Mand'alor 2 Posted August 19, 2012 I got a question if I kill a bandit because he is trying to kill me or someone else do I lose humanity points? cuz I don't want to be a bandit just cuz I killed a bandit. Share this post Link to post Share on other sites
GeordieMarv 293 Posted August 19, 2012 (edited) No.You should get humanity, i.e it goes up if you kill a bandit from what i remember reading/being told.If i'm wrong someone will post to correct me. Edited August 19, 2012 by GeordieMarv Share this post Link to post Share on other sites
Mand'alor 2 Posted August 19, 2012 ThanksI got another question If you kill another player who isnt a bandit how many humanity points do you lose? Share this post Link to post Share on other sites
SoWeMeetAgain 100 Posted August 19, 2012 you lose 4000 humanity points if I remember correctlyI shot someone last night... he was near my tent and ATV :/ Share this post Link to post Share on other sites
HNicks 1 Posted August 19, 2012 You lose the amount of humanity points that survivor hasSauce: http://www.dayzwiki.com/wiki/Humanity Share this post Link to post Share on other sites
SmashT 10907 Posted August 19, 2012 No.You should get humanity, i.e it goes up if you kill a bandit from what i remember reading/being told.If i'm wrong someone will post to correct me.It should work that way but it doesn't, which means once you go bandit, it's very difficult to go back. A friend is a kill of -1,000,000 humanity, I hate to think how many blood bags he would need to recover from that. Share this post Link to post Share on other sites
Kebabmiddag 0 Posted August 19, 2012 one thing that is abit strange is, if a guy who just started attacks you, and you are able to kill him you get the -humanity points Share this post Link to post Share on other sites
broguenz 333 Posted August 19, 2012 (edited) one thing that is abit strange is, if a guy who just started attacks you, and you are able to kill him you get the -humanity pointsEdit. Re-read that and realised it wasn't a question, just an observation.I agree, it is a little "strange" .There really needs to be some way of knowing who initiated an attack I think.As a new character you have less humanity to play with and almost get punished if you defend yourself successfully and survive too many encounters by killing your aggressor. Best bet if you want steady + humanity is to be strictly passive and evade rather than engage and play medic and/or as a more calculated killer of confirmed player killers. Edited August 19, 2012 by RogueNZ Share this post Link to post Share on other sites