Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
roguetrooper

Please remove the debug window NOW

Recommended Posts

I suppose this thread to be spammed away within five minutes behind ten pages of rediculous "suggestions" of counterstrike-, bf- or wow-kiddies or other persons who even don't know at all how Arma scripting works.

I suggest to remove the debug window NOW. Seemingly the game/mod will remain in an unfinished status for quite a time. Until then, despite of the debug process still going on, we should at least be able to play on a "clean" and "finished" LOOKING screen/hud.

Actually this window does not provide useful information for the player that are really relevant for the gameplay (except "blood", but this might also be displayed in a litte bar or numerical percentage value (100% = full health) along with the icons for hunger etc.). Come on, what's e.g. the character name line for? Everybody knows his ingame name. That window in its unneccessary big size just uglyfies the default clean Arma screen. DayZ (neither alpha, beta, gold or whatever) does not need arcadish info displays.

The looped 'hintSilent' for the debug window might at least combined with the 'visibleMap' condition check, to make it show up only when the map is opened and to get rid of that window during 3D gameplay.

Such as:

if !(visibleMap) then { goto 'endofloop' };

// code for debug window

#endofloop

Edited by RogueTrooper
  • Like 1

Share this post


Link to post
Share on other sites

Actually, there are some unconfirmed rumors that the option to disable the Debug Monitor will come in 1.7.3

Share this post


Link to post
Share on other sites

Rocket already mentioned there would be an option to disable this in the future, it's on the to do list.

Share this post


Link to post
Share on other sites

Its only there temporary while the game is still being developed isn't it? Im pretty sure you can remove and tweak it yourself anyway can't you?

Share this post


Link to post
Share on other sites

Change interface size in options to large and it should disappear off the screen - only problem is you'll lose you food and drink indicators too.

Share this post


Link to post
Share on other sites

It hasn't been removed yet (I am aware of appearing like "oh, HERE, HERE, HERE, ahhh, heeeello, *I* am the most important person with the best suggestions").

It is very easy and quickly removed by spending 15 seconds of scripting.

Very little work with a very great effect. That window is just annyoing and actually worthless. Forcing all players to have it enabled, does not improve or support the development phase at the faintest. Please remove it as soon as possible or make it show up only while the map is opened (maybe the better option).

Yes, there are bigger gameplay affecting issues to be dealt with, but this window is just cluttering the screen while it is worthless for gameplay and development (except the blood display, which may be moved to the default DayZ HUD).

Edited by RogueTrooper

Share this post


Link to post
Share on other sites
Sign in to follow this  

×