KField86 237 Posted August 15, 2012 All great information. You're doing us all a service Wiechers. Share this post Link to post Share on other sites
falcon911 19 Posted August 15, 2012 OK maybe I missed something in this sea of forums on this subject...Do we have a one stop shop location that does does not have a multitude of comments and such that we can go and copy and then paste? I appreciate the auto downloads and other such things that the community here is doing and I think all want the same thing (hacker free server) and I want to do that myself and I have ability to do it. I can;t speak for the others and on't want to offend anyone for trying to do their best. My point is place a new topic....Lock it..then sticky it and only 1 person update it!!! That way we have someone to blame :) Thanks Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 15, 2012 OK maybe I missed something in this sea of forums on this subject...Do we have a one stop shop location that does does not have a multitude of comments and such that we can go and copy and then paste? I appreciate the auto downloads and other such things that the community here is doing and I think all want the same thing (hacker free server) and I want to do that myself and I have ability to do it. I can;t speak for the others and on't want to offend anyone for trying to do their best.My point is place a new topic....Lock it..then sticky it and only 1 person update it!!! That way we have someone to blame :)ThanksIt in progress - bear with us. Share this post Link to post Share on other sites
Bushman (DayZ) 25 Posted August 15, 2012 Shouldnt be doing anything to anyone if you dont know what the stuff means. Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 15, 2012 Shouldnt be doing anything to anyone if you dont know what the stuff means.That's the point of a server admins forum - to get advice :rolleyes: 1 Share this post Link to post Share on other sites
hohlraum 9 Posted August 15, 2012 Thank you!! I have only 1 problem. He downloads the files, but the last step he din't get management (it's Curl i guess):The paths are correct, but he deletes the slashes, i also had this problem with the 'temp', so i tried this, same problem. But the files are downloaded, that's already very nice!!!See if it works with individual lines:%curlpath%\curl.exe -T %temp%\createvehicle.txt %ftpurl% --user %ftpuserpass%%curlpath%\curl.exe -T %temp%\remoteexec.txt %ftpurl% --user %ftpuserpass%%curlpath%\curl.exe -T %temp%\scripts.txt %ftpurl% --user %ftpuserpass%If so I'll update my example. Share this post Link to post Share on other sites
paniohitus 8 Posted August 15, 2012 (edited) what is this script:#0 "TentStorage" 66:207 [9443,14032,179] in vehicicles.txt?@hohlraum: tnx, i will try it. Edited August 15, 2012 by paniohitus Share this post Link to post Share on other sites
MrGreen72 15 Posted August 15, 2012 (edited) I have this in my remoteexec.log:15.08.2012 14:52:26: TomAte (IP) 704c752c90931c79de7145cfa2963bda - #0 "if (isServer) then {_object = createVehicle ['ATV_US_EP1', [1153.13, 2273.94, 0], [], 0, 'CAN_COLLIDE'];_object setVariable ['ObjectID', 10496.9, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_ob"15.08.2012 14:52:26: TomAte (IP) 704c752c90931c79de7145cfa2963bda - #1 "3.13, 2273.94, 0], [], 0, 'CAN_COLLIDE'];_object setVariable ['ObjectID', 10496.9, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objectUID;_object setVariable ['ObjectUID', _uid, true];_object s"I guess someone spawned an ATV, am i right?Because it is the only one entry in the log.Additionally i've found this in the scripts.log which i can't recognize if it's legal or not:15.08.2012 14:09:54: Gonzoo (IP) ebd1a30fa5958d0dbc77c8b2568da158 - #122 "_i = _i+1}] do{[nil, _targetClient,"loc", rJIPEXEC, BIS_MPF_ServerPersistentCallsArray select _i] "And this:15.08.2012 20:38:18: Sketa (IP) e7c1e2190719d4b65409471cf7df5d67 - #121 "y']; _dummy = [_this, "CA_VO_ToggleAll"] call compile preprocessfilelinenumbers "\ca\ui\scripts\Hide" Edited August 15, 2012 by MrGreen72 Share this post Link to post Share on other sites
djseanit 16 Posted August 16, 2012 Yep he spawned in an ATC - ban his ass! 1 Share this post Link to post Share on other sites
MrGreen72 15 Posted August 16, 2012 Yep he spawned in an ATC - ban his ass!Thanks! :) Share this post Link to post Share on other sites
DGSix 19 Posted August 16, 2012 15.08.2012 17:40:26: Drencrom (68.229.61.183:2304) 8e785a3e012e67b2172293175c1d6778 - #0 "AmmoBoxBig" 109:136 [10526,3045,163] Share this post Link to post Share on other sites
DGSix 19 Posted August 16, 2012 cmaitland (24.72.87.152:7128) 42be6226ccba65cddd4d4dc77ada8322 - #0 "SeaGull" 4:0 [-18621,25857,388] Share this post Link to post Share on other sites
tsandrey 379 Posted August 16, 2012 (edited) So, how much is this new BE feature effective against hackers? Does it have to be admin managed? If a server has bad admins, are these new features are useless? Edited August 16, 2012 by TSAndrey Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 So, how much is this new BE feature effective against hackers? Does it have to be admin managed? If a server has bad admins, are these new features are useless?Effective anti-cheat will always require admin involvement - how will you ever know? What's the point in your question? Share this post Link to post Share on other sites
tsandrey 379 Posted August 16, 2012 Effective anti-cheat will always require admin involvement - how will you ever know? What's the point in your question?Wondering how much these features are effective against cheaters Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Wondering how much these features are effective against cheatersI imagine it's something BE and most server admins will keep to themselves. Why put all your cards on the table? Share this post Link to post Share on other sites
Bushman (DayZ) 25 Posted August 16, 2012 (edited) Are there any devs that can confirm the text isnt created by the game vs someone creating it? Edited August 16, 2012 by Bushman Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Are there any devs that can confirm the text isnt created by the game vs someone creating it?Which bit? Share this post Link to post Share on other sites
disorder 344 Posted August 16, 2012 So who else has a custom scripts.txt from all the cheats listed here? Can you please send it to me Share this post Link to post Share on other sites
byteslam (DayZ) 0 Posted August 16, 2012 The current files do not prevent teleporting and I can not find the information back about the players who teleport himself behind us and killed, also a teleport into a building was recognized and proofed but in the logs I am not able to locate these guys Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Interesting:14.08.2012 13:47:54: walrus (188.244.33.155:2304) 2436e375c5d1b860e373b5d1aa4118f7 - #0 "[] spawn{player addAction ['fullFarsh', 'C:\ajlo\Scripts\snova_v_boi.sqf'];};"14.08.2012 13:47:54: walrus (188.244.33.155:2304) 2436e375c5d1b860e373b5d1aa4118f7 - #0 "[] spawn{player addAction ['Teleport', 'C:\ajlo\Scripts\tp.sqf'];};"14.08.2012 13:47:54: walrus (188.244.33.155:2304) 2436e375c5d1b860e373b5d1aa4118f7 - #188 "[] spawn{player addAction ['Teleport', 'C:\ajlo\Scripts\tp.sqf'];};"Not the teleport - we've seen that before the "fullFarsh" & "snova_v_boi.sqf" lines, anyone seen these before?This player's getting banned for stuff from the createvehicle log but was just curios. Share this post Link to post Share on other sites
ZiiP_Scottyboy 17 Posted August 16, 2012 Finally, Multiplay have updated access to the remoteexec and createvehicle files. So can start to monitor.Can someone highlight difference between these two similar entries? I see one has location codes .but one has zeroes? Does this make a difference?My thoughts are one is legit and one is possible user created?16.08.2012 13:13:32: Name GUID - #0 "Sniper1_DZ" 7:4 [-18621,25857,368]16.08.2012 13:28:51: Name GUID - #0 "Sniper1_DZ" 8:4 [0,0,0] Share this post Link to post Share on other sites
Bushman (DayZ) 25 Posted August 16, 2012 maybe its location in the matrix. Share this post Link to post Share on other sites
Hampi90 0 Posted August 16, 2012 Have added this new features to my server but it doesn't seem to create a remoteexec.log file just the .txt file. Is this because none has tried to make a remote command or maybe I have done some thing wrong in the .txt file. 1 "" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];"5 _xcompiled5 loadFile5 removeAllWeapons5 removeAllItems5 disableUserInput5 serverCommand Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Is this because none has tried to make a remote commandGenerally, this file will not be created until someone does something to cause an action.Unless, of course, you balls'd it up! :P Share this post Link to post Share on other sites