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New Major BattlEye Anti-Cheat Features

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http://forums.bistud...055#post2207055

I highly suggest you all implement these changes ASAP. All the relevant info on how to set it up is there so I hope there will be no stupid questions...

I have been using this system on our servers for a few days now and have seen a major improvement in detection, accuracy and speed and which bans can be applied.

Sorry for editing, but please also see my post my other post; also: pinned. -- Jens

Edited by jwiechers
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So I'm looking over the vehicle log and it seems like it records people who are logging in? I see a lot of "Bandit1_DZ" followed by a backpack. I'm guessing the items I should be looking for are the "MedBox0" spawns?

Also how to the coordinates work? I'm not finding a relation to the map for DayZ.

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I just put that on my server, and loaded the new txt.

And got this in the createvehicle.log. Thought this is only for vehicles?

14.08.2012 05:27:41: Playername (78.53.xx.xx:62249) xxxxxxxxxxxxxxxxxxxxx - #0 "DZ_Backpack_EP1" 533:6 [0,0,0]

Edited by Chus

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  On 8/14/2012 at 12:32 PM, Chus said:

I just put that on my server, and loaded the new txt.

And got this in the createvehicle.log. Thought this is only for vehicles?

14.08.2012 05:27:41: Playername (78.53.xx.xx:62249) xxxxxxxxxxxxxxxxxxxxx - #0 "DZ_Backpack_EP1" 533:6 [0,0,0]

I believe its for any create call. But it seems like when I player logs in the make create calls for their backpacks and current skins.

12.08.2012 23:41:59: Brandon (70.160.46.193:2324) 1fe1fd4753b4dc2c6765bacd38fb7c2a - #0 "MedBox0" 8:160 [10517,2286,6]

12.08.2012 23:41:59: Brandon (70.160.46.193:2324) 1fe1fd4753b4dc2c6765bacd38fb7c2a - #0 "MedBox0" 8:164 [10515,2289,6]

12.08.2012 23:42:00: Brandon (70.160.46.193:2324) 1fe1fd4753b4dc2c6765bacd38fb7c2a - #0 "MedBox0" 8:166 [10521,2276,6]

12.08.2012 23:42:00: Brandon (70.160.46.193:2324) 1fe1fd4753b4dc2c6765bacd38fb7c2a - #0 "MedBox0" 8:167 [10520,2290,6]

12.08.2012 23:42:00: Brandon (70.160.46.193:2324) 1fe1fd4753b4dc2c6765bacd38fb7c2a - #0 "MedBox0" 8:169 [10523,2278,27]

I think is more what you should be looking out for.

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Thanks for this link. I've added auto log and kick for remoteexec.txt. All the log files so far on my server for remoteexec.log only show legit attempts at running client scripts (Vehicle Spawn etc).

createvehicle.log however shows massive amounts of data being flagged and logged, pretty much all of which is legit so I will leave this just to log for now to prevent flase positive kicks.

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  On 8/14/2012 at 12:35 PM, Imentiu said:

Thanks for this link. I've added auto log and kick for remoteexec.txt. All the log files so far on my server for remoteexec.log only show legit attempts at running client scripts (Vehicle Spawn etc).

createvehicle.log however shows massive amounts of data being flagged and logged, pretty much all of which is legit so I will leave this just to log for now to prevent flase positive kicks.

Are you sure all of the stuff that is in the createVehicle.log is legit? It seems to log people spawning in's backpack and player skin with a location of 0,0,0. I see "MedBox0" spawns and "DZ_Alice_Pack_EP1" in mine with coordinates not being 0,0,0.

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The current suggested files are still in an early stage and Dwarden and a few others have been experimenting with added lines and removed logging of a few standard settings. It is not advisable to ban just because something is logged, particularly the new files, just yet -- which is one reason why we haven't sent out an advisory, yet, either.

Still, they vastly improve security, as the initial poster said.

As for files, please rather use these, at the moment. We'll announce a permanent mirror of updated files as soon as it is available.

scripts.txt


//new //#+2
1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"null = _holder addAction [format[(localize \"STR_DAYZ_CODE_1\"),_name], \"z\addons\dayz_code\actions\object_pickup.sqf\"," !"NORRN_dropAction = player addAction [\"Drop body\", \"\z\addons\dayz_code\medical\drop_body.sqf\",_dragee, 0, false, true];"
1 addEventHandler !"\"addEventHandler" !"displayAddEventHandler" !"raddEventhandler = 'addEventhandler'" !"raddEventhandlercode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addEventhandler.sqf')" !"id = _unit addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"id = _unit addeventhandler [\"Killed\",{[_this,\"zombieKills\"] call local_eventKill}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler [\"Killed\",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler [\"GetOut\", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler [\"Fired\", {_this call player_fired;}];" !"eh3 = _unit addEventHandler [\"Killed\", {_id = [] spawn player_death;}];" !"_id = player addEventHandler [\"Respawn\", {_id = [] spawn player_death;}];" !"dayz_originalPlayer = _oldUnit;\n_oldUnit addEventHandler [\"HandleDamage\",{false}];\n_oldUnit disableAI \"ANIM\";" !"_timeN = time;\n\n_id = _agent addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"eh_player_killed = player addeventhandler [\"FiredNear\",{_this call player_weaponFiredNear;} ];"
1 displayAddEventHandler !"\"displayAddEventHandler\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];\nplayer disableConversation"
5 addGroupIcon !"\"addGroupIcon\","
1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select"
1 addRating !"\"addRating\","
1 addResources !"\"addResources\","
1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
5 addWaypoint !"\"addWaypoint\","
1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;"
1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this"
1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],\"granat2\"];" !"_smoke attachto [_vehicle,[0,0,0],\"destructionEffect1\"];" !"_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];"
1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";"
1 createMarker !"\"createMarker\"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {"
1 createMarkerLocal !"\"createMarkerLocal\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"
1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"
1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
1 createUnit !"\"createUnit\"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"]"
5 createMine !"\"createMine\","
5 createTarget !"\"createTarget\","
1 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);"
1 createVehicleLocal !"\"createVehicleLocal\"," !"_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;" !"_lightArea = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_lightSpark = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_source = \"#particlesource\" createVehicleLocal _pos;\n_source setParticleParams"
1 DisableUserInput !"\"DisableUserInput\"," !"disableUserInput false;"
1 editorSetEventHandler !"\"editorSetEventHandler\","
1 enableSimulation !"\"enableSimulation\"," !"renablesimulation = 'enablesimulation'" !"renablesimulationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'enablesimulation.sqf')" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" !">> \"dayz_anim\" >> \"isUpdated\");\nplayer enableSimulation true;"
1 inGameUISetEventHandler !"\"inGameUISetEventHandler\","
1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf"
1 onPlayerDisconnected !"\"OnPlayerDisconnected\","
1 publicVariable !"\"publicVariable\"," !"publicVariableClient" !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzUpdateVehicle\";" !"usecBandage = [_unit,player];\npublicVariable \"usecBandage\";" !"usecBandage = [player,player];\npublicVariable \"usecBandage\";\nplayer setdamage 0;" !"usecBleed = [_unit,_wound,_hit];\npublicVariable \"usecBleed\";" !"usecBleed = [player,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"usecBleed = [_playerObj,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"dayzRoadFlare = [_projectile,0];\npublicVariable \"dayzRoadFlare\";\n_id = _this spawn player_throwObject;" !"dayzHideBody = _item;\npublicVariable \"dayzHideBody\";\nhideBody _item;" hideBody _item;" !"usecTransfuse = [_unit,player];\npublicVariable \"usecTransfuse\";" !"player removeMagazine \"ItemMorphine\";\n\nusecMorphine = [_unit,player];\npublicVariable \"usecMorphine\";" !"usecMorphine = [player,player];\npublicVariable \"usecMorphine\";\nplayer setVariable [\"USEC_inPain\", false, true];" !"dayzSetFix = [_vehicle,_selection,0];\npublicVariable \"dayzSetFix\";" !"dayzSetFuel spawn local_sefFuel;\npublicVariable \"dayzSetFuel\";" !"usecPainK = [_unit,player];\npublicVariable \"usecPainK\";" !"dayzGutBody = _array;\npublicVariable \"dayzGutBody\";" !"dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName];\npublicVariable \"dayzDeath\";" !"publicVariable "dayzPublishObj";\nif (isServer) then {\ndayzPublishObj call server_publishObj;\n};"
1 publicVariableClient !"\"publicVariableClient\"," !"_clientID publicVariableClient \"dayzPlayerLogin\";"
1 publicVariableServer !"\"publicVariableServer\"," !"publicVariableServer \"dayzPlayerSave\";" !"publicVariableServer \"dayzDiscoRem\";" !"publicVariableServer \"dayzLogin\";" !"publicVariableServer \"dayzLoginRecord\";" !"publicVariableServer \"dayzCharDisco\";\nif (isServer) then {\n\ndayzCharDisco call server_characterSync;"
1 removeAllEventHandlers !"\"removeAllEventHandlers\","
1 sendTask !"\"sendTask\","
1 serverCommand !"\"serverCommand\"," !"serverCommandAvailable"
1 serverCommandAvailable !"\"serverCommandAvailable\","
1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
1 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"
1 setDammage !"\"setDammage\","
1 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" !"dayzSetDate"
1 setFog !"\"setFog\"," !"0 setFog _currentFog;"
1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\""
1 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setVariable [\"hit_legs\",2,true];"
5 setMarkerPos !"\"setMarkerPos\"," !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"
1 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;"
1 setPosATL !"\"setPosATL\"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;"
1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\",true,true];" !"_x setVariable [\"looted\",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];"
1 setVehicleInit !"\"setVehicleInit\"," !"_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !"_v setVehicleInit format [\"[this, %1, %2]spawn BIS_Effects_AirDestructionStage2\",_int, _t];"
1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];"
5 addAmmo !"\"addAmmo\","
5 addMPEventHandler !"\"addMPEventHandler\","
5 clearPlayerInit !"\"clearPlayerInit\","
1 clearVehicleInit !"\"clearVehicleInit\"," !"clearVehicleInit _v;"
5 commandFSM !"\"commandFSM\","
5 disableTIEquipment !"\"disableTIEquipment\","
5 doFSM !"\"doFSM\","
5 EjectPlayer !"\"EjectPlayer\","
5 enableCamShake !"\"enableCamShake\","
5 enableTeamSwitch !"\"enableTeamSwitch\","
5 fireAtTarget !"\"fireAtTarget\","
5 onCommandModeChanged !"\"onCommandModeChanged\","
5 onMapSingleClick !"\"onMapSingleClick\","
5 onTeamSwitch !"\"onTeamSwitch\","
5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};"
1 processInitCommands !"\"processInitCommands\"," !"processInitCommands; \n};\nif (_v iskindof \"tank\"" !"Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands" !"_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];\nprocessInitCommands;"
5 setAmmoCargo !"\"setAmmoCargo\","
1 setFSMVariable !"\"setFSMvariable\"," !"_handle setFSMVariable [\"_thirst\",0];" !"_handle setFSMVariable [\"_hunger\",0];" !"_handle setFSMVariable [\"_command\",\"none\"];" !"_handle setFSMVariable [\"_maxSpeed\",_maxSpeed];" !"_handle setFSMVariable [\"_forceChange\",true];" !"_handle setFSMVariable [\"_command\",\"stay];" !"_handle setFSMVariable [\"_command\",\"track\"];" !"_handle setFSMVariable [\"_target\",_target];" !"_handle setFSMVariable [\"_watchDog\",_watchDog];" !"_handle setFSMVariable [\"_actionWarn\",_actionWarn];" !"_handle setFSMVariable [\"_thirst\",_thirst];" !"_handle setFSMVariable [\"_hunger\",_hunger];"
5 SetFuelCargo !"\"setFuelCargo\","
1 setGroupIconsVisible !"\"setGroupIconsVisible\","
5 setObjectProxy !"\"setObjectProxy\","
5 setPosASL2 !"\"setPosASL2\","
5 setRepairCargo !"\"setRepairCargo\","
5 setUnconscious !"\"setUnconscious\","
5 setVehicleAmmo !"\"setVehicleAmmo\","
5 setVehicleArmor !"\"setVehicleArmor\","
5 setVehicleLock !"\"setVehicleLock\","
5 setVehiclePos !"\"setVehiclePos\","
5 setViewDistance !"\"setViewDistance\","
5 setWeaponReloadingTime !"\"setWeaponReloadingTime\","
5 setWeaponState !"\"setWeaponState\","
5 skipTime !"\"skipTime\"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"
5 teamSwitch !"\"teamSwitch\","
5 waypointVisible !"\"waypointVisible\","
1 putWeaponPool !"\"putWeaponPool\","
1 pickWeaponPool !"\"pickWeaponPool\","
1 fillWeaponsFromPool !"\"fillWeaponsFromPool\","
1 visiblePosition !"\"visiblePosition\","
1 setTerrainGrid !"\"setTerrainGrid\","
1 WorldToScreen !"\"WorldToScreen\"," !"posWorldToScreen"
1 WorldToModel !"\"WorldToModel\"," !"_relPos = _building worldToModel (getPosATL _unit1);" !"_pondPos = (_x worldToModel _playerPos) select 2;"
1 posWorldToScreen !"\"posWorldToScreen\","
1 ScreenToWorld !"\"ScreenToWorld\","
5 loadFile !"\"loadFile\","
1 selectNoPlayer !"\"selectNoPlayer\"," !"selectNoPlayer;"
5 createLocation !"\"createLocation\","
5 openMap !"\"openMap\","
1 hideObject !"\"hideObject\"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')"
1 JIPexec !"\"JIPexec\"," !"rJIPexeccode" !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"scriptName \"MP\data\scriptCommands\JIPexec.sqf\";\n\nprivate[\"_remExField\",\"_caller\",\"_target\"];"
1 JIPrequest !"\"JIPrequest\"," !"rJIPrequestcode" !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf" !"scriptName \"MP\data\scriptCommands\JIPrequest.sqf\";\n_caller = _this select 0;"
5 setCaptive !"\"setCaptive\"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')" !"sleep 1;\n_unit setCaptive true;\n_unit setVariable [\"NORRN_unconscious\", true, true];" !"if (local _unit) then {_unit setCaptive false};"
1 clearMagazineCargo !"\"clearMagazineCargo\"," !"clearMagazineCargoGlobal" !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf"
1 clearMagazineCargoGlobal !"\"clearMagazineCargoGlobal\"," !_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\nclearWeaponCargoGlobal _firePlace;"
1 clearWeaponCargo !"\"clearWeaponCargo\"," !"clearWeaponCargoGlobal" !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')"
1 clearWeaponCargoGlobal !"\"clearWeaponCargoGlobal\"," !_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\nclearWeaponCargoGlobal _firePlace;"
5 onDoubleClick !"\"onDoubleClick\","
1 addWeapon !"\"addWeapon\"," !"addWeaponPool" !"addWeaponCargo" !"addWeaponCargoGlobal" !"player addWeapon \"Loot\";" !"player addWeapon \"Flare\";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !"if (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n};" !"if (_item == (configfile >> \"cfgweapons\" >> (configName _item))) then {_unit addWeapon configName _item;};" !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}"
5 addWeaponPool !"\"addWeaponPool\","
1 addWeaponCargo !"\"addWeaponCargo\"," !"addWeaponCargoGlobal" !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"
1 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" !"if (_bcpkWpn != \"\") then {\ndayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];\n};\n};" !"if (_iItem != \"\") then {\n_item addWeaponCargoGlobal [_iItem,1];\n};"
1 addMagazine !"\"addMagazine\"," !"addMagazineCargo" !"addMagazineCargoGlobal" !"addMagazinePool" !"addMagazineTurret" !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"if (_isOK) then {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer addMagazine _item;\n};" !"if(!isNil \"_array\") then {\n_agent addMagazine _loot;\n};" !"sleep 8;\n{player addMagazine _x} forEach _inventory;\ndeleteVehicle _object;" !"{\nplayer addMagazine _x;\n} forEach _create;" !"if (_isOK) then {\nplayer addMagazine _x;\n};\n} forEach _mags;" !"if (_item == (configfile >> \"cfgmagazines\" >> (configName _item))) then {_unit addMagazine configName _item;};" !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};" !"for \"_x\" from 1 to _qty do {\nplayer removeMagazine \"ItemWaterbottleUnfilled\";\nplayer addMagazine \"ItemWaterbottle\";\n}; !"if (_item == \"ItemWaterbottle\") then {\nplayer addMagazine \"ItemWaterbottleUnfilled\";\n};" !"player playActionNow \"stop\";\nplayer addMagazine \"ItemBandage\";" !"if (local _item) then {\nfor \"_x\" from 1 to _qty do {\n_item addMagazine \"FoodSteakRaw\";\n};" !"for \"_x\" from 1 to _qty do {\nplayer removeMagazine \"FoodSteakRaw\";\nplayer addMagazine \"FoodSteakCooked\";\nsleep 1;\n};"
5 addMagazinePool !"\"addMagazinePool\","
5 addMagazineTurret !"\"addMagazineTurret\","
1 addMagazineCargo !"\"addMagazineCargo\"," !"addMagazineCargoGlobal" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')"
1 addMagazineCargoGlobal !"addMagazineCargo" !"\"addMagazineCargoGlobal\"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];"
1 addBackpack !"\"addBackpack\"," !"addBackpackCargo" !"addBackpackCargoGlobal" !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;"
1 addBackpackCargo !"\"addBackpackCargo\"," !"addBackpackCargoGlobal"
1 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"
// test //#+3
//1 "if (alive player) then { player SetDamage 1;};" //happens on death //#+4
1 limitSpeed !"\"limitSpeed\","
1 setOwner !"\"setOwner\","
//might be too spammy for now //#+5
//1 call !"\"call\"," //#+6
//1 spawn !"\"spawn\"," //#+7
//1 with !"\"with\"," //#+8
1 deleteVehicle !"\"deleteVehicle\"," !"dayz_flyMonitor = dayz_flyMonitor - [_x];\ndeleteVehicle _x;" !"deleteVehicle _x;\ndayz_bodyMonitor set [_cursor,\"DEL\"];" !"sleep 5;\n};\n{deleteVehicle _x;} forEach _items;" !"sleep 1;\n};\ndeleteVehicle _source;\ndeleteVehicle _point;" !"if (_nearByPlayer) then {\ndeleteVehicle _agent;\n};" !"_object = nearestObject [_position,_type];\ndeleteVehicle _object;" !"_oldUnit disableAI \"MOVE\";\n} else {\ndeleteVehicle _oldUnit;\n};" !"{deleteVehicle _x} forEach _nearByObj;\n_x setVariable [\"cleared\",true,true];" !"dayzDeleteObj call local_deleteObj;\n};\n deleteVehicle _obj;" !"player addWeapon \"Flare\";\n\nsleep 0.1;\ndeleteVehicle _old;" !"if (local _unit) then {\ndeleteVehicle _unit;" !"};\ndeleteVehicle _lightArea;\ndeleteVehicle _lightSpark;" !"waitUntil{!(alive _flare)};\ndeleteVehicle _lightSpark;" !"if (!isNull _tent) then {\nif (local _tent) then {deleteVehicle _tent};" !"hideBody _item;\nsleep 10;\ndeleteVehicle _item;" !"sleep 5;\ndeleteVehicle _agent;" !"dayzDeleteObj call local_deleteObj;\n};\n\ndeleteVehicle _obj;" !"deleteVehicle _object;\nr_action = false;\ncall fnc_usec_medic_removeActions;" !"if (_isOk) then {\n deleteVehicle _holder;" !"_flare = _this select 3;\ndeleteVehicle _flare;" !"dayz_hasFire = objNull;\ndeleteVehicle _obj;" !"deleteVehicle _object;\n\n_weapon = _classname createVehicle _location;" !"if (!isNull _agent) then {\ndeleteVehicle _agent;" !"{deleteVehicle _x} forEach _zombies;" !"deleteVehicle _agent;\n} else {\ndayz_bodyMonitor set" !"deleteVehicle _x;\n_delQtyZ = _delQtyZ + 1;" !"if (!(isNull _sfx)) then {\ndeleteVehicle _sfx;\n};" !"deleteVehicle _body;\n_delQtyP = _delQtyP + 1;\n};" !"_dwUSOFC=_dwUSOFC+1;\ndeleteVehicle _x;" !"deleteVehicle _x;\n_dwUFPC=_dwUFPC+1;" !"deleteVehicle _x;\n};\n} forEach allMissionObjects \"ReammoBox\"" !"BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};" !"if (_isOk) then {\ndeleteVehicle _holder;\nif (_classname in [\"MeleeHatchet\",\"MeleeCrowbar\"]) then {" !"if (_fade) then {_int=_int - 0.02 - rain/10;};\nsleep 3;\n};\n\ndeletevehicle _fl; !"clearVehicleInit _v;\ndeletevehicle _fl;deletevehicle _sm;"
1 compile !"\"compile\"," !"\"z\addons\dayz_code\compile" !"call compile preprocessFileLineNumbers \"\z\addons\dayz_code" !"compile preprocessFileLineNumbers '\ca\modules\alice\data\scripts" !"compile preprocessFileLineNumbers '\ca\modules_e\alice2\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules\dyno\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_e\gita\data\scripts" !"\"z\addons\dayz_code\init\compiles.sqf" !"_this call compile preprocessfilelinenumbers 'ca\ui\scripts\ui_loadingText.sqf';" !"_recompile" !"\"call compile format[\"\"player%1 = player;\"\",_playerUID];\"" !"call compile format[\"\"player%1 = player;\"\",_playerUID];" !"call compile format[\"player%1 = player;\",_playerUID];" !"'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts" !"= compile preprocessFileLineNumbers 'ca\modules\function" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'" !"BIS_MPF_remoteExecutionServer = compile preprocessFile (BIS_MP_Path + BIS_PATH_SQF + \"remExServer.sqf\");" !"compile preprocessFileLineNumbers \"\ca\Data\ParticleEffects\SCRIPTS" !"compile preprocessFile \"\ca\Data\ParticleEffects\SCRIPTS" !"compile PreprocessFile (BIS_PathMPscriptCommands" !"_code = call compile format[\"r%1code\",_targetScript];" !"compile (preprocessFileLineNumbers \"ca\characters_e\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_e\functions" !"compile preprocessFileLineNumbers 'ca\modules_acr\functions" !"compile preprocessfilelinenumbers 'ca\missions_acr\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_pmc\functions" !"compile preprocessFileLineNumbers 'ca\missions_ew\functions" !"call (compile \"deactivateKey (_keyString + (str _i))\");" !"if (isText (_class >> \"WeaponSlots\")) then \n{_slotsCode = getText (_class >> \"WeaponSlots\"); _slotsVar = call compile _slotsCode;}" !"_dummy = [_this, 'CA_VO_Init'] call compile preprocessFile '\ca\ui\scripts\HideVideoOptions.sqf'" !"_dummy = [_this, \"CA_VO_ToggleAdvanced\"] call compile preprocessfilelinenumbers \"\ca\ui\scripts\HideVideoOptions.sqf'"
1 exec !"\"exec\"," !"execVM" !"execFSM" !"MP\data\scriptCommands\JIPexec.sqf" !"_localExec" !"\"JIPexec\"," !"rJIPexeccode" !"rJIPexec = 'JIPexec'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"Init script executed at"
1 execVM !"\"execVM\"," !"execVM \"z\addons\dayz_code\medical\init_medical.sqf\"" !"execVM \"z\addons\dayz_code\external\DynamicWeatherEffects.sqf\"" !"execVM \"z\addons\dayz_code\medical\publicEH\load_wounded.sqf\"" !"execVM \"z\addons\dayz_code\medical\load\load_wounded.sqf\"" !"execVM \"z\addons\dayz_code\medical\publicEH\deadState.sqf\"" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";"
1 execFSM !"\"execFSM\"," !"execFSM \"\z\addons\dayz_code\system" !"execFSM '\z\AddOns\dayz_code\system" !"execfsm \"CA\animals2\Data\scripts\idleSpecialAnim.fsm\"" !"execFSM \"CA\animals2\Data\scripts\\reactFire.fsm\"" !"rexecfsm = 'execfsm'" !"rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')"
//1 setDir !"\"setDir\"," //#+9
1 setVectorUp !"\"setVectorUp\"," !"_bolt setVectorUp _vUp;"
1 SetVectorDir !"\"SetVectorDir\"," !"_obj setVectorDirAndUp [_vdir, _vup];"
1 setVectorDirAndUp !"\"setVectorDirAndUp\"," !"_obj setVectorDirAndUp [_vdir, _vup];"
1 setVelocity !"\"setVelocity\"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" !"if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}" !"(_v setvelocity [velocity _v select 0,velocity _v select 1,0]);"
1 setVelocityTransformation !"\"setVelocityTransformation\","
1 selectPlayer !"\"selectPlayer\"," !"selectPlayer _newUnit;" !"selectPlayer dayz_originalPlayer;"
1 isServer !"\"isServer\"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = \"(server)\";} else {BIS_DEBUG_MPF_SERVERORCLIENT = \"(c)\";};" !"{ BIS_functions_mainscope = _this select 0; if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};}" !"scriptName \"MP\data\scripts\JIPwaitFor.sqf\";\n\nif (!isServer) then\n{\n\nwaitUntil {!isNil {player}};" !"if ((!isServer) && (isNull player) ) then\n{\nwaitUntil {!isNull player};\nwaitUntil {time > 3};\n};" !"if ((!isServer) && (player != player)) then\n{\n waitUntil {player == player};\n waitUntil {time > 3};\n};" !"if(isServer) then {\ndayz_players = [];\ndead_bodyCleanup = [];\n}; !"BIS_DEBUG_MPF_SERVERORCLIENT,_caller, local _caller]; \n\nif (isServer) then\n{" !"if (!isServer) then {textLogFormat [\"MPF_Client FUNCTIONS init.sqf ...\"];};" !"if (!isServer) then {\n \"drn_DynamicWeatherEventArgs\" addPublicVariableEventHandler {"
!"if (isServer) then {\n waitUntil{dayz_preloadFinished};\n};"
1 isDedicated !"\"isDedicated\"," !"if (!isDedicated) then {\n\n0 fadeSound 0;\n0 cutText [(localize" !"if (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {setDate (_this select 1)};" !"if (!isDedicated) then {\n_config = configFile >> \"CfgLoot\";" !"if(isDedicated) then {\ndayz_disco = [];\n};" !"if (!isDedicated) then {\nif (!isNull _agent) then {\ndeleteVehicle _agent;\n};\n} else {\n[_agent] call zombie_findOwner;"
1 removeAllWeapons !"\"removeAllWeapons\"," !"rremoveAllWeapons = 'removeAllWeapons'" !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" !"{_newUnit removeMagazine _x;} forEach magazines _newUnit;\nremoveAllWeapons _newUnit;"
1 addMenu !"\"addMenu\"," !"addMenuItem"
1 addMenuItem !"\"addMenuItem\","
1 createTeam !"\"createTeam\","
5 addVehicle !"\"addVehicle\","
5 fireAtTarget !"\"fireAtTarget\","
1 allowGetIn !"\"allowGetIn\","
5 drawArrow !"\"drawArrow\","
5 drawEllipse !"\"drawEllipse\","
5 drawIcon !"\"drawIcon\","
5 drawLine !"\"drawLine\","
5 drawLink !"\"drawLink\","
5 drawLocation !"\"drawLocation\","
5 drawRectangle !"\"drawRectangle\","
5 setWaypointPosition !"\"setWaypointPosition\","
5 setWPPos !"\"setWPPos\","
5 setWaypointScript !"\"setWaypointScript\","
1 setGroupIconParams !"\"setGroupIconParams\","
1 setGroupIcon !"\"setGroupIcon\","
1 show3DIcons !"\"show3DIcons\","
1 setFriend !"\"setFriend\","
1 createCenter !"\"createCenter\"," !"BIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;"
1 missionNamespace !"\"missionNamespace\"," !"_handle = [_display] call (missionnamespace getvariable _x);"
1 uiNamespace !"\"uiNamespace\"," !"_display = uiNamespace getVariable 'DAYZ_GUI_display';" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_display = uiNamespace getVariable 'DAYZ_GUI_waiting';" !"_display = uinamespace getvariable \"BIS_InfoText\";" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];" !with (uinamespace) do {\n BIS_loadingScreen = _this select 0;" !"uinamespace setvariable ['BIS_RscMiniMap',_this select 0];" !"uinamespace setvariable ['BIS_RscMiniMapSmall',_this select 0];"
1 removeBackpack !"\"removeBackPack\"," !"_classname = _array select 0;\nremoveBackpack player;"
1 removeAllItems !"\"removeAllItems\","
//little tries //#+10
1 "player action"
1 "vehicle player setPos"
1 "vehicle player setPosASL"
5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];"
5 "player addEventHandler [\"handleDamage\", { false }];"
5 "attachObject player"
1 "(vehicle player) setPos"
1 "(vehicle player) setPosASL"
//isn't welcome ingame //#+11
5 "CBA_EVENT_KEY_LOGIC setDamage 1;"
1 "_tp = \"removeallweapons player;"
5 "player addweapon 'Truckhorn2';"
5 "player selectweapon 'Truckhorn2';"
5 "player setVehicleInit _svr;"
5 "_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];"
5 "player setVariable['lastPos',0];"
5 "hint format [\"A %1 has been added\", gun]"
5 "vehicle player setpos _pos;"
5 "marker2 setMarkerPosLocal (getPos veh)"
1 "private [\"_dummy\"]; _dummy =" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";"
5 "marker2 = createMarkerLocal [marker2,getPos veh];"
5 "marker2 = \"VehMarker\" + (str i);"
1 "private [\"_dummy\"]; _dummy" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";"
5 TKCV1_0\TKCOWNS.sqf
5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"
5 "_v addweapon \"A\"+\"A1\"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd"
// not much of use //#+12
5 "666.sqf"
1 "wuat\\"
1 " ESP "
5 _markerMirador
5 Bo_Mk82
1 htelepos
1 Teleport
1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {"
5 aa12
5 azp85
5 bomblauncher
5 teled
5 U-NO-
5 gau
5 "God mode"
5 GodMode
5 hacks
5 Infammo
5 "Infinite Ammo"
5 InfiniteAmmo
5 Killplayer
5 m1a1
5 M1A2_TUSK_MG
5 OwnageMenu
// names useless //#+13
5 Darky
5 Vojtec
5 MrMedic
//5 Loki //too short, might cause another useless ban //#+14
//5 Alex //triggers at locALEXec, useless anyway //#+15
5 Alexenderp$ck
5 Gerk
5 Troopman
5 Troopmon
5 Alexenderpackk

remoteexec.txt


1 "" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];"
5 "_xcompiled"
5 "loadFile"
5 "removeAllWeapons"
5 "removeAllItems"
5 "hideObject"
5 "getPlayerUID"
5 "setPos"
5 "setDir"
5 "setVector"
5 "deleteVehicle"
5 "createMine"
5 "setDamage"
5 "setDammage"
5 "GroupIcon"
5 "setMarker"
5 "addWaypoint"
5 "createMarker"
5 "clearMagazine"
5 "clearWeapon"
5 "addAmmo"
5 "ejectPlayer"
5 "setUnconscious"

createvehicle.txt


1 "" !"WeaponHolder" !"TinCan" !"Rabbit" !"Goat" !"WildBoar" !"Sheep" !"Hen" !"Cow01" !"Cow02" !"Cow03" !"Cow04" !"zZombie_Base" !"z_hunter" !"z_teacher" !"z_doctor" !"z_suit1" !"z_suit2" !"z_worker1" !"z_worker2" !"z_worker3" !"z_villager1" !"z_villager2" !"z_villager3" !"z_soldier" !"z_soldier_heavy" !"z_soldier_pilot" !"z_policeman" !"z_priest" !"BoltSteelF" !"Land_Fire_DZ" !"SodaCan" !"JackDaniels" !"RoadFlare" !"ChemRed" !"ChemBlue" !"ChemGreen" !"Survivor1_DZ" !"Survivor2_DZ" !"SurvivorW2_DZ" !"Bandit1_DZ" !"CZ_VestPouch_EP1" !"DZ_Patrol_Pack_EP1" !"DZ_CivilBackpack_EP1" !"DZ_ALICE_Pack_EP1" !"SmokeShell" !"SmokeShell" !"SmokeShellRed" !"SmokeShellGreen" !"MedBox0"
5 "SeaGull"
//!"DZ_Backpack_EP1"
//!"MedBox0"
//!"Sniper1_DZ"
//!"Camo1_DZ"
//!"TentStorage"

Edited by jwiechers
  • Like 9

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@jwiechers - Awesome thanks. One thing I noticed under the createVehicle.txt is that "Medbox0" is in the first line but commented out in the 4th. Is that how it should be?

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Same here - wondering why they're commented out? Got a guy on now creating stuff:


13.08.2012 08:08:06: Name (IP) GUID - #0 "Sniper1_DZ" 3:2 [-18709,25923,379]
13.08.2012 08:08:06: Name (IP) GUID - #0 "DZ_Backpack_EP1" 3:4 [0,0,0]
13.08.2012 08:09:57: Name (IP) GUID - #0 "Sniper1_DZ" 5:4 [0,0,0]
13.08.2012 08:09:57: Name (IP) GUID - #0 "DZ_Backpack_EP1" 5:6 [0,0,0]

Is there no kick command issued? He's still on there now...

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As said, the files currently log things that are perfectly normal.

Like scripts.txt, it will be a process of trial and error to add and remove things from whitelisting and reporting so the logs become easy to read and parse.

What you posted is a legitimate part of the login process as far as I am aware.

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I wouldn't start the banhammer just yet.

Only things I have banned for so far is some guy who spawned like 50 grenades, and various others who have spawned ammo boxes, heaps of wire fence etc.

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  On 8/14/2012 at 1:27 PM, jwiechers said:

As said, the files currently log things that are perfectly normal.

Like scripts.txt, it will be a process of trial and error to add and remove things from whitelisting and reporting so the logs become easy to read and parse.

What you posted is a legitimate part of the login process as far as I am aware.

If that were the case - we'd have a line from everybody no?

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13.08.2012 21:19:12: Brian (86.193.189.5:2304) 6c8e47630b64d37776b108047c262f6e - #0 "Land_HouseB_Tenement" 296:228 [5875,5205,188]

This kind chap was building us a new city :o

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  On 8/14/2012 at 3:05 PM, Gogster said:

lol - looks like Spider is right.

http://dayzmod.com/f...ng/#entry685552

Well, as said, that is one reason we haven't sent out these things to everyone yet.

The files are logging massive amounts of things in order to identify what can be whitelisted and what should be added to the naughty list.

Since both I myself as well as cm referenced $able's post, though, I felt it was appropriate to get everyone the latest files in use at that time.

I'll update the files again later today and hopefully have them added to the mirror, too.

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  On 8/14/2012 at 12:53 PM, Maroite said:

Are you sure all of the stuff that is in the createVehicle.log is legit? It seems to log people spawning in's backpack and player skin with a location of 0,0,0. I see "MedBox0" spawns and "DZ_Alice_Pack_EP1" in mine with coordinates not being 0,0,0.

Pretty certain yes. I appear in my own logs many times with various things and I know I've not scripted anything in. I believe at this stage MedBox0 is just hospital visits and the medical boxes spawning in showing in the logs rather than someone scripting them in. However maybe someone else has more info on this?

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  On 8/14/2012 at 3:26 PM, jwiechers said:

Well, as said, that is one reason we haven't sent out these things to everyone yet.

The files are logging massive amounts of things in order to identify what can be whitelisted and what should be added to the naughty list.

Since both I myself as well as cm referenced $able's post, though, I felt it was appropriate to get everyone the latest files in use at that time.

I'll update the files again later today and hopefully have them added to the mirror, too.

Not a criticism, it's good stuff and appreciated!

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  On 8/14/2012 at 4:04 PM, {SAS}Stalker said:

am I right in thinking though that you should, as a legit player ever appear in remoteexec.log ?

From what we have gathered, it is possible in certain circumstances -- what exactly has remoteexec logged?

Certain air effects and explosions can transcend locality and therefore would show up in remoteexec.

One simple example is helicopter crashes.

For now, ignore anything related to BIS_Effects_AirDestruction, we've looked into BIS_Effects_Burn and aren't 100% sure all logged instances of it are legitimate, but many are, so we'll have to see what can be done with that.

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14.08.2012 13:19:07: Moose (62.178.205.33:2304) ee3b9b6270c1d89ac18f4258129a2fee - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"


14.08.2012 14:30:15: ngr (2.221.135.44:2304) a23a8bcc2e007df42d558de1063745c7 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"

With regards nrg above he's also logged in the vehicles one spamming all sorts of stuff. obviously running compiled stuff is ringing bells.

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Dug this up from the server logs its clear that they were hacking but there are some oddities with the helicopter entitys


12.08.2012 20:47:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Survivor2_DZ" 395:80 [0,0,0]
12.08.2012 20:47:33: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Patrol_Pack_EP1" 395:82 [0,0,0]
12.08.2012 20:47:36: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Bandit1_DZ" 395:89 [1,0,0]
12.08.2012 20:47:36: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Patrol_Pack_EP1" 395:91 [0,0,0]
12.08.2012 20:47:59: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "AmmoBoxBig" 395:92 [7878,3081,5]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Patrol_Pack_EP1" 395:93 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Patrol_Pack_EP1" 395:94 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Assault_Pack_EP1" 395:95 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Assault_Pack_EP1" 395:96 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_CivilBackpack_EP1" 395:97 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_CivilBackpack_EP1" 395:98 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_ALICE_Pack_EP1" 395:99 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_ALICE_Pack_EP1" 395:100 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Backpack_EP1" 395:101 [0,0,0]
12.08.2012 20:48:04: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Backpack_EP1" 395:102 [0,0,0]
12.08.2012 20:52:02: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "AmmoBoxBig" 395:115 [11415,3302,2]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Patrol_Pack_EP1" 395:116 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Patrol_Pack_EP1" 395:117 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Assault_Pack_EP1" 395:118 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Assault_Pack_EP1" 395:119 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_CivilBackpack_EP1" 395:120 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_CivilBackpack_EP1" 395:121 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_ALICE_Pack_EP1" 395:122 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_ALICE_Pack_EP1" 395:123 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Backpack_EP1" 395:124 [0,0,0]
12.08.2012 20:52:06: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "DZ_Backpack_EP1" 395:125 [0,0,0]
12.08.2012 20:57:28: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:151 [5915,12265,317]
12.08.2012 20:57:28: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:152 [5909,12264,321]
12.08.2012 20:57:29: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:153 [5833,12337,317]
12.08.2012 20:57:29: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:154 [5833,12337,321]
12.08.2012 20:57:29: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:155 [5827,12354,316]
12.08.2012 20:57:29: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:156 [5828,12354,320]
12.08.2012 20:57:29: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:157 [5857,12318,317]
12.08.2012 20:57:29: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:158 [5857,12318,321]
12.08.2012 20:57:30: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:159 [5847,12354,316]
12.08.2012 20:57:30: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:160 [5847,12355,319]
12.08.2012 20:57:30: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:161 [5846,12345,316]
12.08.2012 20:57:30: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:162 [5846,12346,320]
12.08.2012 20:57:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:163 [5845,12348,316]
12.08.2012 20:57:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:164 [5845,12349,320]
12.08.2012 20:57:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:165 [5836,12346,316]
12.08.2012 20:57:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:166 [5836,12346,320]
12.08.2012 20:57:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:167 [5838,12295,319]
12.08.2012 20:57:31: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:168 [5838,12295,323]
12.08.2012 20:57:32: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:169 [5882,12328,316]
12.08.2012 20:57:32: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:170 [5882,12328,320]
12.08.2012 20:57:32: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "ParachuteC" 395:171 [5919,12304,316]
12.08.2012 20:57:32: John Elway (Removed IP) fdf7e3f7eb6e059fa4896b7c63e6ff80 - #0 "Ikarus" 395:172 [5919,12304,319]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:157 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:158 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:159 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:160 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:161 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:162 [0,0,0]
12.08.2012 21:14:51: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "HelicopterExploSmall" 422:20 0:0 [5594,2205,48] [0,0,0]
12.08.2012 21:14:56: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "HelicopterExploBig" 422:21 0:0 [5594,2197,30] [0,0,0]
12.08.2012 21:14:58: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:133 0:0 [5588,2186,20] [0,0,0]
12.08.2012 21:14:59: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:134 0:0 [5331,2185,10] [0,0,0]
12.08.2012 21:15:01: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:22 0:0 [5592,2194,23] [0,0,0]
12.08.2012 21:15:29: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "HelicopterExploSmall" 420:34 0:0 [5198,2140,14] [0,0,0]
12.08.2012 21:15:29: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "HelicopterExploBig" 420:35 0:0 [5198,2140,15] [0,0,0]
12.08.2012 21:15:30: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:137 0:0 [5587,2183,19] [0,0,0]
12.08.2012 21:15:41: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:23 0:0 [5592,2193,23] [0,0,0]
12.08.2012 21:15:54: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:36 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:15:56: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:24 0:0 [5592,2192,23] [0,0,0]
12.08.2012 21:16:00: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:138 0:0 [5587,2182,19] [0,0,0]
12.08.2012 21:16:08: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:25 0:0 [5593,2192,22] [0,0,0]
12.08.2012 21:16:19: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:45 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:16:33: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:46 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:16:34: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:26 0:0 [5593,2192,22] [0,0,0]
12.08.2012 21:16:35: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:139 0:0 [5587,2182,19] [0,0,0]
12.08.2012 21:16:51: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:140 0:0 [5587,2182,19] [0,0,0]
12.08.2012 21:16:59: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:28 0:0 [5593,2192,22] [0,0,0]
12.08.2012 21:17:02: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:29 0:0 [5593,2192,22] [0,0,0]
12.08.2012 21:17:04: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:47 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:17:16: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:147 0:0 [5587,2182,19] [0,0,0]
12.08.2012 21:17:22: Vicious (Removed IP) b80466886c031b091037bd84d630477d - #0 "SmallSecondary" 422:30 0:0 [5593,2191,22] [0,0,0]
12.08.2012 21:17:24: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:48 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:17:36: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:49 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:17:52: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:50 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:17:57: Iron Man (Removed IP) 1c010b6f1da5a242fb6cba1c014927bb - #0 "SmallSecondary" 421:152 0:0 [5588,2181,18] [0,0,0]
12.08.2012 21:18:29: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:55 0:0 [5199,2121,6] [0,0,0]
12.08.2012 21:19:58: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "HelicopterExploSmall" 420:63 0:0 [5728,2581,78] [0,0,0]
12.08.2012 21:19:58: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "HelicopterExploBig" 420:64 0:0 [5728,2581,79] [0,0,0]
12.08.2012 21:20:21: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "HelicopterExploSmall" 420:65 0:0 [5715,2590,75] [0,0,0]
12.08.2012 21:20:21: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "HelicopterExploBig" 420:66 0:0 [5715,2590,76] [0,0,0]
12.08.2012 21:20:27: Black Widow (Removed IP) b317c14c7b02ca1a3fff918d0432f61a - #0 "SmallSecondary" 420:73 0:0 [5718,2593,78] [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:163 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:164 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:165 [0,0,0]
12.08.2012 20:53:10: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Backpack_EP1" 404:166 [0,0,0]
12.08.2012 20:53:25: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "Sniper1_DZ" 404:170 [1,0,0]
12.08.2012 20:53:25: budakinns (Removed IP) a38adbbfc674bbfe62c82ad3e1d9a969 - #0 "DZ_Patrol_Pack_EP1" 404:172 [0,0,0]

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Some guys on our servers get kicked from the server when they want to join: Corrupted memory #11. Happend since latest script.txt where uploaded to the server. Trying to find the reason now.

Edited by Spider

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