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thoxon

I see no point playing the mod, once the standalone releases.

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Rocket has already stated that there are some major flaws with the mod that will never be fixed. Hence, the priority to switch to a new engine.

So what exactly are they going to be updating side by side with the mod when the stand alone comes out?

They can't fix the major problems that frustrate people the most with mod. i.e... hackers, server hoopers, dupping, vehicle hording, infected behavior.

The standalone is going to be launch with same map as the mod, but much better. So, there's no reason to want to go back to chernarus for old times sake.

The new engine is going to be with more optimized with better animations, graphics, physics...etc.

Admins will migrate their servers over to the standalone once it releases. Leading to a major decrease in server availability for the mod.

New dayz players are going to purchase the standalone as it's going to cost less at launch, then it will to buy Combined operations now for the mod.

I don't foresee a sceanrio where the mod population dosen't drop off drastically.

Edited by Thecolours

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just repeat what rocket said why don't you. pretty much everyone knows everything you just typed but thanks for the reminder yo

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The mod is going to become more open, it will be used as a way to test new ideas/features and If the feedback is positive they will be implemented into standalone build. Expect more community developed maps like Lingor Island to be implemented, really though I probably will just stick to standalone, might have a quick game on the mod every so often when they are trying new ideas out but that's about it.

At the end of the day who cares if the mods playerbase drops significantly when standalone releases , I would be more concerned if it didn't.

Edited by smasht_AU

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First of all its still will run on same A2 engine...

This BIS F**** don't even want to give us the new engine they want to make as much money as possible from 2009 game engine.

they already made something like 30,000,000$ on it and its not enough for them.

Also now the DayZ Game will be released by BIS itself, that means we are fu****

Why?

Because they see that they found the ultimate money making system, so be prepared to spend a lot of money on it...

When Rocket created it it was made for us to play, but when game company create game they do to get money and as more as possible, and this is what makes the difference...

I don't expect too much from the standalone...

Now when BIS put their hands on it.

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First of all its still will run on same A2 engine...

This BIS F**** don't even want to give us the new engine they want to make as much money as possible from 2009 game engine.

It's using the latest version of the Real Virtuality engine, that's not the ArmA 2 engine, it's a branch of the same engine that ArmA 3 uses, which means DayZ will have access to all the features of ArmA 3, without being tied to it at all, so the dev team have absolute control over it.

Also now the DayZ Game will be released by BIS itself, that means we are fu****

Why? Because they see that they found the ultimate money making system, so be prepared to spend a lot of money on it...

When Rocket created it it was made for us to play, but when game company create game they do to get money and as more as possible, and this is what makes the difference...

We have already been told the pricing model, the final fully released retail game is going to be no more than $30 USD, that is also going to be significantly discounted if you buy the game in the alpha release.

I don't expect too much from the standalone...

Now when BIS put their hands on it.

Rocket is the project lead, I have faith he will have creative control over the standalone game, you are welcome to your view though, I can guarantee you will still buy it regardless.

Edited by smasht_AU
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I will keep both mod and standalone for some time.

Regarding engine for standalone, what Rocket has said points to something like Arma 2.5 engine.

Not the same as Arma 3 will have,but surely not the same as Arma 2 either.

I think it will look better and if hacking and duping can be tamed, it would be great.

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Wel

Doom, It's using the latest version of the Real Virtuality engine, that's not the ArmA 2 engine.

Rocket is the project lead, I have faith he will have creative control over the standalone.

We have already been told the pricing structure, the final fully released retail game is going to be no more than $30, that is also going to be significantly reduced if you buy the game in the alpha release.

So much incorrect information in your post, at least try and look these things up first.

Well, I hope it will be as you said, because when I checked out the standalone info this is what I understood from it...

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First of all its still will run on same A2 engine...

This BIS F**** don't even want to give us the new engine they want to make as much money as possible from 2009 game engine.

they already made something like 30,000,000$ on it and its not enough for them.

Also now the DayZ Game will be released by BIS itself, that means we are fu****

Why?

Because they see that they found the ultimate money making system, so be prepared to spend a lot of money on it...

When Rocket created it it was made for us to play, but when game company create game they do to get money and as more as possible, and this is what makes the difference...

I don't expect too much from the standalone...

Now when BIS put their hands on it.

You see, Bohemia isn't EA.

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Using RV4 doesn't turn the standalone into ArmA3.

And we don't want to turn DayZ into ArmA3, we want DayZ and ArmA3 to go their seperate ways using the RV4 engine. While ArmA3 will continue BIS' proud tradition of delivering a wide open platform for mission creators, addons and modding community, we want DayZ sealed off as much as possibly from the dumbass hackers.

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First of all its still will run on same A2 engine...

This BIS F**** don't even want to give us the new engine they want to make as much money as possible from 2009 game engine.

they already made something like 30,000,000$ on it and its not enough for them.

Also now the DayZ Game will be released by BIS itself, that means we are fu****

Why?

Because they see that they found the ultimate money making system, so be prepared to spend a lot of money on it...

When Rocket created it it was made for us to play, but when game company create game they do to get money and as more as possible, and this is what makes the difference...

I don't expect too much from the standalone...

Now when BIS put their hands on it.

HOLY FUCK! A game company wants to maximize profit on selling their intellectual properties! Get the kids in the bunker, grab the beans and water and start cleaning that rifle. Stay tuned to the emergency broadcast system for further instructions.

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Rocket own the rights to DayZ, Bohemia Int is bound by his wishes, there will be some compromise no doubt, but in the end, Rocket has the final word on everything unless he got so overwhelmed and simply took the first bid he got from Bohemia.

Let's hope that isn't the case.

Of course they want to make money, wouldn't you?

Setting up the first DayZ on Arma II where they already are aware of the hacking/exploit doors etc.. is much better than an untested Arma III.

I just want the DayZ alone to be released, i don't care if it's on Arma II or super mario bros 8-bit nintendo platform.

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It's using the latest version of the Real Virtuality engine, that's not the ArmA 2 engine, it's a branch of the same engine that ArmA 3 uses, which means DayZ will have access to all the features of ArmA 3, without being tied to it at all, so the dev team have absolute control over it.

We have already been told the pricing model, the final fully released retail game is going to be no more than $30 USD, that is also going to be significantly discounted if you buy the game in the alpha release.

Rocket is the project lead, I have faith he will have creative control over the standalone game, you are welcome to your view though, I can guarantee you will still buy it regardless.

You, sir, said everything I was going to say, but in a much nicer way. In doing so, you have prevented me from acting like a total dickwad. Thank you. Beans. :D

Peace.

SD.

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