Elo 44 Posted August 22, 2012 ARMA 2's engine is NOT the same as ARMA 3's engineFor fucks sake, that's the same as saying that a bike is the same as a car because they're both means of transportation 1 Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted August 22, 2012 Again, RV4 is not going to be rewritten from scratch. Using your logic, that engine is going to be crap as well because it's basically a heavily tweaked engine of the original Operation Flashpoint. OMG that's 11 years old, there's only so much they can do!Most of the things people are complaining about are actually not limited by the engine at all. Some pretty good examples in this thread too. 1 Share this post Link to post Share on other sites
lordopeth 274 Posted August 22, 2012 So you're saying that graphics have absolutely no impact on the quality of a game?Oh, yeah, you're right, a text based version of mass effect 2 would've been just as goodEdit: "to imply" has the same meaning as "to mean something", maybe you should look up the meaning of the world "imply" based on the context it's used inYea, to some people a text based game would be better than the glorified kill fest blowshit up rpg grind fest.You implied Dayz would fail based on their engine choice. So in that context you meant it.Not sure what your point is. Share this post Link to post Share on other sites
redsh1rt 24 Posted August 22, 2012 Oh no! They're going to take what they need out of the engine running Arma2 and what they need out of the engine running Arma3 to make a purpose built game with none of the overheads both engines would have otherwise. WHAT THEY HELL DO THEY THINK THEY'RE DOING?!?! ... 1 Share this post Link to post Share on other sites
Elo 44 Posted August 22, 2012 Again, RV4 is not going to be rewritten from scratch. Using your logic, that engine is going to be crap as well because it's basically a heavily tweaked engine of the original Operation Flashpoint. OMG that's 11 years old, there's only so much they can do!Ugh, alright"Again, RV4 is not going to be rewritten from scratch"Right"Using your logic, that engine is going to be crap as well because it's basically a heavily tweaked engine of the original Operation Flashpoint. OMG that's 11 years old, there's only so much they can do!"You claim that rocket's team will be able to do as much in a few month's time as the full development team of bohemia did over the course of multiple years (and even then the engine still has flaws) 1 Share this post Link to post Share on other sites
lordopeth 274 Posted August 22, 2012 You should really replace the "l" in your name to an "m". Share this post Link to post Share on other sites
ShinySnack 10 Posted August 22, 2012 (edited) You do realize that the Arma 3 engine is just a heavily tweaked version of the Arma 2 engine, right? They don't have to tweak the entire engine to fit DayZ. They just take some of the already made arma 3 engine, add it to the arma 2 engine, and add their own special dayz stuffs. By your logic, arma 3 also sucks ass because it's heavily based on the arma 2 engine. Edited August 22, 2012 by ShinySnack Share this post Link to post Share on other sites
Elo 44 Posted August 22, 2012 (edited) You implied Dayz would fail based on their engine choice. So in that context you meant it.Where did i say that DayZ will fail?Oh no! They're going to take what they need out of the engine running Arma2 and what they need out of the engine running Arma3 to make a purpose built game with none of the overheads both engines would have otherwise. WHAT THEY HELL DO THEY THINK THEY'RE DOING?!?! ...No, in this interview he clearly said that they are going to use the engine that arma 2 uses as a base, not a mix of arma 2 and arma 3You can't just take elements from arma 3's engine and stuff it into this engine, that's now how it worksIf they actually DID use arma 3's engine and strip parts from it (or add parts from arma 2), he would've said thatI was looking forward to arma 3's engine because there was a chance that it actually fixed the random bugs occuring in this game, plus a new awesome lightning system for more realism, maybe even new netcodeI've no doubt that they're going to edit the engine to improve the AI and stuff like that. They might even fix all the bugs in the current engine (though i doubt it, they'll be focused on fixing the vulnerability to cheating).But, again, i doubt they're going to take over more complex additions of the arma 3 engine such as the new lightning or even new netcode, because then he might as well have said that they're going to use arma 3's engine as a base.As he said it, the standalone engine will be way more "arma 2" than it will be "arma 3" Edited August 22, 2012 by Elo Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted August 22, 2012 (edited) The Real Virtuality engine is RV4 i.e., "ARMA 3 engine."They will branch it, meaning starting from RV4/ARMA 3.And then incorporate parts of ARMA 2 (i.e., the 1.62 netcode which is a known quantity and something the engineers are familiar with).All of it makes perfect sense.This thread is full of misinformed drama.You can't just take elements from arma 3's engine and stuff it into this engine, that's now how it worksUmm, yes it is. That's exactly how it works. Edited August 22, 2012 by ZedsDeadBaby 2 Share this post Link to post Share on other sites
enforcer1975 1111 Posted August 22, 2012 Guys should be happy he is using the old engine, my only hope is that he doesn't release a roled back version. Because that's what gave ArmA a bad reputation: they removed all the bugs with the lastest patch for ArmA 1 but they started ArmA 2 from zero with all the bugs that were in ArmA 1 when it was released.I doubt ArmA 3 will be playable in the first quarter maybe even in the first half year. And i have been playing OFP, ArmA 1 and 2, so i know what i am talking about. Share this post Link to post Share on other sites
moskorpion@online.de 5 Posted August 22, 2012 Using Arma 2 engine sounds like they can now hardcode thinks that are needed to fix bugs like tents and zombie movement and get rid of the hackers but with the "old" looking and bad performence of Arma 2.That is not what was in my mind as i was reading "Standalone DayZ by BIS". In my mind was DayZ with Arma 3 looking and endgame content(of course without bugs and hackers) Share this post Link to post Share on other sites
Elo 44 Posted August 22, 2012 The Real Virtuality engine is RV4 i.e., "ARMA 3 engine."They will branch it, meaning starting from RV4/ARMA 3.And then incorporate parts of ARMA 2 (i.e., the 1.62 netcode which is a known quantity and something the engineers are familiar with).All of it makes perfect sense.This thread is full of misinformed drama.Umm, yes it is. That's exactly how it works.Well, he said something completely different in that reddit post compared to that interview. I hope he does it that way Share this post Link to post Share on other sites
oZiix 45 Posted August 22, 2012 The Real Virtuality engine is RV4 i.e., "ARMA 3 engine."They will branch it, meaning starting from RV4/ARMA 3.And then incorporate parts of ARMA 2 (i.e., the 1.62 netcode which is a known quantity and something the engineers are familiar with).All of it makes perfect sense.This thread is full of misinformed drama.Umm, yes it is. That's exactly how it works.Have my beans sir. You always bring light to the dark on these forums Share this post Link to post Share on other sites
moskorpion@online.de 5 Posted August 22, 2012 lol where is the light?"Use its own branch of the RV engine" can also mean "Using Arma 2 engine with ideas of Arma 3".So where is the light? Share this post Link to post Share on other sites