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smashbrother

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About smashbrother

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  1. smashbrother

    Idea for factory roofs

    http://i.imgur.com/KsIbVE6.jpg http://i.imgur.com/YwbOEVc.jpg I think that it would be awesome if the roof tops in standalone had HVAC units, gas/steam piping, and other various obstacles. It would offer a chance to flank a snipers, and an area for intense close quarter combat. Like in the pictures above, you would never know if you flanking or being flanking in that hot mess. You'd have to move very Consciously, creating a lot of OH SHIT moments when someone pops up face to face in front of you.
  2. smashbrother

    DayZ map set in USA?

    Upstate New York, it is a lot like West Chernarus. Some small towns, a lot of mountains and forests, and not too hard to wonder past other people's tents.
  3. smashbrother

    Notches and ears.

    Your opinion is appreciated
  4. smashbrother

    Notches and ears.

    That would be fine lol. I just thought that it would nice to have a visual (symbols of some sort) on players, or their weapons, that would show someones history, what type of player they were. I know that the pen and pad is meant for this but the more details a game has the better, right? Also adds type of customization of character visual.
  5. smashbrother

    Notches and ears.

    Working off the concept of weapons being treated as individual items, I think that it would be cool if you could pick up a weapon, inspect it, and see that it has details such as a name carved into or notches for every person that past owners have killed with that weapon. As for a ligament system for earning the notches in the first place could be done by adding two ways of confirming kills; confirming the kill with binoculars, or if you get up close and personal to confirm your kill. For an additive bonus for those who are able to confirm their kills up close, they can take the ear off their victims body. The removal of an ear could be trophies to show you killed a someone like a notorious bandit, or for the notorious bandit, he could have a necklace of ears from the those he has pillaged.
  6. smashbrother

    Worn paths in the world

    If you want to sprinkle leaves and twigs on your trail to cover your tracks, exposing yourself in the middle of the woods, that’s fine by me. However, if being secretive is your goal, I’d suggest that you just pack up camp and stay mobile. The whole idea of having a safe safer stash would come into play if/when bases are implemented. As time passes it would make sense for paths to fade. In that case, you could have more than one camp to visit around the map, letting paths to your other camps get overgrown, allowing you to keep your stashes right where you want them.
  7. smashbrother

    Worn paths in the world

    This is just a small idea, I don't know if it has been visited yet, but I think that it would be a nice little addition to the game to add worn paths where people usually walk/run along, seeing as roads are no place to be walking in this game. Sort of like deer runways, there would be worn down, dirty paths, broken branches, matted down grass, ect. These would be unique to the server, showing where people usually trot their usual path of least resistant to their favorite loot spots, sniping spot, or where a player’s tent is set up that is frequently visited. This would show that other players have been about and actually do live in the same world as you, as well as make setting up camps (tents) or terrain-based sniper positions need to be a more transient, temporary thing.
  8. Maybe if you explain it Like this He will get it Dayz Is in Alpha Stage
  9. smashbrother

    Well whats left to do?

    Telling people to wait and be patient these days is like telling water to stop being wet, or the earth to stop spinning ,or bushes to not be bushy.
  10. smashbrother

    New Weapons/Items Suggestions

    Blue Force Tracker! http://en.citizendium.org/wiki/Blue_Force_Tracker
  11. I like it! I used to play World War II Online....Spend sooooo much time trying to get to the city that your country was trying to take, low crawl through the bushes and try to be sneaky, and after all that effort you get popped. Spawn, and try again!
  12. A vendetta attitude maybe, but obviously no one wants to see something like sore loser, using exploits, to seek revenge. However, if you are asking if someone had a bad blood from a run in with a player or their whole group and they wanted to seek revenge and raid their camps or hunt them all down and kill them in a LEGITIMATE fashion...then yes, that is exactly what I want. Feuds, revenge, clan skirmishes. If you know there is a larger group out there that has great supplies and you want to raid them instead of earning all that on your own, sounds great to me! If a group of bandits came across one of your friends and robbed them and killed them, that also sounds great. It is these stories and emotions that make this game so great, exciting, and appealing.
  13. Haha I get you brother, it's a tough call!
  14. For this item to work, it would need to be group operated. And we had them in every vehicle when I was over in Iraq, so around military bases, vehicles, or zombie soldiers, there could be one waiting. I do agree though, just objects alone can't solve the problem, though they can encourage effects and results. It is just in my opinion that I would like to see the game stay realistic in terms of rewards being offered by spawn advantages (meaning extra items, placements, availability of your buddies). I respect everyones view of the game, I would still play if there were advantages such as extra goodies for those who were well behaved were implemented. Truth be told, I don't know what anyone could do for some tween all boned up for COD and play just to kill for kicks. But in a "real" post-apocalyptical world there is a psycho out there mass killing for fun what can you do? Avoid them or band together to execute the threat.
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