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Starkey

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About Starkey

  • Rank
    Scavenger

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  • Gender
    Male
  • Location
    Wolverhampton, UK
  1. Starkey

    Dogtags

    Linked with the leaderboard, if a player wants to raise their rank of "people killed" they must confirm their kill by looting the tags off the guy they killed. Will reduce hill snipers
  2. Sure, it was spooky the first few hours i played DayZ. Now it just takes away from the immersion. Especially the "GONG DING,GONG DING". Over that noise i cant hear what might be scary zombie noises, or worse the footsteps of a nearby survivor
  3. Starkey

    Get rid of Battleeye

    I had the battleye problem for weeks and weeks, if it let me in a game at all it would inevitably kick me after a while. I finally found a solution to it though. This worked for me: http://forums.bistudio.com/showthread.php?134972-BattlEye-Client-not-responding It was as simple as changing the multiplexing method of the netgear DNG1000 router i had from VC-based to LLC-based. Do a quick check to see if you have the netgear DNG1000 router, if you do, this will fix your battleye problem
  4. My current character got infected a while back, its annoying as hell. My main problem i've found with it is that aside from the annoying cough, it hasn't really affected me in any way. I've learned to play with 6000 blood (avoiding any contact with zombies) and the coughing just makes me jump when im alone in the forrest. Aside from that, its as if i were healthy. My point is that, i've been ill now for quite a while. I should either ultimately die from it, or fight off the infection and be able to restore my health back to 12k. Especially given that antibiotics are so rare
  5. Starkey

    Some feature ideas requesting feedback

    Im not sure if this has been pointed out already, but this may lead to players "farming" other players in areas where people log out often. It would require quite a lot of these jammers, and lots of fuel, but if the location was near a fuel depot then it would still be feasable. If 3 jammers were set up in a triangle at maximum range, so that their jamming affect combined left a tiny space in the centre of all three, any player spawning within one of these 3 radii would either be moved to the outside perimeter of the triplet, or they would be moved into the centre of the triplet. Add a second layer of jammers surrounding the core 3, and any players spawning within these core 3 jammers would get moved to the central gap, which could be surrounded by barbed wire and right between the crosshairs of the whole group who were motivated enough to set up this elaborate trap
  6. Starkey

    Flare Guns

    I do like the notion of a flare gun side arm, though possibly have it function similar to the hatchet. Put it in your toolbelt with the ability to swap it to your sidearm slot upon use, with flares taking up the sidearm ammunition slots
  7. Starkey

    Zombie Herds

    However, if they were inland it would add the element of not knowing what is around the next "corner". The coast highway already has this in the form of other players
  8. Starkey

    Land Mines?

    Rarer than bear traps... do pretty much the same thing, except... well, boom. Can only be placed with a toolbox AND trench tool. Similar explosive content as grenades. Would be fun to be gazing into Electro from the surrounding hills at night, prepairing to head down for a loot run, to see a distant explosion and "John was killed".
  9. Starkey

    >Player Name< was killed by a...

    You've missed the point! \0/ I wasn't going for a Halo/CoD thing, but hell if mr zombie can rack up a killing spree, fair play to the fella. My angle was that if we are to be bugged with the constant reminders that players are dying, i'd rather get a cheap laugh out of it than just feeling pestered. Notice i also didn't suggest that the killer was to be identified. This keeps in line with the current mechanics of the kill reporting.
  10. Starkey

    Flare Guns

    Allows players to light up a larger area than road flares, not quite as common as road flares though. A larger area lit up would draw less attention to the specific area the player may be searching. Would be a useful tool for snipers. Could be used by survivors to indicate they need help, though more likely bandits/campers could use it to draw peoples attention to their area. It would also free up people's hands as they wouldnt need to carry their torch once the flare is up.
  11. Starkey

    Offline DayZ?

    DayZ is definitley a lot like Eve. Hours of moderate boredom punctuated by sheer excitement, terror and adrenalin. Love it
  12. Starkey

    Clothing sets as rewards for past feats

    I really like this idea. Additionally a player could unlock small token items that persist indefinitley (though are still optional) such as aviators after piloting a helicopter, a scout hat after gaining a headshot at x range. Maybe after a while a player may be able to build an entire outfit unique to themselves composed of many of these small items of clothing. A mankini for swimming the length of the coast, naturally
  13. Would be kind of nice to be wandering through DayZ and be informed of how players were getting killed, instead of the fact that someone had just died. Player was mauled to death by Jamie Hyneman Player was hit in the head from 600m Player was crushed below a bus ... would be more entertaining than ... Player was killed Player was killed Player was killed Thoughts?
  14. Well yeah, i agree. That is where i was going with the helicopter and chinook at the airfield. And a motorbike and bicycle spawning where bicycles currently spawn (aka anywhere is feasable providing a road is nearby). Heading to a bicycle spawn point and finding a tank is not where i was going with this
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