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FreshmeatDK

Yet another thread on killing

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I have been shot at least once and killed at least once as a consequence of paranoia. This had nothing to do with ill will towards another player or greed, simply killing out of fear for turning ones back on another. The reasoning is that if you get first shot on another player, you are definitely sure to win the ensuing firefight. Further, people with handguns are helpless against other players. The pathetic damage means that the other player just need to pull out a bandage and carry on.

However, as far as I can read, in real life a lot of people have fought back even after sustaining multiple wounds, while others drop dead from a single .22 in an accidental discharge. I think a simulation of this would change peoples attitude towards shooting quite a bit: You know that you will probably get to win if you shoot, but there is a reasonable chance that you will die in the process.

On the other hand, if you decide to make a living from killing, you are just as safe as you always where, picking off people that cannot even see you, as you are hidden half a kilometer away with a sniper rifle.

So, change the damage mechanic to a 'chance to kill' mechanic. A bullet will always cause blood loss in a rate related to its internal ballistic properties, might break bones, might cause unconsciousness, or might kill outright, but the last only rarely. The more deadly the bullet, the bigger the chance of it all, but no bullet has zero probability of doing any of these things.

So, doing things this way would allow bandits to go on, a very important aspect of Dayz. But hopefully it lowers the umber of gunfights initiated just to ensure the other player does not shoot back.

Another nice change would be the ability to change from your axe and flashlight without having to find space in your backpack. Someone wit an axe out is inherently a lot less threatening than someone with a long gun, but you might need the gun for an occasional extra reach. I know that you can lower the rifle and sometimes even do, but I tend to have my pistol out when raiding cities, and that one cannot be lowered.

If we really would like to get of sniping murderers, the zombies could develop a sense of smell. If you stay in an area for to long, zombies will pick up your scent and start to aggro on you, even from afar.

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Though I like the idea of the random lucky high damage very rare shot with any firearm.

I do not think it would impact KoS much, except to add a random element on both sides of the equation.

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I think the game needs more penalties for KoS, its really a problem, when I played the game for the first time I always try to not kill players unless they attacked me, now I kill everyone I see because of fear of losing my gear, I have been betrayed a lot so its the only way you can survive, but if you think about it KoS is ruining the game, at least for me, I'm no saying bandits are bad people, its part of the game, but looking for low pop server so you can play without being shot by another player its not ok, even once I try to play at night so I can loot safely, and worry about the infected not other players.

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