zarx 0 Posted June 10, 2012 Like these past 2 or 3 days have been nothing but total desyncs forever... Its so bad the game is unplayable.... Share this post Link to post Share on other sites
rocket 16567 Posted June 11, 2012 HIVE is now integrated with the server. Currently, because of the way it works, the server will stop while it awaits a response from the central server for some queries it makes. So the server simply stops responding to any messages while it is processing a query. Normally, this happens instantly. Sometimes it may take some time, especially if transient internet issues cause connection problems to the central server.We're working on the issue. Share this post Link to post Share on other sites
nitrius 0 Posted June 11, 2012 Little side question here, is it the red/orange icon that pops up on the screen sometimes, that tells you if your desynced or not? Share this post Link to post Share on other sites
caspar 17 Posted June 11, 2012 To be honest, my Server got desync/lag problems since the vehicles are on it. It's also reproducable. If, for example, i am driving a vehicle all is more or less ok. But if i drive the vehicle into one tree the server produces a LOT of pending messages in the ArmaOAServer.rpt file.Worst case was that the 'connection lost since xx seconds' counter begun to run, after 15 second and a bunch of player which lost the connection completly, we were able to play again.P.s.: I have enough Bandwidth (min. guaranteed 10MBit/s, max. 1000MBit/s) but still the Lag Spikes are unbelievable strong. Share this post Link to post Share on other sites
rocket 16567 Posted June 11, 2012 Good reproThe issue is because on every damage to the vehicle, it is saving updates (with required pauses).I will address this in the server code files. Share this post Link to post Share on other sites
caspar 17 Posted June 11, 2012 It would be great if you can 'stack' the damage information and send them in one package. Like you do with Playerinformation. This would also grant you the option to 'load balance' connection to the mainserver, if less actions have to be saved, they can be send immediatly. If more, they will send with 1 second delay or sth like that. Share this post Link to post Share on other sites
wimwicket 0 Posted June 11, 2012 Just thought I'd pop in and say that I've noticed this as well. Seems to be worse during the evenings (GMT+2). Share this post Link to post Share on other sites
grom64 8 Posted June 11, 2012 Yesterday I measured the lag with my friends on teamspeak.Three of us in remote area 1.5k south of Devils Castle.We all crouched and stand up on count to 3.Difference before we saw each other standing up:28 seconds :( (that's right, twenty eight) Share this post Link to post Share on other sites
thygrrr 1 Posted June 11, 2012 Completely unplayable, indeed. :-/Why is the stuff being sent to the hive server synchronous? Just fire and forget, let the master server sort it out on its own. Share this post Link to post Share on other sites
humbleuk 76 Posted June 11, 2012 yeah terrible desync's especially when eu and usa prime time gaming overlap.From about 6pm Uk time it's pretty bad.The fps lag is something else though, was great in 1.6.P.sPlease fix heli's for servers when you have the chance, all ours have gone completly, despawned. Share this post Link to post Share on other sites
Pavlov88 4 Posted June 11, 2012 The game has been completely unplayable for my friends and I for a few days. It has been nonstop desyncing for hours. We tried to play through it but it has been really frustrating. Ended up dying several times in silly ways to other players teleporting and taking clips to the head. I hope this is high up on the to do list :) Cheers. Share this post Link to post Share on other sites
Vipeax 318 Posted June 11, 2012 Completely unplayable' date=' indeed. :-/Why is the stuff being sent to the hive server synchronous? Just fire and forget, let the master server sort it out on its own.[/quote']Stuff being sent aint, stuff that is grabbed is. Share this post Link to post Share on other sites
dizzymagoo 19 Posted June 11, 2012 Do we have an ETA on the patch to solve these issues? Share this post Link to post Share on other sites
thygrrr 1 Posted June 11, 2012 Grabbed? As in, picked up by a player? Share this post Link to post Share on other sites
bemurad 0 Posted June 11, 2012 Rocket, call on MH6 to get some insight on your problems. Share this post Link to post Share on other sites
phisher34 12 Posted June 11, 2012 Rocket' date=' call on MH6 to get some insight on your problems.[/quote']Now THAT is some solid advice :) Share this post Link to post Share on other sites
hunter2123 106 Posted June 11, 2012 Do we have an ETA on the patch to solve these issues?Fucking, never Share this post Link to post Share on other sites
Vigil Vindex 8 Posted June 11, 2012 I don't think your centralized system is working out too well. I really think a decentralized system would work better. Cheaters are gonna cheat. People are hacking the centralized system already. A decentralized system would work better. Cue the flamers. All you really need is to authenticate a user, not authenticate every change in inventory. You can still ban people. Share this post Link to post Share on other sites
Diwwah 9 Posted June 11, 2012 I hope they can make the centralized system work though if at all possible. I don't mind if it takes time, I just want the cheaters, disconnecters, server hoppers etc. gone. Share this post Link to post Share on other sites
zarx 0 Posted June 11, 2012 I am pretty sure some people are also abusing the ping/desyncs right now with programs. I've seen some people join a server with 100k desync and it never goes away and they get kicked and it all clears up. People are clearly abusing the system to gain an advantage over others. Share this post Link to post Share on other sites
DarkEnergy 4 Posted June 11, 2012 soo yea max desync all time our group spend 2 hours ingame chilling.we would get dropped if we tried to play in this current state.the current state of the game is unplayable. It is alpha i guess, and experimenting is fine. But if it blows up in your face please assure the players you are working on it. Maybe a expected fix date ? Share this post Link to post Share on other sites
kissekatt 0 Posted June 11, 2012 Atleast give us a heads up in the Announcements forum after it is fixed.... Share this post Link to post Share on other sites
Nulpax 0 Posted June 11, 2012 :(:(It truly is unplayable at the moment. Good luck on fixing the problem though! Share this post Link to post Share on other sites
kernalpanic 35 Posted June 11, 2012 yeah, my buddies don't even try and meet up anymore as it's too frustrating trying to follow anyone. Inventory is lagging so bad that half the time you don't know if you picked up the item or not. Then the mass disconnect and try another server happens in effort to find a non lag server. I'm not sure but that can't be good for the matter server right? But so far all the servers I've been trying are doing the same thing. Knowing rockets history in fixing things you gotta know that this is one of his main priorities (now that he has his laptop back) Share this post Link to post Share on other sites