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Dartendal

Why not make Humanity clothing optional?

Optional Humanity Clothing Options?  

117 members have voted

  1. 1. Make the Humanity clothing optional?



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Hello! I couldn't find anything quite like this in the suggestions forum, so I'm making a new topic/poll for it.

THE IDEA

So, my idea is to make the present and future Humanity clothing/skins optional. Keep the humanity requirement to see them the same, but just make them optional. Perhaps through a new prompt in the inventory menu, something like that. Unfortunately, I can't think of a good way to implement how to access these options, so suggestions on that are appreciated.

The reason I suggest this, is because I've noticed a lot of people are annoyed at being forced into wearing the bandit skin, for various reasons.

Also, I think it would help the game as a whole, to further improve it.

Suggestion

Make the bandit/hero clothing optional, with the same requirements to get them as they are now.

Be able to choose what parts of the clothing to wear(If more is added, aside from the balaclava and scarf)

Simple menu to select this from, possibly from the inventory menu.

Upside to implementation

The people annoyed at being forced to wear anything should be happy.

Promotes freedom within the game and possibly adds more for people to become more attached to their characters.

Downside to implementation

Currently, I don't see any.

Thank you for reading!

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No way, the humanity stuff was added for a reason. If bandits were able to say, "No, i don't want a scarf", then no one would be able to tell if they are bandits, which is the whole point of adding the clothing.

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The bandit skin is to discourage griefing while allowing players the opportunity to retaliate against people who harass them. As it stands, players can change their name and their skin whenever they do something bad. Also, unlike in real life, players can bluff perfectly.

Bandit and hero skins reflect the general trustworthiness of players without having to input a complex body language and charm/diplomacy/intimidation RPG-style code (which wouldn't work anyway since...no stats).

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The Bandit Skin should be optional, it's unrealistic to make someone wear certain clothes. You should not be able to say, "hey look, he's a bandit." It really ruins the suspense, we're not supposed to know who we can and can't trust.

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I'm not a bandit. I kill in self defense, only after I've been shot at. This almost always gets me killed. Why should I be forced to wear the bandit clothing when I have very little choice in my own survival?

No way, the humanity stuff was added for a reason. If bandits were able to say, "No, i don't want a scarf", then no one would be able to tell if they are bandits, which is the whole point of adding the clothing.

You shouldn't be able to tell someone is a bandit just by looking at them. If our community was a bit closer, say per server, we could identify bandits easily. Look at a lot of private servers running on their own hives. Specifically, the white-listed ones. You'll find places (Reddit, forums specifically for said server/server set) where the community for said server will actively post notices of who to look out for, things of that nature.

The bandit skin is to discourage griefing while allowing players the opportunity to retaliate against people who harass them. As it stands, players can change their name and their skin whenever they do something bad. Also, unlike in real life, players can bluff perfectly.

Bandit and hero skins reflect the general trustworthiness of players without having to input a complex body language and charm/diplomacy/intimidation RPG-style code (which wouldn't work anyway since...no stats).

From what I've seen so far, nothing has changed. The majority of the players still shoot other players on sight.

I'm forced to wear a bandit skin, but I've only ever killed people who shot at me first. Because of that, by your explanation of how it is supposed to work, almost everyone would then shoot me on sight. (Hypothetical perfect world here, where the KoS has stopped) I don't go killing people willy-nilly. Yet, I'm punished for that. See my reasoning here?

Hell no. NOBODY with -1,000,000 humanity would wear the "bandit" skin. Worst idea yet.

How is it the worst idea yet? Actually contribute or shut up.

Don't want to look like a bandit, don't be one. Simples.

I don't play as a bandit. If you don't mind, look at my second answer as it will be almost exactly the same as this one.

Also!

I don't kill for shits and giggles. I don't kill randomly. I kill to defend myself, yet I and others like me are lumped into the catagory (Going by skin) of assholes who sit on the coast, in Cherno, in Elektro, sniping new spawns. If I want to change that, I have to change how I play. Is that not against what the goal stated here is?

http://dayzmod.com/f...__540#entry9147

Edited by Dartendal

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Since when did you have an inalienable right to shoot other players without consequence? Don't want the bandit skin, don't shoot other people.

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Simply put, the whole humanity affecting appearance thing is dumb. As Rocket has stated before a similar mechanic could be implemented where players who have recently looted player bodies will have blood on their hands for X amount of time identifying them as someone who may possibly be a bandit. That may be an acceptable compromise but the idea of making people easily identifiable as friend or foe is completely contradictory to the nature of the game in my eyes.

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Since when did you have an inalienable right to shoot other players without consequence? Don't want the bandit skin, don't shoot other people.

Without law and order in the world, why shouldn't you?

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I always ask myself if bandits would be as oposed to the idea if it was the other way around survivors have something they loose when the go bandit ,say all survivors have white armbands (or flowers in the hair^^).

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Since when did you have an inalienable right to shoot other players without consequence? Don't want the bandit skin, don't shoot other people.

Don't shoot people? Then I'll die. It's as simple as that.

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Stop arguing about this and go play the damn game.

If you don't like the clothing go pick some ghillies and camo clothing and you're good to go.

I don't raid camps, and I try not to kill people. That said, finding ghillies and camo suits are extremely fucking hard.

Look, this is the suggestions forum. Don't like my suggestion? Give me a legitimate reason as to why it's a bad idea. That's how things actually turn out to become good. Quit coming in here with "Just no" or "just play the game". If you don't like my suggestion and can't act like an adult with your reasoning on why, then don't post.

Edited by Dartendal

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I'm not a bandit. I kill in self defense, only after I've been shot at. This almost always gets me killed. Why should I be forced to wear the bandit clothing when I have very little choice in my own survival?

Also!

I don't kill for shits and giggles. I don't kill randomly. I kill to defend myself, yet I and others like me are lumped into the catagory (Going by skin) of assholes who sit on the coast, in Cherno, in Elektro, sniping new spawns. If I want to change that, I have to change how I play. Is that not against what the goal stated here is?

http://dayzmod.com/f...__540#entry9147

In my opinion the general idea is that the skin is to give you a good warning whether a player is approachable or not.

It will change the way the game is played in the long term, it'll be hard for some like yourself (unfair low humanity) to adjust right away. Not going to lie, it'll be hard.

But if you have the bandit humanity already (and if you're being honest about not being a direct bandit) because of this system, you should be able to bring it back to normal pretty quick.

Especially seeing as bandits will always be bandits and you can safely kill them without worry. (Just maybe stay clear from stranger Hero's/civilians until your bandit skin is gone? The hard part!)

When you're sorted; the more hero skins you see you won't have to shoot and get negatives.

For me as it is now; it is perfect. I never shoot on sight and I would like people to know that I don't. I've had to shoot unresponsive/untrustworthy people giving me a murder, then I believe it's fair to lower my humanity. I didn't have the courage to trust in that moment and I should be punished for it but even at that I still had +4000 humanity when I tried the new patch. (I also accidently shot some of my own friends when they stepped in front of my line of fire so it's a good deal lower because of that)

When humanity is in the low it also goes up by 150 at an interval until it's above 2000 or so I think. So if you happened upon a player all of a sudden and had to kill, you would gain your humanity back in a short time. Playing in a few hours with bandaging and giving blood transfusions to other players my humanity is already above 6000.

I also wouldn't imagine true bandits would be able to manage only killing one person at a time to keep their stats neutral, some likely will go to the trouble but that's good. It still adds the adrenaline of meeting a standard civilian and not knowing what the deal is, it keeps the danger.

Agreed though; it has its faults. I'm sure there will be a better system implemented in the standalone. Maybe something along the lines of if someone committed a cold murder without reason recently; shooting them won't put your humanity down. (Revenge for your friend or self defence) Maybe even if a player shoots extremely close in your direction (missing or hitting you) it will count it as self defence if you take them out and not affect your humanity.

So, in short. Directly knowing who is hero and who is bandit will hopefully balance the games unfair system that you're pointing out. Players that play nice won't have to defend themselves and end up gaining unjust humanity as much and the bandits will still have their fun of hunting players. Only we'll have just as much fun hunting them while working with other heroes!

Apologies for the long post.

It's just my wishful thinking!

FistyMart

Edited by FistyMart
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Give me a legitimate reason as to why it's a bad idea.

Only one. It defeats the whole purpose of having them in the first place.

The only people annoyed by it are the "chicken bandits" as i like to call them. I'm a bandit myself and don't

mind people seeing that i am one.

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in maybe a few weaks we will be able to see everyone for what they truly are

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FistyMart is a smart person.

You can still be a bandit, as long as you bluff. And if you have to kill one person just in case, well, you'll recover in a couple of hours of murder-free game time if you've got the blood packs.

This really only singles out the mass murderers, not the opportunity killers. Someone who has killed one player a month will never notice the difference.

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I'm not a bandit. I kill in self defense, only after I've been shot at. This almost always gets me killed. Why should I be forced to wear the bandit clothing when I have very little choice in my own survival?

, yet I and others like me are lumped into the catagory (Going by skin) of assholes who sit on the coast, in Cherno, in Elektro, sniping new spawns. If I want to change that, I have to change how I play. Is that not against what the goal stated here is?

http://dayzmod.com/f...__540#entry9147

So you like it better when everone looks like the coast campers? and everyone asumes strangers are hardcore bandits? actualy not a lot is going to change for bandits but for those who wish another playstyle now have an option without bandit skins one griefer could destroy trust for 10 of people because there was simply no way to identify them even if youknew the name.

It seems sometime that people opposed to bandit skins do not want the game to change because they dont want others to have a different playstyle (interacting with survivors outside of TS).

Also alot of people seem to forget that a major factor to remove the skins in the first place was because they where bugged as hell (e.g. removing bandits inventory when morphing) .

Edited by Knollte

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I think there could be better, more subtle ways of seeing humanity(using the upcoming dogs for example) however for now this seems to be something that is working and most of the playerbase seems to be ok with the changes right now. As stated above, if you don't want to look like/be treated like a bandit, don't play as one :)

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I just want the hero skin with bandit cap. Its my absolute favorite skin in the world.

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