Forceflare 166 Posted August 21, 2012 First off, I'd just like to point out that every military spawn in Chernarus, not including Helicopter Crash Sites, have ridiculous and asinine spawn probabilities. I'm going to start off by pointing out why I think this should take notice. Address this DayZ Map to clarify anything you don't understand. http://dayzdb.com/map#4.042.057Barracks: If you click on the Barracks in the Northwest Airfield (on the given map link above) and you look at the list of items that have a probability to spawn there, there are 43 DIFFERENT spawn probabilities. Meaning in the hallway, and in every room, there's a chance for 1-5 (rough amount of items per loot pile depending on what's there) of 43 items to show up. THREE of those item spawn chances are categorized into Military Loot, Medical Loot, Junk Loot. Such as: Painkillers, Heatpacks, Empty Cans, Empty Bottles, Hunting Knife, Flashlight, and other useless garbage such as miscellaneous shotgun and SMG ammo. Everything included, this amounts to nearly 100+ different items. Combined, the three main loot categories take up a whopping 72.41% chance of taking up each item spawn slot (Again, about 1-5 per pile). The problem starts here where if there's a 72.41% chance of this trash spawning in every spawn slot, you'll often find yourself making trips to the Airfield Barracks and finding nothing but Chemlights, Makarov Clips, and Empty Cans. But this is what is particularly redundant: the four highest gun spawn rates in these barracks are the AKM, M1014 Shotgun, PDW, and G17. These four guns each have the highest spawn chance of any other gun at 2.30%. The next lowest gun spawn rate is the M16A2 along with every other AK-74 variation you can imagine (1.15% chance each). Combined, these guns amount to a 16.1% chance to show up. Let's do some simple math here: if those three loot categories amount to 72.41% chance to spawn. 100 - 72.41 = 27.59%. So, after that junk is excluded, that 27.59% becomes the new 100% for our base probability for the remaining rarities to spawn. Now, those guns mentioned before have a 16.1% chance TOTAL to spawn. 16.1 is over half of that 27.59. So now, junk aside, over HALF of that chance for those rarer items to spawn is taken up by these arguably mediocre weapons. So even when you DO get lucky not to get nothing but garbage, you have a high chance to get even MORE garbage. I can't tell you guys how many times I've gone into these Barracks and found NOTHING except AK's, PDW's, and M1014's. As I stated before, please stay with me here, 27.59 - 16.1 = 11.49%. That 11.49% is, again, our NEW base 100% for even rarer spawning probabilities. Out of that remaining 11.49% "gold mine", 4.47% of that is taken up by shit such as: Military Flashlight, Map, Coyote PATROL Pack, Assault Packs, etc. That leaves us with a collective 7.02% chance of items such as GPS, Rangefinders, Satchel Charges, Night Vision Goggles, etc. to spawn. EVEN THEN, that 7.02% is shared by about 10-15 DIFFERENT items. Here's the problem, THERE'S TOO MANY ITEMS. There are FAR too many probabilities and the spawns are so ridiculous that items that were meant to be "rare" are improbable to obtain.Radio Towers, Fire Stations, Hangars: These are literally the same problem except there are slightly less items that spawn here. BUT there are considerably less spawns in these buildings if compared to the Barracks. Therefor it essentially evens out, presenting the same problem.Conclusion: My personal hypothesis is that if just ONE more different type of High Value Military Spawn point is added (and the items are somewhat spread between the two), there will be some form of balance here. 7 Share this post Link to post Share on other sites
Icus 24 Posted August 21, 2012 Just because there's a higher chance of finding better loot there doesn't mean there should always be good loot there. 5 Share this post Link to post Share on other sites
drawx 24 Posted August 21, 2012 U need to look better m8 xD Share this post Link to post Share on other sites
pondroid 10 Posted August 21, 2012 I agree with this dude at some points.... sure there are quite some absurd spawn probabilitys here. But one other thing I think is absurd that there is only 2 high yields which naturaly makes it a kill zone for a mare gamble of being the lucky winner of something that is likely not to spawn. 2 Share this post Link to post Share on other sites
PoisonedAl 128 Posted August 21, 2012 Oh boo hoo, you don't always find NV goggles or 50 cal rifles at the barracks. There's already too much high power gear floating around due to the fact players don't discard epic loot. If you want to play with the big guns straight away, play ARMA II. Share this post Link to post Share on other sites
sp86 508 Posted August 21, 2012 I agree with this dude at some points.... sure there are quite some absurd spawn probabilitys here. But one other thing I think is absurd that there is only 2 high yields which naturaly makes it a kill zone for a mare gamble of being the lucky winner of something that is likely not to spawn.There needs to be an abandoned cargo ship floating off elektro with military spawns. You could swim or boat or chopper out there, but you risk getting shot by shore snipers or eaten by zombie pirates/sharks. Share this post Link to post Share on other sites
Stormdrooper 2 Posted August 21, 2012 The main point of the game is finding stuff and surviving off it. If you could find the best and rarest equipment in less than a day just by hitting an airfield once then where is the fun of exploring or the thrill of finding something rare? Sake, it's already piss easy to get geared at the moment. If anything, military spawns need to be cut down. Too many kids with ghillies and AS50's out there. Share this post Link to post Share on other sites
Sticker704 121 Posted August 21, 2012 I think that's great. If it wasn't for duping, these rare weapons would indeed be rare making them like gold dust for survivors. Share this post Link to post Share on other sites
ChiefMasterKush 321 Posted August 21, 2012 Just when you thought everyone was complaining that there was too much military loot around and everyone has it.There's this guy..You could camp the barracks and wait for the one sucker trying to get his Rangefinders but has a full kit otherwise. Share this post Link to post Share on other sites
Whopper 1 Posted August 21, 2012 Do what i do!! go to the barracks and pick everything up. Then go outside and throw it all into a pile. waiting a few minutes. go back inside and do it all over again until you find the desired loot. For best results join a server with very few peolpe.. Be very cautious as people are expecting players to be doing this and will camp it out and POP you in the face when you least expect it.. so dont get to comfortable. Share this post Link to post Share on other sites
CaribeanSoul 10 Posted August 21, 2012 (edited) I think the intention is for that sort of equipment to be very rare.... as in if you find one you got very lucky. None of that stuff is rare at the moment because of people using scripts and hacks to add hundreds of those items to the game whenever they please. The script-kiddies then go out and get killed playing their COD version of DayZ and all the rest of the players then have them. After the gaping security holes are fixed there needs to be a complete equipment wipe.I see this as a survival game ... not a shoot'em up. If we all want to have the best guns all the time I don't think there is a shortage of games for that. ARMA II, Battlefield, etc come to mind. This game is far more interesting when you have to think about "Do I want to take this shot? I'm down to my last 3 rounds for my DMR... is it worth it?"Now I do understand where you're coming from. You're more interested in gearing yourself up to the teeth and then doing some pvp. That is a totally valid desire. I just think that kind of game is kind of done to death and I think having a scarcity of "good" weapons is more interesting.If you want to gear up quickly just go kill some of these "pro" snipers who sit around Cherno and Electro killing unarmed survivors all day. They'll have all manner of powerful weaponry, plus NVG, range-finders, gps, you name it. According to your loot spawn math above ... they must be the luckiest players ever.... hmmm.... Edited August 21, 2012 by CaribeanSoul 1 Share this post Link to post Share on other sites
zak757 146 Posted August 21, 2012 But I like the PDW and Kobra. :( Share this post Link to post Share on other sites
sp86 508 Posted August 21, 2012 But I like the PDW and Kobra. :(The PDW is boss. Share this post Link to post Share on other sites
svenbreakfast 231 Posted August 21, 2012 I could go either way on this. In a world without dupes I have no problem with high-end military gear being ultra rare, but given so many people have unlimited access to this stuff, the low spawn rate gives cheaters a significant edge. Share this post Link to post Share on other sites
Persason 15 Posted August 21, 2012 Paragraphs are overrated Share this post Link to post Share on other sites
amaROenuZ 144 Posted August 21, 2012 The PDW is boss.PDW is fantastic. Just never try to fire it on full auto. That thing climbs so hard you'd be lucky to hit a target twice at 25 meters. Share this post Link to post Share on other sites
sp86 508 Posted August 21, 2012 I could go either way on this. In a world without dupes I have no problem with high-end military gear being ultra rare, but given so many people have unlimited access to this stuff, the low spawn rate gives cheaters a significant edge.You need coordinates to a dupe camp? Share this post Link to post Share on other sites
bazbake 456 Posted August 21, 2012 The problem isn't the shitty loot. The problem is the shitty damage table. They've pushed the gear curve too high by making it impossible for early-game players to defend themselves against anything and mid-game players to put up much of a fight forcing everyone to chase down the highest level loot like some World of Warcraft crap. The damage tables were already purty fecked before the 1.62 nerf, but at least a guy with a M1911 or a revolver could kill anybody in the game at point blank range with 3 rounds. Now it takes TWO CLIPS to kill someone with one of these weapons.The Enfield used to ultimately be as dangerous as the M107 or AS50 at 800 meters. They nerfed that, too. Two shotgun blasts used to be enough...now it takes three. And so on...and so on.All of that military loot used to be useful. Hell, it used to be enough. But Arma II stepped in and decided to fix things. Or something. (At least they were smart enough to put the antimateriel rifles and light machine guns in a backpack slot, though)...Hopefully all of this gets fixed. Arma II's damage tables are horrible but they were smart in realizing the Light Machine Guns and .50 caliber rifles are just too big and powerful to go in your primary slot and should be something you have to sacrifice for in order to get extra DAKKADAKKA in your hands. There needs to be a mix of Arma II's recognition of weapon size trade-offs and flatter damage tables so that finding rare loot is a reward and not a necessity encouraging farming and server-hopping. Share this post Link to post Share on other sites
GrendelZ 10 Posted August 21, 2012 Hmm, in fact I would prefer less chances to spawn items. And if we designate another "high yield" spawn it would just be a PvP nightmare, like crash sites(fun). Those are high yield, you just have to find it before someone loots it first. People are feeling under equipped because of so much high end loot being duplicated out there. If they ever fix this and all the other scripts, I am sure people will treasure that Winchester(a great gun) they found 10 days ago. I don't mind all the AK's spawning because there are more than 100 million AK's out there right now. Share this post Link to post Share on other sites
sp86 508 Posted August 21, 2012 Hmm, in fact I would prefer less chances to spawn items. And if we designate another "high yield" spawn it would just be a PvP nightmare, like crash sites(fun). Those are high yield, you just have to find it before someone loots it first. People are feeling under equipped because of so much high end loot being duplicated out there. If they ever fix this and all the other scripts, I am sure people will treasure that Winchester(a great gun) they found 10 days ago. I don't mind all the AK's spawning because there are more than 100 million AK's out there right now.it would be nice if there was a silenced AK variant that spawned. Share this post Link to post Share on other sites
Ajvkorn 72 Posted August 21, 2012 I don't know if anybody said this yet, but the guy is correct. People have all the top end gear because it's spawned in. What rocket needs to do is reset everybodies stats, all the vehicles, tents,servers, etc. Battleye has picked up on banning hackers so now would be the time to do this. Once they did this, you would see how crappy the spawns are. You would see more people with just normal ak's, m16s, lee enfields, etc. The problem still lays in server hopping to get a better chance at a weapon. If you make a trip to the airfield on a low pop server, it is SOOOOO easy to get geared up. The hardest items to still get would be a coyote backpack, NVG, range finders, as50, l85, etc. Any m4, ak, pistol variant will be easy still. I have yet to find NVG or RF at the airfield. I only find them off of players, who probably got them spawned in. This is why it's best to play with friends. It only takes 1 geared person and a few others with just ak's to get geared up. Heck I had an Ak and alice pack, killed a guy in cherno and got m16, DMR, NVG, RF, coyote backpack, etc etc. My point about the server hopping is, if you take that away, people will have a much harder time finding gear. Share this post Link to post Share on other sites
GrendelZ 10 Posted August 21, 2012 it would be nice if there was a silenced AK variant that spawned. THAT. I completely forgot about that. Why isn't there a suppressed AK in Russia? I'm sure 1/3 of their soldiers who were armed with one thought "hey this would be great with a suppressor". Share this post Link to post Share on other sites
sp86 508 Posted August 21, 2012 (edited) THAT. I completely forgot about that. Why isn't there a suppressed AK in Russia? I'm sure 1/3 of their soldiers who were armed with one thought "hey this would be great with a suppressor".Please Rocket, for the love of Zombie Jesus, add the SR-3M. Edited August 21, 2012 by sp86 Share this post Link to post Share on other sites
XOLiD 102 Posted August 21, 2012 (At least they were smart enough to put the antimateriel rifles and light machine guns in a backpack slot, though)...Arma II's damage tables are horrible but they were smart in realizing the Light Machine Guns and .50 caliber rifles are just too big and powerful to go in your primary slot and should be something you have to sacrifice for in order to get extra DAKKADAKKA in your hands Wait where did you read that they were doing this? Share this post Link to post Share on other sites
Ajvkorn 72 Posted August 21, 2012 ya i don't think people realize that is a bug. You can put ANY gun into your backpack. If it doesn't work, it is glitching out on you probably due to the gun being spawned in, or possibly the backpack. Share this post Link to post Share on other sites