS.This argument basically: Rocket comes out with exactly what both Elitists & Gamers want.Elitists treat it like a generic, brown FPS.Gamers try to force them to try something creativeElitists get defensive and label everyone carebears and swear up and down that they're trying to make the game easier.Repeat last three steps in an infinite loop. Welcome to DayZ: The most inventive, creative, free survival FPS abused and brought down by the worst people in the gaming society. Feel free to shoot anyone for imaginary points, just like every other FPS. Share this post Link to post Share on other sites
DryGulch 32 Posted June 13, 2012 You just used a youtube video by a guy who openly admits to hating simulators, strategy and FPS to back up your point on a forum for a survival mod that requires strategy to survive, is based on a military simulator engine and uses a first person perspective ...seriously? Share this post Link to post Share on other sites
perestain 33 Posted June 13, 2012 argumentation.Oh lord.See' date=' this game isn't suppose to be a team vs. team game. The main appeal of this game is that you're alone, and no one is going to help you. If you're lucky you'll find one friendly guy to help, but otherwise you're going to have to be careful who you trust. If you want a team vs. team apocalypse game, play that Wasteland mod for Arma or something.[/quote']No, you don't have to be careful who you trust.People use 3rd party software with RL friends for interaction and tents to circumvent permadeath. Everyone else is simpy shot at instantly. There are no decisions to be made anymore.Trust, doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins. Share this post Link to post Share on other sites
rocket 16567 Posted June 13, 2012 Trust' date=' doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.[/quote'] Share this post Link to post Share on other sites
Keurk 4 Posted June 13, 2012 argumentation.Oh lord.See' date=' this game isn't suppose to be a team vs. team game. The main appeal of this game is that you're alone, and no one is going to help you. If you're lucky you'll find one friendly guy to help, but otherwise you're going to have to be careful who you trust. If you want a team vs. team apocalypse game, play that Wasteland mod for Arma or something.[/quote']No, you don't have to be careful who you trust.People use 3rd party software with RL friends for interaction and tents to circumvent permadeath. Everyone else is simpy shot at instantly. There are no decisions to be made anymore.Trust, doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.no. The bandit skin was not representative of anything,you were shot on sight most of the time and most of the guys i knew with the bandit skin got it defending themselve from survivor. So no, all that shit happen only in your head 1 Share this post Link to post Share on other sites
rickenbacker 190 Posted June 13, 2012 The OP is talking about the 'prisoner's dilemma', although in very vague and confused terms. But that doesn't apply to Day Z, since in this game, there are no consequences to shooting on sight, so that's always the winning strategy for people who play to 'win'. Which is, of course, boring as fuck all, but that's the way the game is now. Share this post Link to post Share on other sites
Heme (DayZ) 0 Posted June 13, 2012 The OP is talking about the 'prisoner's dilemma'' date=' although in very vague and confused terms. But that doesn't apply to Day Z, since in this game, there are no consequences to shooting on sight, so that's always the winning strategy for people who play to 'win'. Which is, of course, boring as fuck all, but that's the way the game is now.[/quote']Am not really backing either party here but this ^ guy has a point. I was killed on daily basis when I still took the risk of not shooting another survivors on sight, there's no way to find out ones real intentions by observing him, there is no body language or other things in the game obviously so it's always 50-50 (either you get shot or not). Then I finally got fed up and am popping anyone I encounter nowadays as well, been 2 weeks soon and in that time I've died twice. Once to unlucky spawn time and once to hitting respawn button. Not once to another survivor. Now it's not really a wonder why people rather shoot on sight than take their chances.I dont know whether something should be done about it or not, for some reason I dont really care anymore, just shared my objective-ish opinion. Share this post Link to post Share on other sites
SilentKilla78 0 Posted June 13, 2012 I can't tell if people on Australian servers are nicer, or if I'm just lucky, but after hearing so much about everyone.being untrustworthy and just lying and murdering, I've teamed.up with.people 10 times (asked if people were.near.the.area. for example, or helping someone out), and only 3 times have I died from it. Once from zombies, once from a bandit sniper and once because I was a noob and I was annoying them. I like always putting my trust out, because most times I have fun, and if I die, oh well, I just find gear again :) Share this post Link to post Share on other sites
septuscap 42 Posted June 13, 2012 no. The bandit skin was not representative of anything' date='you were shot on sight most of the time and most of the guys i knew with the bandit skin got it defending themselve from survivor. So no, all that shit happen only in your head[/quote']This really. The trend has always been to more people adopting KOS; correlating it with removal of bandit skins means nothing -- it was not the cause for the trend. The trend existed BEFORE bandit skins were removed. Every game gets these armchair game devs that don't have a clue. Yes KOS behavior has been increasing as people grew frustrated with being backstabbed. And then exponentially due to the odds anyone you encounter would have that same KOS mentality.Yes there will probably be some game mechanics regarding social structure in-game. No, the game will not deter PvP. Share this post Link to post Share on other sites
samatra 41 Posted June 13, 2012 Trust' date=' doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.[/quote']I want to kind of double this. Bandits were important piece of DayZ folklore. Share this post Link to post Share on other sites
pauleh 1 Posted June 13, 2012 argumentation.Oh lord.See' date=' this game isn't suppose to be a team vs. team game. The main appeal of this game is that you're alone, and no one is going to help you. If you're lucky you'll find one friendly guy to help, but otherwise you're going to have to be careful who you trust. If you want a team vs. team apocalypse game, play that Wasteland mod for Arma or something.[/quote']No, you don't have to be careful who you trust.People use 3rd party software with RL friends for interaction and tents to circumvent permadeath. Everyone else is simpy shot at instantly. There are no decisions to be made anymore.Trust, doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.no. The bandit skin was not representative of anything,you were shot on sight most of the time and most of the guys i knew with the bandit skin got it defending themselve from survivor. So no, all that shit happen only in your headThe random players I ran into without the bandit skin never shot at me, but now? Yeah most of the time - if I give them the chance. Share this post Link to post Share on other sites
dromagewok@hotmail.com 164 Posted June 13, 2012 Trust' date=' doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.[/quote']QFT Share this post Link to post Share on other sites
billw 1 Posted June 13, 2012 Trust' date=' doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.[/quote']I want to kind of double this. Bandits were important piece of DayZ folklore.They still are. You just can't recognize them on sight anymore (not that you could reliably before). Share this post Link to post Share on other sites
liquidje 38 Posted June 13, 2012 That's the whole thing right? Somebody can kill everybody and then just change into a survivor and play together with people, or just keep on backstabbing people after winning their trust. That's what is so awesome about the game. Share this post Link to post Share on other sites
Virfortis 111 Posted June 13, 2012 You just used a youtube video by a guy who openly admits to hating simulators' date=' strategy and FPS to back up your point on a forum for a survival mod that requires strategy to survive, is based on a military simulator engine and uses a first person perspective ...seriously?[/quote']You damn well bet I did for one key, solid argument:He argues they're boring as hell and only engage 2/5 senses. DayZ tries to go beyond that and engage some semblance of feeling and emotion in players. It could fundamentally redefine the FPS and all we know about it by establishing a system where the community becomes the NPCs, and everything you work with has merit. But instead players neglect that sense of feeling and context because, like TGO said, anything that isn't pandering to fantasized macho bullshit is "gaaaayyy" which leads to the whole concept of the FPS genre being about walk-around-fire-gun. A concept that we've gotten in pretty much every other FPS in the industry. Share this post Link to post Share on other sites
ultimateburger 0 Posted June 13, 2012 I like the current mechanics just fine regarding PvP. I've had plenty of "random" encounters that lead to me and someone else teaming up. Share this post Link to post Share on other sites