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Humanity and message to dev team.

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Hi

Give us the Humanity system back! The game was just more fun.

I would like to get some information from the development team on what they are working on now etc. Yes i know its an Alfa but as guinea pig or tester of the Alfa i would like to know what is coming because as it is now the game is just quite pointless as i see it.

1.Disconnect to avoid death: Make the character stay 1 – 5 min after disconnection = problem solved.

2. GIVE US HUMANITY SYSTEM BACK – It was just better before Im crying like a baby about it. IF you kill you become a stinky bandit. It made you think twice before pulling the trigger. Because this is a game and not reality as some want it to be , as a game it was just much more fun.

3. Fix the lag

Thanks for a great game so far!

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I agree. The only people which really cried for bandit skin removal were insecure 12year olds who shoot at everyone they see anyway and got excited at the idea of griefing without consequence.

After all bandit skins will not necessarily tell you correctly if someone wants kill you or not, so its not so much a sure sign having them.

Removing them though introduced a sure sign if someone wants to kill you - since its just deathmatch anyways simply everone you see will immediately want to kill you. The current game rules punish every play style that even slightly deviates from this.

Way to turn a exciting mod about guessing player intentions into a boring (because technically sloppy and not skill-rewarding) shoot'em all. Even doom had a better competitive deathmatch mode...

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I think bandit skins were unnecessary as people who were just defending themselves would get them.

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Before I could post this the other thread got closed:

Someone was saying he gets bored: I wonder if people only playing DayZ or also other features of the game Arma 2 ? The game offers so much content offline and online. I could not play only DayZ for weeks, it is just one mod of many others.

I dont think the game shows the human nature, it currently allows a gameplay of anonymity without any restrictons and supports a gameplay of the crowd who loves griefing. It supports also a more ruthless gameplay of the younger ones who still need to learn to accept rules and behaviours of people of a society in real life. But everyone got slowly sucked up into this.

Reading some sentences from the other thread, where someone is reflecting ingame expiriences with human players to the real life....you should step back a bit, since people are not only different in games but also often different in the whole internet in comparison to the real life. DayZ is a harsh game due to permadeath in combination with the current gameplay style.

After release of DayZ, only a very small part did actually kill other players on sight and there were many players who did group up, this changed after the masses discovered the game. Bandit skins were introduced because the game changed into a Deathmatch chaos, Iam not sure why it got removed again...but here we are again and I dont think this will stay like it is with future patches.

I think rocket gets enough infos about his expriement and will draw conclusions about the further game content, take it easy all and make a break from DayZ if you feel bored or uncomfortable. Like I say said, DayZ is only one mod of many other gameplay types of Arma 2...just look around.

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Maybe with a greater tolerance before you become a bandit. I agree though, the game is just shoot on sight now or totally avoid the other players. It's enjoyable still but I found it more interesting when you would possibly team up with someone you ran in to.

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People don´t suddenly get a bright, sand coloured clothing set just because they committed a criminal act in real life.

I like the Idea of doing away with rules. The gameplay with make its own rules emerge: right now, because everyone is scared and there is no punishment for it, the law of the land is shoot first, ask questions later, and metagame tons to arrange cooperative play (clans, chatrooms, forums, etc)

Technically not wrong. But I agree, right now, the gameplay in itself is boring because it is rather simple: it´s a bit like the early sim city. Once you have a template figured out, you can survive almost indefinitely. All you need is a source of water, and the occasional animal. Forests provide infinite firewood now, and if you stay away from the coast, chances of meeting a player even on a populated server are low. Every time I died was because of accidentially hitting the respawn button, or because I did something supremely stupid. I only got killed by another player once: all other times, I worked together with them. That was prior to the chat being turned off, though.

I´m looking forward to what the devs will do next. Maybe make survival more challenging? Make loot more rare? Zombies wandering inbetween towns? I bet there´s much cool stuff in store. I´ve been with Arma so long, I am patient. One year is not really "waiting time" as far as I am concerned: so DayZs development is quite speedy to me. Have patience.

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giving us back the bandits skins is completly stupid and ANTI-sandbox ( in a game were we will be suppose to find the suits we want to wear in the world)

same for the humanity system, it was useless and will be useless without something new added with this system ( example : having - huminaty give you access to some stuff , and having + humanity giving you other stuffs (basic example)

ABSOLUTLY nothing changed. People are not shooting you because you wear a survivor skin.Bandits werent affraid by wearing the bandit skin (opposite, the skin was fun so lot of guys killed just to get it)

since the bandit skin is NOT REPRESENTATIVE of the real players intentions (i got mine defending myself against someone who shot me but missed me. Mhee should i let him trying to kill me? no i shot him, killed the agressor,and i'm now considered a murderer..)

great system you want to bring back in a NO LAW apocaliptik world.

Another one of thoses threads trying to change the face of the game because people are lazy as fuck to really look for a group to play with, or are not skilled enought to survive alone

Ofcourse ingame tools can help us (talkie walkies etc)

talkies walkies can be a very good feature concerning this. I hope we'll be able to see a guy, look if he got a talkie walkies and in case he got one use the frequence to communicate with him (kind of chat or voip) and so ask him the basical stuffs " are you friendly? you entering chernogorsk area and i got you in my binocle, head up toward the school front of you if you are friendly or i'll shoot you"

and shoot the guy without any answer. If you look for friends, you may try to meet him. If he bs you with a bullet in ya head , be aware facebook is way better to group and make friends.

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giving us back the bandits skins is completly stupid and ANTI-sandbox ( in a game were we will be suppose to find the suits we want to wear in the world)

same for the humanity system' date=' it was useless and will be useless without something new added with this system ( example : having - huminaty give you access to some stuff , and having + humanity giving you other stuffs (basic example)

ABSOLUTLY nothing changed. People are not shooting you because you wear a survivor skin.Bandits werent affraid by wearing the bandit skin (opposite, the skin was fun so lot of guys killed just to get it)

since the bandit skin is NOT REPRESENTATIVE of the real players intentions (i got mine defending myself against someone who shot me but missed me. Mhee should i let him trying to kill me? no i shot him, killed the agressor,and i'm now considered a murderer..)

great system you want to bring back in a NO LAW apocaliptik world.

Another one of thoses threads trying to change the face of the game because people are lazy as fuck to really look for a group to play with, or are not skilled enought to survive alone

Ofcourse ingame tools can help us (talkie walkies etc)

talkies walkies can be a very good feature concerning this. I hope we'll be able to see a guy, look if he got a talkie walkies and in case he got one use the frequence to communicate with him (kind of chat or voip) and so ask him the basical stuffs " are you friendly? you entering chernogorsk area and i got you in my binocle, head up toward the school front of you if you are friendly or i'll shoot you"

and shoot the guy without any answer. If you look for friends, you may try to meet him. If he bs you with a bullet in ya head , be aware facebook is way better to group and make friends.

[/quote']

I disagree sir, It’s a big difference now in first contact compared with before. You can ask anybody who played from the early beginning. I agree that you suddenly change skin and its not realistic but this is a game right, maybe there could be a way to see others humanity level or another solution. and I don't believe that people killed people to get the bandit skin before, this is maybe true now as more cod players turn up. Before it was a choice but after some time its was almost impossible to turn back good maybe this was one of the reasons people complained alot. Another benefit with bandits was the additional purpose other than just surviving. People survived and bandits survived on people. 2 different communities grew , bandies and survivals. I saw people helped each other more and teamed up. I don't care that with this system the game was not sandboxish, the game was more fun.

I started to play this mod after 2 weeks of its first release, I know my way around and I can handle myself quite good. I play in teams and seen all kinds of stuff. I thinks its quite simple minded of you to think I complain because I cannot survive now. No its because i as many others like the previous version of the Alfa with the humanity system and I wish this will be reintroduced and modified for the better in the final version. There is a lot of potential in it.

What do you do when you have it all ?

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i think the intelligence level of this thread is below the threshhold!

FTFY.

This thread' date=' while full of [i']opinions falls severely short of opportunity and ideas.

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giving us back the bandits skins is completly stupid and ANTI-sandbox ( in a game were we will be suppose to find the suits we want to wear in the world)

same for the humanity system' date=' it was useless and will be useless without something new added with this system ( example : having - huminaty give you access to some stuff , and having + humanity giving you other stuffs (basic example)

ABSOLUTLY nothing changed. People are not shooting you because you wear a survivor skin.Bandits werent affraid by wearing the bandit skin (opposite, the skin was fun so lot of guys killed just to get it)

since the bandit skin is NOT REPRESENTATIVE of the real players intentions (i got mine defending myself against someone who shot me but missed me. Mhee should i let him trying to kill me? no i shot him, killed the agressor,and i'm now considered a murderer..)

great system you want to bring back in a NO LAW apocaliptik world.

Another one of thoses threads trying to change the face of the game because people are lazy as fuck to really look for a group to play with, or are not skilled enought to survive alone

Ofcourse ingame tools can help us (talkie walkies etc)

talkies walkies can be a very good feature concerning this. I hope we'll be able to see a guy, look if he got a talkie walkies and in case he got one use the frequence to communicate with him (kind of chat or voip) and so ask him the basical stuffs " are you friendly? you entering chernogorsk area and i got you in my binocle, head up toward the school front of you if you are friendly or i'll shoot you"

and shoot the guy without any answer. If you look for friends, you may try to meet him. If he bs you with a bullet in ya head , be aware facebook is way better to group and make friends.

[/quote']

i want to point the thing im not english and i don't want to offense you ,so if i did im sorry thats not my objective. Im not insinuating you can't handle stuffs by yourself. I just wanna say i really don't see much difference between before and now (before the bandit skin was removed) because i saw people grouping with bandits cause the bandits werent real bandits ,or just some friends of them. Because i saw survivor shooting myself who had a bandit skin but was helpfull with them (walking for 30min to give them blood transfusion and they shot me right after)

i mean, the bandit skin doesnt mean that much and not really matter, it's even a wrong information in some case since you can have it and still be a survivor defending himself.

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anyone who thinks there is no difference between having bandit skins and not is a retard. there is a brobdingnagian difference in the two games.

how anyone can claim bandit skins are unrealistic is also just beyond me. do these people have brains at all? is using 3rd party chat software to co-ordinate attacks on survivors realistic? is put an engine block in your back pack realistic? is respawning over and over realistic? is a small area of russia having enough guns and ammo to start a world war realistic?

enough of this realistic bullshit, youre playing a video game. a video game which has become just another vanilla death match game due to the bandit system being removed.

in fact its worse than a vanilla fps, because you have to spend 30-60 minutes gearing up before you can even enter into a battle with anyone.

this game used to be a great zombie survival sim, now its cod with zombies.

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Putting labels like "bandit" or "survivor" leaves no room for grey areas in character play.

If you are dying for food and kill someone to get it, or are scared someone might shoot you and kill them, you are now a bandit. What if later you decide to make some friends.

Not all people you encounter are the same, so you shouldn't have rules determine how you interact with each player as if they were just a number.

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Like it or not, the crux of this games appeal has been its penchant for realism and survival.

I wouldn't dress as a terrorist just because I had shot someone in self defence.

I would be able to shout 8 miles away to my buddy in the city.

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Like it or not' date=' the crux of this games appeal has been its penchant for realism and survival.

I wouldn't dress as a terrorist just because I had shot someone in self defence.

I would be able to shout 8 miles away to my buddy in the city.

[/quote']

nor would you respawn. do you argue that every cd should only have one life?

im not saying the old system was perfect but its better than the way things are now.

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There are core princiPals that can be maintained and the ones you mentioned above are simply frivolous and intended to provoke a reaction. You know that would inhibit, grossly, the playability of a game. The suggestions I have made would not.

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and every person shooting everyone on site doesnt inhibit the playability of the game? maybe not if you want to play call of duty.

the game has devolved into being won by the group who can farm the best guns/get the biggest group together. no skill, just the ones with the most time to sink.

there isnt a shred of community left in the game for people who play alone after bandit skins were dumped. KOS or be killed aka deathmatch ffa.

and just suggesting 'dont play alone' is like me suggesting to someone else 'just dont kill people'. why should the bandit style be favoured above the survivalist play style? because you like to murder?

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Putting labels like "bandit" or "survivor" leaves no room for grey areas in character play.

If you are dying for food and kill someone to get it' date=' or are scared someone might shoot you and kill them, you are now a bandit. What if later you decide to make some friends.

Not all people you encounter are the same, so you shouldn't have rules determine how you interact with each player as if they were just a number.

[/quote']

Before the forum "event" I had a topic where, basically, you would have players that play solo have a white armband, player killers a black one, team players a green one, team playing bandits a purple one, and bandit killers a blue one (grey for players that were new). It was loose enough for people to trick others, but still gave "overall" indications.

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Currently, the "kill everyone you don't know" system is immersion breaking.

I don't feel like I'm in a zombie apocalypse. I feel like I'm in a 225km squared deathmatch map with a few hostile NPCs.

No, bandit skin changing wasn't realistic, but neither is being able to respawn, or not being able to fire back in your dying moments.

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I would've said no to bandit skins a week ago, but I changed my mind. A survivor has consequences for everything he does, try to approach someone, probably going to die. Give someone medical assistance, might get shot in the back, etc. Whereas a bandit, they have zero consequences for what they do, people only do it because of that. The real problem with bandit skins is they could be earned with too few kills which were most likely self defense.

Why would you pick a playstyle that's entirely built on risk and trust when you can just shoot everyone you see without fear of any repercussions?

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I would've said no to bandit skins a week ago' date=' but I changed my mind. A survivor has consequences for everything he does, try to approach someone, probably going to die. Give someone medical assistance, might get shot in the back, etc. Whereas a bandit, they have zero consequences for what they do, people only do it because of that. The real problem with bandit skins is they could be earned with too few kills which were most likely self defense.

Why would you pick a playstyle that's entirely built on risk and trust when you can just shoot everyone you see without fear of any repercussions?

[/quote']

the bandit skin had repercussion, simply not the good "way" without something added to this mechanic (concrete advantage being a survivor or a banditsurvivor). What we need is more tools and reasons to choose and keep that or this playstyle.But its hard for the dev to make this the sandboxxxy way.

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I would've said no to bandit skins a week ago' date=' but I changed my mind. A survivor has consequences for everything he does, try to approach someone, probably going to die. Give someone medical assistance, might get shot in the back, etc. Whereas a bandit, they have zero consequences for what they do, people only do it because of that. The real problem with bandit skins is they could be earned with too few kills which were most likely self defense.

Why would you pick a playstyle that's entirely built on risk and trust when you can just shoot everyone you see without fear of any repercussions?

[/quote']

The thing is, there is no playstyle to pick.

You either play deathmatch or you get punished heavily by the current game rules.

Trying a different playstyle makes about as much sense as logging onto a quake server and trying to roleplay a pacifist. Game rules clearly dictate just one type of behaviour if you want to somewhat minimize frustration. Its immersion-breaking and highly unrealistic and unbelievable.

Of course you can try to avoid all player interaction, but then it just becomes hiking simulator 2012.

The actual brilliance of dayz was the uncertainty and the thrill of having to figure out how strangers will react to you, and taking precautions accordingly. Trust, doubt, betrayal. This felt very realistic, you felt real emotions and had a whole new gameplay experience.

Now this is all gone, no more deciding what to do, its suddenly the same old "everybody shoots everybody as soon as possible" stuff all FPS games have been about more or less for 15 years, just on a bigger map where you rarely meet people. yawn.

Yes, some clothing might be more realistic without bandit skins. Player interactions however, went from excitingly realistic, mindblowing and unpredictable to a complete no-brainer. Either all people will automatically try to kill you instantly, or you have RL friends which will automatically be loyal.

If it was a game suited for competitive play of some sort, this might not be that much of a problem, but it absolutely isn't at all. We'd probably rather see angry birds getting played at a major tournament than dayz.

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