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quint (DayZ)

Disconnecting fix/Ghosting fix? "ALT+F4".

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Okay, cots (like the one in the link below) should be the only way to save a players position. With out you "sleeping" on the cot when you log out you will find your self spawned on the coast

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Okay, cots (like the one in the link below) should be the only way to save a players position. With out you "sleeping" on the cot when you log out you will find your self spawned on the coast.

Pic of a cot: http://t3.gstatic.com/images?q=tbn:ANd9GcSluxy7paWn4RqpxWwNOwwb49PML2zme-aCZc0Z0ooB6UtpPxUarYxgC1H8

Edited by quint

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Thats a good idea but maybe they should just let us sleep/save in a tent since they're already in the game

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Better idea is to be able to make a pile of leaves where you can sleep. Wouldnt take any inventory space and everyone can make one in a forest.

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Again this raises the question of wtf happens if I lose internet or the server crashes? And why the hell would everyone carry a cot with them at all times?

Nice idea, wouldn't really work.

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Sleeping bag? Would have its own spot like binoculars,nvgs,range finders on top of ur bag.

If you log into a new server... random spawn.

Problem solved.

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Sleeping bag? Would have its own spot like binoculars,nvgs,range finders on top of ur bag.

If you log into a new server... random spawn.

Problem solved.

It really don't matter what the item is. I just would like to see the idea to implemented.

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i already made a thread for this

The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in:

(The amount of actual time should be left up to rocket and the team)

Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds

Outside with a sleeping bag: obviously a shorter time

Outside with a sleeping bag and tent: shorter again

Inside: medium time

Inside with a sleeping bag: very short time

Inside with a bed: shortest possible time

This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off.

There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly.

So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.

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