Starkey 5 Posted August 13, 2012 So a lot of time in DayZ is spent half focused while holding W running through the woods or over fields to reach the next destination on your way to finding something better than what you are currently packing. There is very little risk in these areas, and almost an air of safety.Random, massive roaming zombie herds would change this. There would only have to be one or two herds on the map at a time, only consisting of 20 zombies, but you'd certainly pay a bit more attention to the movement of the trees. The feeling of complete safety would also be removed.These herds should also have heightened senses, especially to sound. This would make players think twice about using a pistol to execute bunnies, or lighting fires where they think no players or zombies are wandering about.Just something i thought might add a little bit more of the fear factor to the "empty" areas of DayZ.Side note: The inspiration for this idea came after I ran past two crashed helicopter spawns that were hidden by some hedges and pulled both groups of zombies, at the time i thought there was nothing around for miles and it definitley perked me up Share this post Link to post Share on other sites
Hydra (DayZ) 472 Posted August 13, 2012 Once you've randomly taken a round to the back of the head while in the wilderness west of NE airfield from 800 meters, you tend to not feel safe out in the wilds at any time. Share this post Link to post Share on other sites
HERCULESJON (DayZ) 2 Posted August 13, 2012 I think it would be better if the herds go from city to city. Share this post Link to post Share on other sites
LawsOfFire 21 Posted August 13, 2012 (edited) I think it would be better if the herds go from city to city.that what i thought would be cool. like they go from balota to cherno, electro, stary berezino and back to balota using the "coast highway" Edited August 13, 2012 by LawsOfFire Share this post Link to post Share on other sites
Starkey 5 Posted August 13, 2012 However, if they were inland it would add the element of not knowing what is around the next "corner". The coast highway already has this in the form of other players Share this post Link to post Share on other sites