curtis19 10 Posted August 24, 2012 (edited) Why should people who play one way be rewarded, while others while other, who are playing the nonlinear game their own style get shafted? The game needs people who do evil! This creates that unknowing tension of travel and interaction with other players, what makes the game so exciting. Also, the cases of solo snipers, I doubt they care if they start alone and I doubt they care if others start with more gear, more for them to loot the next time you get pinged!LOL YOU MISSED THE POINT ALL TOGETHER...but that is probably my fault.It's not menat to shaft anyone, it's meant to give reason to pay a certain way, but not anyone way. Less food gives peoiple reson to attack others for food, or to ask for help. Starting in a group helps encraouge building a community which people with humainty would do. It also helps stop spawn killings. It also forces people to think about what they are doing. Like I said the system rewards are not solid, just a place to start. Edited August 24, 2012 by curtis19 Share this post Link to post Share on other sites
smashbrother 23 Posted August 24, 2012 LOL YOU MISSED THE POINT ALL TOGETHER...It's not menat to shaft anyone, it's meant to give reason to pay a certain way, but not anyone way. Less food gives peoiple reson to attack others for food, or to ask for help. Starting in a group helps encraouge building a community which people with humainty would do. It also helps stop spawn killings. It also forces people to think about what they are doing. Like I said the system rewards are not solid, just a place to start.Negative. What I gathered was you saying that those who are humane get to start with friends and supplies while those who are playing the opposing side of the game have to start alone and with no extra supplies.....LOL. Share this post Link to post Share on other sites
Raventhorn 43 Posted August 24, 2012 (edited) To be honest it seems to me that you have justed been snipet in a big city an went right for the forums.Suggestions made in anger after a rage quit might not be the best ones.I HATE snipers myself, but it`s a part of the game and I work around it. That way it adds flavour to the game instead of anger (sure I get angry)This game is easy enough already, the snipers in the cites keeps me on my toes.And I could choose to be one myself, only reason why I am not a sniper is that it require a little more to keep me entertained then laying on a rooftop thinking I "own" others :) Edited August 24, 2012 by Raventhorn 1 Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 Negative. What I gathered was you saying that those who are humane get to start with friends and supplies while those who are playing the opposing side of the game have to start alone and with no extra supplies.....LOL.The group part is the main thing, I think they should have cause those who would have more humanity would start in groups, however to keep with the game so far IDK if they should be able to choose who they start with thier friends, but really how often currently do people join at the same time, i know, but I'm sure there might be a fix with that. However I think this method could help what do you think are some good rewards that would work? Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 (edited) To be honest it seems to me that you have justed been snipet in a big city an went right for the forums.Suggestions made in anger after a rage quit might not be the best ones.I HATE snipers myself, but it`s a part of the game and I work around it. That way it adds flavour to the game instead of anger (sure I get angry)This game is easy enough already, the snipers in the cites keeps me on my toes.And I could choose to be one myself, only reason why I am not a sniper is that it require a little more to keep me entertained then laying on a rooftop thinking I "own" others :) LOL not even sniper never killed, yet, but it seems a lot of people don't like it so i fig I would try and take a whack at some ideas to improve the gameplay, also yea zombies not a big enough threat, I guess that might hepl with the game. The ideas are meant to give more to the game, Cause death for many isn't the worst thing ever, for me i don't really care that much as alot of the stuff i get can be retrieved fairly quickly, I want to see more people joinning togeher to build up bases and such to be attacked by bandits,I LOVE THE IDEA OF BANDITS, IT MAKES THE GAME FUN adn if nothign else interesting. Edited August 24, 2012 by curtis19 Share this post Link to post Share on other sites
Wiley 49 Posted August 24, 2012 If you decide to be a good person and work to build a group and base through scavenging, you get all of the rewards that being in a group entails. Help when you need it, people to talk to, reinforcements if your group is attacked, and soforth.If you decide to be a loner and kill people for their stuff, you get all of the rewards that killing people for their stuff entails. All the loot you can take with you, and soforth.If you decide to group up with a group of likeminded individuals and take what you want at the point of a gun, you get the best of both worlds.The point is, make your decision and live with the consequences. 1 Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 No I agree and that is what my idea would encourage, it would make GROUPING UP easier and make sense. Share this post Link to post Share on other sites
Raventhorn 43 Posted August 24, 2012 Curtis19 I was actually answering the opening post where he complained: and I quote:"So after just being murdered for the 10th time by someone with a AS50 that was a top the large industrail building in Cherno"That`s why I said what I did.I though that was pretty obvious :) ? Share this post Link to post Share on other sites
Wiley 49 Posted August 24, 2012 No I agree and that is what my idea would encourage, it would make GROUPING UP easier and make sense.Explain what's stopping you from doing that right now again? Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 Curtis19 I was actually answering the opening post where he complained: and I quote:"So after just being murdered for the 10th time by someone with a AS50 that was a top the large industrail building in Cherno"That`s why I said what I did.I though that was pretty obvious :) ?No sorry I thoguht you were responding to me ;) Share this post Link to post Share on other sites
00dlez 22 Posted August 24, 2012 (edited) Why should people who play one way be rewarded, while others while other, who are playing the nonlinear game their own style get shafted? The game needs people who do evil! This creates that unknowing tension of travel and interaction with other players, what makes the game so exciting. Also, the cases of solo snipers, I doubt they care if they start alone and I doubt they care if others start with more gear, more for them to loot the next time you get pinged!I agree with you in principle, but when people say "the game needs people who do evil" (which I agree with) they don't realize that because this is the internet that is the default setting, and there are far more people playing this way than not SOS. It's propagated more by the fact that there is no downside to shooting everything you see, which I think needs to be fixed or a lot of the player base won't stick around Edited August 24, 2012 by 00dlez 1 Share this post Link to post Share on other sites
Wiley 49 Posted August 24, 2012 With all the LEGIONS of people complaining about getting ganked, why on Earth have they not banded together to stop the people doing the ganking? Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 Explain what's stopping you from doing that right now again?Personally for me getting into a group is the hardest thing so far, when ever I see people they are either tryign to kill me or just run on by, which is cool, but i would like to join a group sometimes, and my friends are not on this. Honestly never tried grouping with forums, but fig it might not be that easy.As for the concept i am proposing is to give people a reason to play a certain way, really just tryign to come up with an reason for people to care about not just killing other players only, NOT AGANSIT IT, but I would also like to see people try other stlyes or at the very least have a reason to, which you laid out reasons to, but i feel it is a bit hard to get a group going, which I think is one of the main reasons for people to help each other. The other things i put cause in my eyes I saw them as encouragin each game play. Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 I agree with you in principle, but when people say "the game needs people who do evil" (which I agree with) they don't realize that because this is the internet that is the default setting, and there are far more people playing this way than not SOS. It's propagated more by the fact that there is no downside to shooting everything you see, which I think needs to be fixed or a lot of the player base won't stick aroundI agree, and thats my biggest fear, I don't want this game to die. Share this post Link to post Share on other sites
00dlez 22 Posted August 24, 2012 With all the LEGIONS of people complaining about getting ganked, why on Earth have they not banded together to stop the people doing the ganking?Because for every player bitching on the forums there are six more who have dayz on their laptop with AS50 thermals scoped in on the barracks door while they play COD on their xbox, left clicking when they see something move and stroking their peen over it. Share this post Link to post Share on other sites
smashbrother 23 Posted August 24, 2012 I think that realistic perks and discouraging consequences would help. Like if you are a good natured person people will trade with you, help you, and maybe consider covering you through an area such as a city. As for discouraging consequences, someone had posted earlier today implementing objects like birds that will fly when someone has shot, giving away the shooter's position or the lack of them on a high building would indicate someones up there. This would allow counter snipers or other people near by to know that where someone was located, making them an available target. Also, make a frequent murderer branded as such in some obvious way and they will not see so much trade or friendly gestures, so when they fire away and give away their location, they can die and have to suffer rebuilding in a world that will not be so kind to them.Another idea, maybe farfetched, cities should be considered an area to explore by well geared people. That being said, maybe there could be some way for players to have (advanced gear) laptops or some military mapping device like a Blue Force Tracker. These would update the map so players can see what areas are "hot": where recent people have died, shots fired, ect. This would, maybe, show areas for players to avoid when seeking supplies, or even point to others where someone is camping and sniping so they can be flanked and taken care of. Share this post Link to post Share on other sites
00dlez 22 Posted August 24, 2012 I agree, and thats my biggest fear, I don't want this game to die.Then start arguing for ways to challenge the play style more, and it wont be the easy button default that it currently is Share this post Link to post Share on other sites
Wiley 49 Posted August 24, 2012 That is one oddity for this game, is it seems to be more necessary for people to organize at least at the beginning outside the game rather than in game on the fly.In game comms being less than stellar is probably one major reason for that. If I were looking to start up a group, I think I'd be inclined to do so on the forums, maybe get a TS server going or something along those lines... Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 I think that realistic perks and discouraging consequences would help. Like if you are a good natured person people will trade with you, help you, and maybe consider covering you through an area such as a city. As for discouraging consequences, someone had posted earlier today implementing objects like birds that will fly when someone has shot, giving away the shooter's position or the lack of them on a high building would indicate someones up there. This would allow counter snipers or other people near by to know that where someone was located, making them an available target. Also, make a frequent murderer branded as such in some obvious way and they will not see so much trade or friendly gestures, so when they fire away and give away their location, they can die and have to suffer rebuilding in a world that will not be so kind to them.Another idea, maybe farfetched, cities should be considered an area to explore by well geared people. That being said, maybe there could be some way for players to have (advanced gear) laptops or some military mapping device like a Blue Force Tracker. These would update the map so players can see what areas are "hot": where recent people have died, shots fired, ect. This would, maybe, show areas for players to avoid when seeking supplies, or even point to others where someone is camping and sniping so they can be flanked and taken care of.I like the bird idea the most, also the other ideas about trading and such i like too, I don't think people should be able to tell a killer from a good citizen becasue alot of time in real life you can't. Thats why i was thinking it be connected to what happens when you die and come back. The trading and stuff i liked and is why i said people start in groups, it encourages it, and people would join together to survive in real life to more humane they are. As for laptops, maybe but only after a actual city or town with a generator was back, and it shouldnt show where peole were last killed cause it isn't realistic, but I like where your going. Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 (edited) That is one oddity for this game, is it seems to be more necessary for people to organize at least at the beginning outside the game rather than in game on the fly.In game comms being less than stellar is probably one major reason for that. If I were looking to start up a group, I think I'd be inclined to do so on the forums, maybe get a TS server going or something along those lines...i know and thats what i'd rather not see poeple do join outside of game, i would like it if people started in a group with random poeple, thinking can I trust these guys. Edited August 24, 2012 by curtis19 Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 Then start arguing for ways to challenge the play style more, and it wont be the easy button default that it currently isthats what i'm doing. Share this post Link to post Share on other sites
00dlez 22 Posted August 24, 2012 implementing objects like birds that will fly when someone has shot, giving away the shooter's position or the lack of them on a high building would indicate someones up there. This would allow counter snipers or other people near by to know that where someone was located, making them an available target.So long as this is the case for all players, not only those with low humanity, then I agree that more situational/natural/realistic indicators would enhance the gameAlso, make a frequent murderer branded as such in some obvious way and they will not see so much trade or friendly gestures, so when they fire away and give away their location, they can die and have to suffer rebuilding in a world that will not be so kind to them.No. There should be no visual que as to what another survior may or may not do at any given moment.What about the counter-sniper in a medic/helpful clan, who is always on overwatch and kills a ton of bandits... should he be "branded" for helping the good cause?Another idea, maybe farfetched, cities should be considered an area to explore by well geared people. That being said, maybe there could be some way for players to have (advanced gear) laptops or some military mapping device like a Blue Force Tracker. These would update the map so players can see what areas are "hot": where recent people have died, shots fired, ect. This would, maybe, show areas for players to avoid when seeking supplies, or even point to others where someone is camping and sniping so they can be flanked and taken care of.The GPS is already a stretch, I think this is a bit too far. If the standalone features more cocnerns about electricity and battery power for things like flashlights, NVG, Rangefinders, Thermals, etc, then I might be convinced... Might. Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 So long as this is the case for all players, not only those with low humanity, then I agree that more situational/natural/realistic indicators would enhance the gameNo. There should be no visual que as to what another survior may or may not do at any given moment.What about the counter-sniper in a medic/helpful clan, who is always on overwatch and kills a ton of bandits... should he be "branded" for helping the good cause?The GPS is already a stretch, I think this is a bit too far. If the standalone features more cocnerns about electricity and battery power for things like flashlights, NVG, Rangefinders, Thermals, etc, then I might be convinced... Might.i agree. Share this post Link to post Share on other sites
smashbrother 23 Posted August 24, 2012 (edited) A Blue Force Tracker can be vehicle mounted or a battery operated handheld. They are an updated gps map that shows where other friendlies are (by way point set by an operator or by tracking another unit) The whole point on this being implemented would be a group would need them to communicate with one another and update waypoints that are hot areas. Also, if your group wanted to operate with another, you and allow them to be on your BFT (as another color) and you can share there data on camps they have recon and recent hotspots they had encountered.http://en.wikipedia.org/wiki/Blue_Force_Tracking Edited August 24, 2012 by SmashBrother Share this post Link to post Share on other sites
curtis19 10 Posted August 24, 2012 (edited) A Blue Force Tracker can be vehicle mounted or a battery operated handheld. They are an updated gps map that shows where other friendlies are (by way point set by an operator or by tracking another unit) The whole point on this being implemented would be a group would need them to communicate with one another and update waypoints that are hot areas. Also, if your group wanted to operate with another, you and allow them to be on your BFT (as another color) and you can share there data on camps they have recon and recent hotspots they had encountered.I could see that, but i imagen it be very rare, also we should stay on point in this discusion. From What I understand one fo the biggest adjustments is adding the function of groups and maybe a reward system for the way they live wheter good or bad of some sort. Edited August 24, 2012 by curtis19 Share this post Link to post Share on other sites