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Spycrab

Humanity stays in self-defence?

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My idea is that all players (even bandits) get a small, area around them.

And if somebody fires at someone, and the bullet doesn't kill them, or it misses and hits something inside this aura,

The other player can kill them, without a loss in humanity.

E.G

Player B shoots at Player A

Player A is, damaged, but survives.

Player A can kill Player B without losing any humanity.

I think this should be added, or some players with a bandit detector will kill anyone who is a 'bandit', even if all of there kills was in self-defence.

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I totally agree, also i would like to see something implemented that draws more humanity if you shoot someone in the back than if you shoot him frontal to represent "self defense" without the other person shooting first. E.g. i was in a building at night and heard steps, shouted "dont come in" and tried to hide in the corner. The player came in with a shotgun pointed at me. He died from my AKM before he could open fire but i dont consider this a bandit action. Take away some humanity but not as much as if you shoot someone from side or back.

Also you should loose more humanity if the person is further away. The bigger the distance the bigger the humanity loss.

Like it is at the moment a cautious single player will get his bandit skin soon while groups of snipers bloodbagging theirself will not. Dont like that...

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dude, what about snipers? and this is too troublesome to do, there are lots of possibilities that can count as an attack but not really be one

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Maybe if you killed unarmed, or a man who has his weapon lowered, then you would get bandit points.

Though that would still leave the snipers and backstabbers, cant think of anything that couldnt be exploied one way or another.

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I've got two player kills under my belt, but they're registering differently on different servers. The first was a retaliation kill to a shotgun round in my chest, and that one ticks as a bandit kill no matter where I go.

The second, however, ticks as either a murder or a bandit kill on different servers, with my humanity changing accordingly (only by ~1000 each way). The sniper I'd snuck up on fired at me and missed entirely, then I shot him dead.

Has this happened to anyone? Not a big deal as I've still got plenty of humanity and a camo suit, but it'd be nice to know how the game tracks retaliation.

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I don't mind taking a humanity hit, even in selfdefense. I'd think killing a human being is a pretty big deal, no matter the circumstances.

It's pretty easy to recover humanity, simply by not shooting someone for a while.

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umm, okay, i like it.. but.. what about if player "B" shoot first and missed, player "A" know the player "B" want to kill him.. so player "A" will kill him withnout take any dammaged because "B" wanted to kill him but he missed... lol hope you understand xD

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