knawx 175 Posted August 15, 2012 Would love to see a 20 second cool down time in order to log off the server. Much like the way it works in World of Warcraft.This should help prevent people from Disconnecting or Aborting while being engaged in battle, or trying to evade zombies. So even if they were to turn their computer off, their character in the server would still be there for 20 seconds.Also, the 20 seconds restarts when the player moves, or takes damage. Share this post Link to post Share on other sites
resin_ 97 Posted August 15, 2012 This has been discussed many times, and will hopefully be implemented in some way soon. Rocket has already stated that the Hive now tracks your disconnect patterns, just waiting for that to progress to something more. Share this post Link to post Share on other sites
knawx 175 Posted August 15, 2012 That's great to hear! I think this alone will be such a great way to improve the overall experience. Share this post Link to post Share on other sites
SmashT 10907 Posted August 15, 2012 Your suggestion is already planned to being implemented. Share this post Link to post Share on other sites
Leeu 38 Posted August 15, 2012 (edited) Having experienced first hand the DayZ DEVs' track record..... it's highly likely they will implement this "feature" with the same finesse, coordination and style.... as an F5 tornado. Edited August 15, 2012 by Leeu Share this post Link to post Share on other sites
knawx 175 Posted August 15, 2012 Your suggestion is already planned to being implemented.Wow, these guys sure work fast with user submitted suggestions ;) Share this post Link to post Share on other sites
BoBo (DayZ) 1 Posted August 15, 2012 I've heard this idea thrown around a lot lately and it sounds like a good solution to players that disconnect in gunfights, but it's also making the hacking problem worse.An Example: A "hacker" teleports everyone to the same spot, and the only way to avoid this is disconnecting. If you have to wait 20 seconds to fully disconnect you will probably die.I don't think rocket will be able to implement this until the scripting problem is resolved. :( Share this post Link to post Share on other sites