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It adds a nice little challenge to the task if you ask me. Its VERY much like real life if we were dependant on survival.

But also very much like real life, those that choose to take the criminally minded route to survival, will be utterly alone while the rest provide for eachother in growing numbers.

Even clans on the fence about who to kill on sight or clans of bandits (that have standards like killing to survive, not to be an ass) stick together as a community.

The fact has been stated multiple times, and its quite simple. Taking out medics wont solve your problem. The majority of the people needing help are broken legs or wounded from the hard life on Chernorus and it only grows the passion people have to help others wronged by a selfish bandit. Technically you should be going to the root of the problem. You say medics heal those that are shot by bandits and those not killed (because you have poor marksmanship) log out only to be helped by medics. However, medics dont ask why/how and will help anyone. You really should be taking out your fellow bandits. They are the reason people lot out after being shot unprovoked (most poorly armed newbs), which then need to be healed by a non-partisan medic.

Moral of the story....kill all bandits. Bandits should kill bandits as primary targets before killing survivors and medics. They will have the best weapons (from looting players), good control over certain areas because they literally have nothign to lose and go looking for fights, will horde equipment/vehicles and all the best camp sites.

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What a great way to kill a boring day at work, reading about another internet gangster, sorry but, bahahahahaha!!!

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I for one welcome, and relish in this call to end medics. I appreciate a good competition, and if the bandits can organize and maintain a campaign, what a spectacular event this could be. I don't know how it works the same for bandits, but if you kill a medic, it simply reenforces the bond between a medic, his crew, and the organization as a whole. Each patient that's rescued (Most, anyway) envelope themselves in the community, weather as a medic in training, artillery support, or logistical support. If you can manage to form a brotherhood equally as strong, it will only make the game that much more entertaining for us all.

TLDR

Come at us Bro, I'm betting we have more Bros than you.

Let the Man on Man action begin.

(Some females will be involved.)

(We cannot promise they will not be harmed in the making.)

Edited by Inc0gnit0

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I support the medics, even though I will normally kill on sight, mabey bandage and give blood bags because I want that hero skin!

Medics don't discriminate between bandits, survivors or heros. They only seek to help.

P

Edited by ProGamerGov

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Well i'm not supporting his idea of killing neutrals, i like neutrals, like switzerland.

But the topic the op's regarding to is a point, which the medics should discuss themselves, as combat alt+f4 or zed alt+f4'ing isn't the way the game is supposed to be played.

It's actuall a kind of bugusing, which indirectly gets supported by the medics, helping thoose guys.

Of course there are also some who escaped/survived but in a badly state, requiring medical assistence.

But the medics should make clear, that they only help thoose which didn't took the easy way and try to figure out who is a fair player.

Otherwise the high niveau of morality brought by the medics isn't worth a penny.

So i hope some medics read this and bring the point into there community and help making the game a better place. ;D

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Well i'm not supporting his idea of killing neutrals, i like neutrals, like switzerland.

But the topic the op's regarding to is a point, which the medics should discuss themselves, as combat alt+f4 or zed alt+f4'ing isn't the way the game is supposed to be played.

It's actuall a kind of bugusing, which indirectly gets supported by the medics, helping thoose guys.

Of course there are also some who escaped/survived but in a badly state, requiring medical assistence.

But the medics should make clear, that they only help thoose which didn't took the easy way and try to figure out who is a fair player.

Otherwise the high niveau of morality brought by the medics isn't worth a penny.

So i hope some medics read this and bring the point into there community and help making the game a better place. ;D

Best post I've read in this thread so far. While I find it amusing that the child-like name calling is kind of missing the point that this can make for a less boring experience, it is quite true that they primarily cater to the alt-f4's of the game, whether it be due to zeds or other players. I'm guilty of using their service once myself, after being stupid and wandering into the NWA with no bandage (zed got me, i don't alt-f4 to players, but still after this I did do some self-reflection and haven't gone back to bailing when zeds attack since). While they may not be causing the problem, they are certainly (and probably mostly) catering to it.

Maybe it wouldn't be a bad thing for them to draft up a rule that includes no bandaging or assisting still-bleeding players, or perhaps there is some other method of allowing them to continue their journey without helping the alt-f4 cause. However, perhaps an idea such as the OPs would be ideal simply to counter the issue at hand. Just a thought...

Edited by DrunkPunk

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Ok. I was intrigued by this debate. Especially the alt-f4 thing.

First. Killing medics is the absolute lowest point that you can take in this game.

Anybody can sit on a hill with a hacked as50 and pick off survivors whilst duping ammo. It takes someone special to get down into the mix and take a risk to help.

Second. Alt-f4 only brings up a communication side menu when just tried it. I really don't see why you griefers are so annoyed by that.

Oh, btw, there really is no escaping a head shot. To fight against combat logging you really should learn how to use your hacked/duped gear more effectively.

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