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moskorpion@online.de

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About moskorpion@online.de

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  1. moskorpion@online.de

    Revenge after getting Killed by a Player

    Against abusing: Only Players that allready survive more than 2 hours can get Revenged at. This with the 5min lifetime (if not eat the killer) will make abusing hard.
  2. moskorpion@online.de

    Revenge after getting Killed by a Player

    If you get Killed by a Player u get to Options: Restarting and Revenge Revenge: You will spawn as a Zombie within 300m range and has 5min time to find and kill your killer. As Zombie you are faster than a Surviver, can hear allmost everything within 75m (foodsteps and so on) but cant see very good. So the Killer should find a hideout very fast and should not move. If you find your Killer and managed to kill him, you can eat him and get again 5min to find another surviver and again and again. For the first 5min Extension of your Zombie-Life u have to eat the Player that killed you or nothing will happen. With this Feature some People will think twice before killing other survivers. And it will be much fun to try to revenge on Surviver-Killers. Maybe some Surviver-Killer will find it nice to be hunted :)
  3. moskorpion@online.de

    This suggestion will stop most Server hopers

    I like the Idea of loot rarity based on number of Players on a Server. Because new Player can still go on empty Servers and they will find some usefull stuff. But if they want to find better stuff, they has to go on a highly populated Server. On highly populated Servers it is much harder so everyone can decide if they want it easy with a Long time of searching or if they want to find good stuff fast but than its much harder.
  4. moskorpion@online.de

    This suggestion will stop most Server hopers

    Because than someone will make a new Serverbrowser or u go on the Server and push Shift+Tab(steam tells you who is on the Server too)
  5. moskorpion@online.de

    New Loot Spawn System

    Because the experience of looting on just restarted Servers are different as on "old" Servers. And because it is easyer to Change the Server than the Location i would suggest the following: Building-wise Loot spawns: After a Server restart there is only a low number of loot with normal rarity spawning(allmost clothing and sometimes Food and drink). And depending on the Count of payers it gets more and more loot spawning with higher rarity and that allways for entire Buildings. The doors are closed again if a Building gets fresh loot. There is also a Chance to spawn loot with high rarity in this case the doors are often locked (lockpicks should only be used 10 times before they are destroyed[depending on skill]) With this Change in loot spawning we can get rid of the lack that the World of dayz is not infinitely.
  6. moskorpion@online.de

    Learning how to craft different things by reading books

    Other survivers could tell you how to craft too
  7. moskorpion@online.de

    This suggestion will stop most Server hopers

    The answer is easy: The more Player on a Server the more Loot spawns and random Events happens. So fresh restarted and empty Servers are just for beginners, but if u want top loot you have to go to highly populated Servers. The 2nd Thing is that the loot spawn has to be changed: A entire Building get fresh loot and the doors are shut again.
  8. moskorpion@online.de

    Players dwindling

    Thadius: You are so right... Thats EXACTLY what i think after retrying DayZ after about 1 Year break. THINK: 2 Years EA and there is so less things new... Nobody can seriously belive that there are more than 2 People are workling on this. They will put some Little stuff in it and than they say its finished.
  9. moskorpion@online.de

    Standalone to use Arma 2 engine

    lol where is the light? "Use its own branch of the RV engine" can also mean "Using Arma 2 engine with ideas of Arma 3". So where is the light?
  10. moskorpion@online.de

    Standalone to use Arma 2 engine

    Using Arma 2 engine sounds like they can now hardcode thinks that are needed to fix bugs like tents and zombie movement and get rid of the hackers but with the "old" looking and bad performence of Arma 2. That is not what was in my mind as i was reading "Standalone DayZ by BIS". In my mind was DayZ with Arma 3 looking and endgame content(of course without bugs and hackers)
  11. moskorpion@online.de

    1st person only, waypoints, what more?

    or turn it into the other extreme with nothing enabled. I only play on expert servers without chat, waypoint, 3rd person and so on. Im a friendly player and because of that im allways in the drawback with 3rd person enabled. And there are viewer bandits playing on such servers.
  12. moskorpion@online.de

    you know when you played to much dayz when....

    ... when you start searching for a support group of the anonymouse friendly ... when you meet a stranger in RL and the first u ask him is Friendly? ... when you going to die in RL and you search for the ALT-F4 buttons
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