Jump to content
NovaDose

What would you like to see in the stand alone?

Recommended Posts

classes is a good idea, but it should be chosen or something. you must BUILD the class in-game. like a "career path" of sorts.

that'll keep people from masters of all trades, you have to choose which equipment you want to lug along.

bit silly to carry a shovel, toolbox, axe, weapons, medic kits, etc at the same time.

weight-based inventory would be cool too. more stuff you carry... the slower you move and quicker you need water/food.

example, scout sniper would need almo no backback (ghillie suit), hence only an extreme basic/minor loadout and no body armor.... otherwise he'll get thrsty/hungry too quickly and make too much noise (heavy).

example, engineer has massive loadout... but doesnt usually go outside without a huge escort (very valuable). maybe just a sidearm to save space/weight.

also silly to carry engine parts around, you'll NEED a car or pickup truck to transport it. can then move multiple parts at the same time.

ability to build fortifications/components out of raw material. would make an engineer career choice very valuable.

maybe have guides/manual lying around in hardware stores or military camps... on how to build "X fortification", or "Y barricade".

plans can be traded/swapped.

barricades/fortifications added to cars?

Share this post


Link to post
Share on other sites

Nova, I appreciate your input...it seems you're trying to keep the spirit of the game as sandbox and not path driven. I have a two more ideas that I don't recall reading in the OP. (thanks for adding my other 2 about the beards and locks btw)

These are both related, but one is for the person who take a life, the other is for someone who dies.

1. Collectable dogtags - If you kill someone, you can collect their dogtags which gives you the option to view a screen showing their name, how long they lived, and stats such as murders, people healed (in different ways), how far travelled, how many bullets they fired, or whatever. I think these things would be interesting. Often when I die, I wish I could communicate to the person that killed me what kind of a person I was. Something to leave behind.

2. End-game stats - Instead of keeping a real-time murder/zed/headshot count on the gui, display these things upon death, including the other things above such as how many blood transfusions given, how many bandages used on self/others, etc... And if I was killed by someone, I'd like to know their name, stats... something about them.

3. (Just thought of this one) Grave stones!! If you lose a friend (or some random dude's body, whatever) and bury him, you should be able to find a rock and craft a tombstone with their name on it, their "age", and a short epitaph.

4. One-shot Polaroid cameras (this was suggested by someone else in another thread, just adding it here). Find a camera, take a pic, leave pic behind for someone else to find. I think it'd be cool to run across a photo of a group of guys that had traveled through ealier, or maybe a pic of someone getting eaten, or landscape photo.... No idea how it would be implemented, but just an idea.

All of these are great ideas. I do, however, think that you should only be able to take someone's dog tags after they have been alive for a certain amount of time. That way you don't have people collecting piles of coast noob tags. What do you think? I'll update the OP with the rest. Grave stones sounds like an especially great idea.

Nope, but there is this thing called sickness...

So you eat to much man-meat you get sick?

Share this post


Link to post
Share on other sites

Where there's a will there's a way. One idea I had was to hide the server names but make it so you can favorite a server and give it your own name, so you could return later, but you couldn't just give the name to all your friends. And then to prevent people from server hopping to find their friends server, just randomize the joining process, maybe the game picks the best 5 populated servers and rotates between only those, so even if you hop and hop, you might never find your friends server.

But, that's just my idea, there might be a better way. Games like Halo have this option already, so anything is possible if the players want it.

You know, this just might actually work. I'm adding it to the OP

Eating people - Really? I know that realism is interesting and can be fun, but with moderation! Seriously, I cannot imagine what would made me to eat someone, especially in game. Why would you even need that in DayZ?! Food Cans are everywhere! Plants around the map are be very probably eatable. There is still hunting. You can even eat worms and other insect. Why do you need to eat people?

I feel the same about this. I guess he just wants to eat the people he snipes. Some bandits are like that I guess. I don't really see how it would add to the game so I'm reluctant to add it to the OP. Upvotes or downvotes will decide.

Classes, perks - I still dont know. It really sounds nice, but I dont think it would work. If you could choose one, it would gave you/your group an advantage, but that is limiting for lonewolfs. I like the idea of random bonus items at start. It would give you advantage, but only for few hours at the beginning. You cannot give players big but random advantages (permanent bonus), they would keep suiciding until they get what they want. And the same apply for choosable classes. There would be one, which everyone who understands the game would use (for example rifleman - faster reloading, steadier aim,...). You simply dont need to be vet (for example he could get more meat from animals). You do not care whether you get 3 meats of 4 meats, The difference is too small. It would be very hard to make them equal. So, I would rather not have them, than have some kind of suiciding players (someone mentioned it before), all player playing same class or disadvantaged lonewolfes.

Yeah, definitely not random. I don't think that it should provide any kind of bonus to firing a weapon or using a weapon at all. Maybe a "class" system isn't the best term (category?) to use to define the type of system that would actually work. Perhaps more like "job". Nothing that adds health or autoaim or anything like that, but something that makes you a little quicker at fixing a car or better at bandaging a wound. The fact that it would hinder a lonewolf is the biggest issue imho. Thank you for the input! As usual it's very helpful and spot on in your ideas as well.

A realistic ammo system - I am not sure if I get it right. It almost seems to me that you are saying there is an option to combine mags already. If there is, I dont know about it. Or maybe, I just dont correctly understand yours statement.

I will write my idea anyway. If you have 2 mags (30 rounds capacity), both with 15 bullets. You could combine them in one full mag. If there would be some spare bullets (1911 > Revolver), they would act like now - one mag in inventory - and you could combie them farther.

P.S. Change the color of text in tl;dr. It is really hard to read blue text on black background.

Yes, your idea is pretty much what I'm talking about. The mags (even if empty) stay in your inventory. You then carry a box of ammo that contains all of your ammo. Once all of your mags are empty (or at any time really) you would right click the box of ammo and choose to fill magazines (similar to the current system of combining similar ammo to use in different guns).

The way this would effect, for instance, the m1911 - revolved would be something like this:

You have 3 m1911 magazines, each full of ammo.

You have 3 revolved speed loaders each empty.

You right click the m1911 magazines and choose "unload"

The rounds go into your inventory as a box of ammo totaling 21 rounds

You right click the revolved speed loaders and chooce "load"

18 rounds go into the speed loaders and you are left with 3 rounds in a box of ammo in your inventory

Share this post


Link to post
Share on other sites

yes, we need green mountain in the standalone, so nice and utter supid stories behind it, yet i myself have experienced weird happenings up there...

i still tend to travel in a large circle arond it at night

Adding to OP. So many votes can't be wrong

I F**ING LOVE TURTLES!!!

I KNOW RIGHT!!!

Instead of grocery stores having everything they should have regular supplies with exception of backpacks and tents and there should be gun stores with basic civilian weapons with a rare chance of military weapons.

Also some smaller towns should have a pharmacy to get basic medical supplies and keep the hospitals in the bigger cities.

Bigger cities should have superstores like a Russian version of Walmart with above

Grocery stores and gun stores combined but make it so big that zombies are inside and you either have to sneak from aisle to aisle or clear it out to loot, this would also make a crazy pvp hot spot.

I like all of this and also agree with what rancor had to say about it I'll add shops and such to the OP but we also have to consider loot density. How much is too much? How much is too little?

I especially love the pharmacy idea. It sucks having to go into the hospitals or medical tents to get blood bags every once in a while. You never know when someone is going to take a shot. Or some coast noob is going to run around the corner and get the drop on you.

I would like to see dismemberment.

YES! After all, whats a good zombie game without blown off appendages! I know they are not really "zombies" they are "infected" so maybe that's why you don't see some of them running around with no arms, or crawling around with no legs. IDK but this is def going in the OP.

maybe have guides/manual lying around in hardware stores or military camps... on how to build "X fortification", or "Y barricade".

plans can be traded/swapped.

I really, really, really like this idea.

Sorry for three posts in a row guys. I wanted to be sure that I addressed everyone and didn't leave anyone out. I will update the OP later today. Keep the suggestions coming!

Share this post


Link to post
Share on other sites

Where there's a will there's a way. One idea I had was to hide the server names but make it so you can favorite a server and give it your own name, so you could return later, but you couldn't just give the name to all your friends. And then to prevent people from server hopping to find their friends server, just randomize the joining process, maybe the game picks the best 5 populated servers and rotates between only those, so even if you hop and hop, you might never find your friends server.

But, that's just my idea, there might be a better way. Games like Halo have this option already, so anything is possible if the players want it.

i know server hopping is a problem right now but your saying you want to eliminate people teaming up with people they trust, i agree with people teaming up in groups to progress better, what your saying is (using the server hopping as an excuse) thin out or kill the team co-op up elements and make more lone wolfs that are easier to "PVP kill/troll" the idea sucks, there needs to be another way to tackle server hoppers.

Share this post


Link to post
Share on other sites

A realistic ammo system - That could work. I like it. So, we could carry empty mags and rounds in ammo box. I suppose, we could put any kind of ammo in that ammo box. Maybe we could be able to find empty mags or only rounds and combine them. But how many rounds would fit in that ammo box? It cannot be too many (100+), because players would misuse it to carry more ammo.

Also, if you would have weapon and rounds only, you might be able to fire it like bolt-action sniper. Putting round to the chamber after each shot. It is probably pointless, but it sounds interesting ;)

Share this post


Link to post
Share on other sites

i know server hopping is a problem right now but your saying you want to eliminate people teaming up with people they trust, i agree with people teaming up in groups to progress better, what your saying is (using the server hopping as an excuse) thin out or kill the team co-op up elements and make more lone wolfs that are easier to "PVP kill/troll" the idea sucks, there needs to be another way to tackle server hoppers.

My posts have nothing to do with server hoppers.

here's a link to my thread about the subject if you want further explanation.

http://dayzmod.com/forum/index.php?/topic/27591-playing-with-friends-good-for-the-community/

Edited by bad_mojo

Share this post


Link to post
Share on other sites

My posts have nothing to do with server hoppers.

here's a link to my thread about the subject if you want further explanation.

http://dayzmod.com/f...-the-community/

There should be servers which support this (they would work only in this "invisible" mod). I understand your reasons. And lonewolfs would love it.

But all servers working like that? No way. I dont want to play with strangers (at least, not all the time). I want to team up with my friends and go kill somone, loot something. It is also part of the fun.

EDIT: What about tranquilizer guns? Short range pistols and long range rifles. Just as another way of silent neutralization of zombies or players for a few minutes. Of course, you could kill them silently when they are unconscious. Or only steal their stuff and left them sleeping :D. People, who never wanted to kill people, but do it now for own safety, would like it.

P.S. Change the color of tl;dr text. It is really hard to read a blue text on a black background. I wrote this a page ago, but for some reason, the text was black (nearly invisible).

Edited by rancor1223

Share this post


Link to post
Share on other sites

Love the tranq gun idea, and also maybe a handheld stungun? It'd be awsome to tranq someone, carry them to the top of a tower, and drop them off just as they wake up. :) And I'm not even a bandit, I swear!

Share this post


Link to post
Share on other sites

TAKING PARTS FROM ONE VEHICLE PLACING THEM ON ANOTHER,

Imagine those groups which found your hidden car, steal all your tires :D and ran away! I like it. If you find better car than you have, you can use parts of the old one.

Love the tranq gun idea, and also maybe a handheld stungun? It'd be awsome to tranq someone, carry them to the top of a tower, and drop them off just as they wake up. :) And I'm not even a bandit, I swear!

Handheld stungun? But what would it do? Real stungun stuns you and gets you on your knees. But it doesnt put you unconscious. At least it shouldnt. And it works only at very limited range, I mean, only at few meters which makes it nearly useless. Edited by rancor1223

Share this post


Link to post
Share on other sites

i know server hopping is a problem right now but your saying you want to eliminate people teaming up with people they trust, i agree with people teaming up in groups to progress better, what your saying is (using the server hopping as an excuse) thin out or kill the team co-op up elements and make more lone wolfs that are easier to "PVP kill/troll" the idea sucks, there needs to be another way to tackle server hoppers.

I think what he is saying is that a server admin could decide if they wanted their server to be lonewolf only (similar to how they determine the difficulty)

A realistic ammo system - That could work. I like it. So, we could carry empty mags and rounds in ammo box. I suppose, we could put any kind of ammo in that ammo box. Maybe we could be able to find empty mags or only rounds and combine them. But how many rounds would fit in that ammo box? It cannot be too many (100+), because players would misuse it to carry more ammo.

Also, if you would have weapon and rounds only, you might be able to fire it like bolt-action sniper. Putting round to the chamber after each shot. It is probably pointless, but it sounds interesting ;)

Exactly. I think the ammo boxes should match (as closely as possible) their real world counter parts. That said, it would really depend on the size of the round. A box of .45 ammo could hold 50 but .50 caliber ammo would be much less. On top of that, the boxes you find out in the wild may not always be full. The single shot in a bolt action gun would work great with this. The handicap that you get by not being able to rapidly fire when you need to could be mitigated slightly by not having to carry a magazine for the gun. Very nice.

What about tranquilizer guns?

Change the color of tl;dr

Tranquilizer guns!!! ftw!!!

op tl;dr text changed

TAKING PARTS FROM ONE VEHICLE PLACING THEM ON ANOTHER,

This is definitely being added to the OP

Edit: All changes and updates have been made to the OP

Edited by NovaDose

Share this post


Link to post
Share on other sites

not sure if mentioned before - too many pages to go through now:)

- what i miss is MELEE - i would like to be able at least to push away zombie when on my way and run away or keep punching it to see whos tougher :)

- also i would like more knife action added - example - you see unconscious player (let it be bandit) so not to pull aggro u get close to him and finish him off by slicing his throat. also if u happen to sneak up on somebody - you should be able to stick the knife in his kidneys instead of being forced to gun him down or dropping your main weapon in order to equip a hatchet and butcher him.

- hunting knife supposed to be good enough to cut through a fence, wire ?

- throw a knife at somebody?

- combine knife, branch and maybe some rope and make spear to fight at longer distance or throw at animals or other players

- if i can pick up cans whay not pick up a rock and use it as melee weapon or throw it

cheers

Edit:

maybe better way to show backpack is by weight not by slot spaces: the gun weights are known, canned food has it own weight, bottled water, magazines of ammo etc. lets say max your character can carry is 50 or 60 kg. He can carry more but will be much slower, will get thirsty faster, will not be able to run, etc. I see this being better solution compared to existing one as to me czech backpack looks like can accommodate more volume/weight compared to allice.

Edited by mech

Share this post


Link to post
Share on other sites

not sure if mentioned before - too many pages to go through now:)

...

I think all of it is already in OP. Only that idea about cutting fence with knife is new. But, cutting it using toolbox makes more.

Inventory - That is very interesting topic. I belive current state is not going to final game. There will be inventory based on Weight or Volume. Volume is used in another Arma 2 mod, not sure which, I read it somewhere in the forum. I think that combination could work well. Basic capacity would be limited by volume, but you would be also limited by weight. The lighter/less stuff you carry, your hunger would be getting lower slowly. But if you fill your backpack as possible, you would be overweight and slow and the hunger would be getting lower very fast. Stamina would work like, you would be getting slower as you would be getting more hungry. But your hunger would be lowering faster when you are overweighted = slower. So you would overweight yourself only when there is a friend who will carry food for you, so you can carry for example very heavy car parts.

Also, weapons slot should work as same as in Stalker: Call of Pripyat. You can carry two pistols or pistol and regular rifle, of two rifles. It wouldnt matter, but it would add to your weight = slower. But carrying two rifles wouldnt make you overweight, that would be too limiting.On scale form 0 to 10 (when 10 is "cannot even walk"), you would be on 4 when carrying two rifles. I think that amount of stuff you can take should be similiar to current state. Only possibility to overweight yourself would be added.

Ok, that is probably all for now. Originaly, I intended to write about amount of loot and its spawn chance, but "mech" reminded me the inventory... I will write something about loot on Sunday. Now, let the discussion about inventory begin!

I am just wondering if someone from DayZ staff read this topic and whether he is now completely scared of all that pointless stuff we want implemented :D.

EDIT:

op tl;dr text changed

Thank you. :thumbsup: Edited by rancor1223

Share this post


Link to post
Share on other sites

After watching a E3 Preview of Arma 3 and if the stand alone does use the arma 3 engine. I would love to see some underwater play.

  • Low spawn rate Residental and farm spawn air tanks
  • Low spawn rate Wet suit to reduce the rate you lose heat, and to prevent items from falling out when you swim.
  • Very low spawn rate dry suits to do what a wet suit does but also keep items dry.
  • Medium spawn rate plastic bag or something of that nature, 1 use covers your backpack preventing water damage to anything in your back pack. have to rip open to enter bag.
  • Water damage to items, making some not work and other have to dry when wet.
  • Underwater caves that lead to air pockets to make a secret base.
  • Shipwrecks as a alternative to heli crashs(Would have to repair some items that are damaged).
  • Small submarine no weapons just a underwater transport 2-4 people with gear slots.
  • Large submarine Rare 1 per server like a helicopter but for the water.
  • Islands that you can use to create bases.
  • ect. Im sure alot could be done with underwater stuff.

  • Like 1

Share this post


Link to post
Share on other sites

I'd like to see

- player created settlements

- added in injury system that makes you limp when low on blood (not a whole lot slower, but just visually showing people that you're in need of help)

- the infected slowed done, but actually able to grapple you and slow you down

- being able to scale walls/climb up short heights to access new areas (this game is perfect for verticals exploration)

- more team based features like boosting people up ledges, shoulder hugging them when injured, etc.

- perhaps a barricading system. Nothing too fancy, but convieniently placed items that you push to block entrances

- infected can't clip thru walls and doors

- a good character customisation feature

Share this post


Link to post
Share on other sites

I want a much more refined experience. Note: refined doesn't mean "dumbed down" or "consolised". I want to be able to open doors, climb ladders, switch weapons and use tools (hatchets and flashlights) with the press of a button instead of a ridiculous menu. I want a map with unique towns with unique (fully enrterable) buildings, each of which can have barricaded doors and windows with both wood, sandbags and barbed wire. I would like to see many more items floating around that can act as melee weapons. Old pipes, oars, sporting equipment, and then even "crafted" weapons, using the aforementoned examples, but combining them with barbed wire, nails, duct taped grips, etc.

I want movement to remain "realistic" but not so light and flakey and clunky as in Arma. I would also like to see much bigger urban settings, not just a collection of small towns ands villages. Even Cherno is a small town. I want to come across a town or city and feel like I am in GTAIV's Liberty City where there is so many buildings, tunnels and alleyways AND I still want to see wilderness.

I want more focus on player interaction. The way DayZ is now with no interaction between players, with an emphasis on meta-gaming and "anything goes" it just won't work. You don't have to baby people, but promoting all out death matches where everyone plays the role of a bandit just doesn't work.

Basically I want it to be much more purposely designed instead of just dropping players, loot and zombies into a generic all-purpose map.

  • Like 2

Share this post


Link to post
Share on other sites

I want a much more refined experience. Note: refined doesn't mean "dumbed down" or "consolised". I want to be able to open doors, climb ladders, switch weapons and use tools (hatchets and flashlights) with the press of a button instead of a ridiculous menu. I want a map with unique towns with unique (fully enrterable) buildings, each of which can have barricaded doors and windows with both wood, sandbags and barbed wire. I would like to see many more items floating around that can act as melee weapons. Old pipes, oars, sporting equipment, and then even "crafted" weapons, using the aforementoned examples, but combining them with barbed wire, nails, duct taped grips, etc.

I want movement to remain "realistic" but not so light and flakey and clunky as in Arma. I would also like to see much bigger urban settings, not just a collection of small towns ands villages. Even Cherno is a small town. I want to come across a town or city and feel like I am in GTAIV's Liberty City where there is so many buildings, tunnels and alleyways AND I still want to see wilderness.

I want more focus on player interaction. The way DayZ is now with no interaction between players, with an emphasis on meta-gaming and "anything goes" it just won't work. You don't have to baby people, but promoting all out death matches where everyone plays the role of a bandit just doesn't work.

Basically I want it to be much more purposely designed instead of just dropping players, loot and zombies into a generic all-purpose map.

^This^

Share this post


Link to post
Share on other sites

I doubt BI implemented head explosions but since this is a zombie game it just fits.....

Amazing sound

I read an interview where they said they did it for arma, but the ultra realistic gibbing system was just too full on, and they'll keep it for the zombies for dayZ rather then the human players

Share this post


Link to post
Share on other sites

I think it might be nice if they were to add hiding places to various places. Like cabinets or wardrobes, large chests or car boots which you can climb in and hide.. Imagine if you are looting a house and you open up a wardrobe and there's a bandit hiding in it.. That would make you jump..

Share this post


Link to post
Share on other sites

I think it might be nice if they were to add hiding places to various places. Like cabinets or wardrobes, large chests or car boots which you can climb in and hide.. Imagine if you are looting a house and you open up a wardrobe and there's a bandit hiding in it.. That would make you jump..

I'd love that

Share this post


Link to post
Share on other sites

Got another one:

Less soda cans. I really don't need canteens. I want canteens and visits to watering holes to be needed in the game. But they are not because Soda cans are too frequent.

  • Like 3

Share this post


Link to post
Share on other sites

Got another one:

Less soda cans. I really don't need canteens. I want canteens and visits to watering holes to be needed in the game. But they are not because Soda cans are too frequent.

Yeah, there are many things that have to be changed in loot spawning. This is one of more important. Edited by rancor1223

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×