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DarkScience

A couple thoughts, Refill magazines + Refill Blood Bags.

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Me and my freind while running around in-game had a couple ideas.

Right click on magazines and get a "Refill" option. Upon selection all of the lowest magazines of the same type will lose ammunition which will be placed in the magaizine you selected "Refill" on up to the maximum ammount of ammo that that magazine can carry. Perhaps like cooking meat it can do this for all the magazines in your inventory atleast missing one shot.

Also another suggestion is syringes and medical tubeing which can be used to refill blood bags takeing it from a living player. But perhaps only if the player accepts via a prompt or unconcious or unaware players. This would add another large aspect to the game. This would also be usefull if you have the needed items and a freind sevearly wounded. Would remove a fair bit of the just die and respawn from the game.

While on the above subject i would perfer more non-lethal weaponry that just temporarily disables a player that can be used as a deturent in combat situations.

Edited by DarkScience
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I like both ideas.

I Imagine shooting an Player knock him out, bandage him and then stealing his blood, lol :D

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Glad to see a supporter. Try to get alot of your freinds to post there thoughts. I don't want this thread just to fade into the background.'

Also on a side note lost all my stuff to hackers twice more. Damn you arma II your almost as bad as WarRock.

Edited by DarkScience

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The ammo thing is a good idea.

The blood bag thing doesn't seem useful. It's fairly easy to find blood bags and sharing your blood with a friend just makes both of you vulnerable to an attack.

EDIT: As for non-lethal weapons, that's also a good idea.

Edited by Kellexx

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The blood bag thing doesn't seem useful. It's fairly easy to find blood bags and sharing your blood with a friend just makes both of you vulnerable to an attack.

Well sharing your blood with a friend is helpful as we all should know 6,000 bloods = dead man walking. If you have 11,000 bloods you can share 3,000 bloods with your friend getting him back up to 9,000 bloods which is decent. While in this example you would e left with 8,000 bloods. So maybe you wouldn't want to give them that much but at least there a lot less likely to die.

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I want to tape an empty bloodbag to myself and when i start bleeding, just stick it onto the wound so I can just put that blood back into my body later. Whos with me?

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I always thought there should be an option to combine magazines, yes but also a split ammunition and a magazine system.

So the magazines become a seperate entity and you can find just boxes of certain ammunition types. Example you find an M4A1 in 5.56x45mm NATO and you empty your STANAG magazine in an engagement but rather than dropping it, retain it. Then with a shipper or say a hundred rounds of 5.56x45mm ammo you can refill your magazines to be reused.

And make these boxes if they take up one space hold like a hundred rounds or something. So yes you could have a few hundred rounds on your person but only two loaded magazines that can be readily used. Dunno, thoughts?

Edited by grylsyjaeger
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And make these boxes if they take up one space hold like a hundred rounds or something. So yes you could have a few hundred rounds on your person but only two loaded magazines that can be readily used. Dunno, thoughts?

I was with you till this spot. But perhaps if it took 6 slots or more depending on ammo type and only contains about 6 mags worth of that ammo type then this would be great. If it were just 1 slot then it should only have 1 mags worth otherwise that player would have a super large advantage over all others.

ALSO Another perspective on the blood bags thing. Lets say you have a piece of meat (+800 bloods) but you are already full you could put some of your blood in a blood bag ( well actually you would need another player ) so you can save it for later.

Edited by DarkScience

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Currently a M249 SAW magazine which is 200 x 5.56x45mm rounds only takes up two inventory spaces. So unless they are nerfed to take up more space or unable to be broken down to single rounds I can't see the point in listing shippers of ammunition larger than them.

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I see. But the idea of a already well set group all of a sudden getting 100+ extra shots just seems like to much for this game unless there's a draw-back of sorts. Also the likeliness of finding A M249 Is A lot less then finding a magazine for it.

Well preferably I'd like my topic to stay more oriented to my suggestions so ... get your own thread troll xD

But seriously i want alot more ppl to post there thoughts for my suggestions here so its more likely to happen. So tell your friends !

Edited by DarkScience

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Combining magazines is a good feature.

Filling up blood bags doesn't seem like a realistic solution as you wouldn't have the means to take it under clean conditions and keep it sterilized, let alone the problems with storing it without clotting which requires chemicals and additives that you don't have. There's also the fact that blood type differs and all the blood packs are O. O blood in a medical setting is plausible. Everyone having a compatible blood type is not.

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I'm not a big fan of the blood idea, mainly because there are several different blood types, most of which are not used "interchangeably". That part doesn't really fit, and blood technically needs to be kept cool to preserve it, and there isn't much refrigeration in the post-apocalyptic infection. In addition to that, chance for infection would be high, due to the lack of sterility.

I do like magazine idea, but if the mechanic is being changed, might as well go the extra mile and make it "authentic"(realistic).

-When you finish off a clip, you don't drop it. You would just have an empty clip that you can refill with bullets.

-Boxes/cases of bullets would replace most of the clips in the current setup, since actual clips would be much rarer. This means that there would potentially be more ammo in the world since boxes of bullets have more in them than a clip would, but you would have to spend time refilling your clips and boxes are heavier than a clip would be, so there would be an encumbrance factor as well.

-Along with this, I'd like to see a system for shell casings on the ground. This may be going too far, but it would be a really cool system imo to see recently spent casings on the ground and to know that someone might be nearby.

EDIT:

I always thought there should be an option to combine magazines, yes but also a split ammunition and a magazine system.

So the magazines become a seperate entity and you can find just boxes of certain ammunition types. Example you find an M4A1 in 5.56x45mm NATO and you empty your STANAG magazine in an engagement but rather than dropping it, retain it. Then with a shipper or say a hundred rounds of 5.56x45mm ammo you can refill your magazines to be reused.

And make these boxes if they take up one space hold like a hundred rounds or something. So yes you could have a few hundred rounds on your person but only two loaded magazines that can be readily used. Dunno, thoughts?

Sorry, didn't see this until after the fact, but I think this is a better system overall definitely.

Edited by The OCD

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This may be going too far, but it would be a really cool system imo to see recently spent casings on the ground and to know that someone might be nearby.

Problem with this is that it's extra information that needs to be stored and networked. Zombie corpses and the sound of flies are a better indication of nearby activity anyway.

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Problem with this is that it's extra information that needs to be stored and networked. Zombie corpses and the sound of flies are a better indication of nearby activity anyway.

This is true. I thought of an optimization for that though, which would be small, medium, and large piles of generic casings.

So 1 casing on the ground would be something like 1-3 shots, a pile of a few casings would be from 4-8 maybe, and anything above that would be a large pile of casings. A large pile would look like 10 casings that would be all one object, or even just an alpha layer texture that is normal/bump mapped on the ground, like a blood spatter or trash or whatever.

Barring the use of additional resources, do you think it would be useful enough to subtly change gameplay? I know you said the flies/bodies thing is usually a good indicator, but this would account for long range kills as well.

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Barring the use of additional resources, do you think it would be useful enough to subtly change gameplay? I know you said the flies/bodies thing is usually a good indicator, but this would account for long range kills as well.

I suppose in an ideal world with infinite resources there'd be no reason not to. As things stand though I think the impact would be so small that effort is better spent elsewhere. I wouldn't have thought the casings would be that visible in most cases anyway due to the foliage/undergrowth/loot/stuff lying around.

I wouldn't be against them and other markers such as blood splatters if they were well optimised and decayed relatively quickly. As long as the server doesn't get cluttered up with them.

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I'm not a big fan of the blood idea, mainly because there are several different blood types, most of which are not used "interchangeably". That part doesn't really fit, and blood technically needs to be kept cool to preserve it, and there isn't much refrigeration in the post-apocalyptic infection. In addition to that, chance for infection would be high, due to the lack of sterility.

Filling up blood bags doesn't seem like a realistic solution as you wouldn't have the means to take it under clean conditions and keep it sterilized, let alone the problems with storing it without clotting which requires chemicals and additives that you don't have. There's also the fact that blood type differs and all the blood packs are O. O blood in a medical setting is plausible. Everyone having a compatible blood type is not.

Yeah just like you can store blood bags in a bag on a very hot open exposed day. Super realistic man.

But on a more serious note. I would love to see more realism though this doesn't seem like its going to be a realistic game EVER. The way there going at things now ( blood bags laying about exposed on hot days still working fine ) so I'm not necessarily suggesting things to do with realism.

Edit: also in regards to [there are several different blood types, most of which are not used "interchangeably"] that currently doesn't matter also you'd be storing your own unneeded blood for later use and only a small amount which would increase over time.

Edited by DarkScience

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Not a fan of refilling used bloodbags, definitely wouldnt want that irl lol, however having ammo and refillable magazines would be a nice feature to add

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Refilling magazines is a nice feature, it'll make ammo scarce... that will probably lead to more team playing.

About refilling blood bags, I zombies were real and I'd be in a zombie post-apocaliptic world, I really wouldn't reuse a blood bag, or a needle. Leaving aside the fact the refilling a bood bag aint easy, plus they are made sealed so you won't be able to do this.

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Refilling magazines is a nice feature, it'll make ammo scarce... that will probably lead to more team playing.

About refilling blood bags, I zombies were real and I'd be in a zombie post-apocaliptic world, I really wouldn't reuse a blood bag, or a needle. Leaving aside the fact the refilling a bood bag aint easy, plus they are made sealed so you won't be able to do this.

Good point, Me and my friend were running about thinking It would be funny to incapacitate a player and steal there blood so I figured I would post it here with my other idea as a side discussion.

So onto my other suggestion listed above. What about non-lethal weaponry. I'm tired of being a bandit while trying to protect my stuff from new players that are not classified as bandits and would love to just knock them out with something. Maybe a golf club . . . Actually even better, A tazer ( stungun ) though of course it should be rather short range ( about 5 feet , could actually have the same range as a melee weapon and id still be happy with it ) as its a self defense item as opposed to a gun which is a offensive item.

Edited by DarkScience

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In reply to the refillable magazine suggestion, yes this is a great idea. I'd like to see the inventory system more accurately represent what someone would carry, and how much room things take up. It's inconceivable that 2 rounds of slug/buckshot would take up the same space as a 30 round mag for the AK/AR.

What I'd also like to see is different ammo types (AP, Incendiary, Tracer, Ball, etc) and have a mag refill section on the inventory menu, that allows us to stack round for round, different types of ammo. You could mix and match any types, which is a common practice in the military. Usually what you do is stack tracers with AP/Steel core penetrator so every other shot, you can get an accurate idea of where your shots are going in low light/darkness without wasting tracers.

As for the blood bags, I'm not sure but I would think that would be a one way valve and to be honest, that's rather disgusting. Now a transfusion from person to person would make some sense, but then again someone has to lose blood to receive blood, and it's so easy to find an animal, slaughter it and get your blood back up to a reasonable level.

Edited by Bukethead
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Once again nice input and I think the blood bag idea at this point has been debunked.

EDIT: Also for the sake of realism blood bags should be in a cooler or something like that when you find them in which case you can carry the cooler with you which can carry a couple blood bags. Perhaps 3 slots 3 capacity ?

Edited by DarkScience
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refilling magazines should take time. at least a few seconds to a minute.

and refilling blood bags definitely needs to happen

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refill blood bags, you mean empty? Ok, lets go imagine how its supposed to work, blood coagulates outside our body, so prolly you would need an anti coagulant or something, lets also imagine we all have the same blood type. Either you get his blood and use it quickly or find a natural anti coa...

Sorry if i am wrong, i am not a doctor or anything. Just trying to be authentic

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Refilling magazines is a good idea.

Refillable blood bags though? I'm not a big fan of blood bags to begin with - totally unrealistic in my view. Would anyone out there know how to administer a blood bag properly? But then again we can fix military grade choppers by hand without the need of tools, so why not.

DayZ needs to be harsher not easier. What you are proposing means you just have to carry an empty blood bag and as long as you have friends you can just top each other up in between finding some meat.

Bleeding in DayZ should be a life threatening situation, what with infections and gangrene and such. Being able to magically top up your blood with blood bags and meat is BS to me. Blood should be a timer for how long you have left in game. Get into a firefight and be brought down to 1000 blood - well stiff shit mate you aint got long to live. No magical cow steaks should save your ass.

My opinion, that's all.

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Talking about combining

DayZ needs to be harsher not easier. What you are proposing means you just have to carry an empty blood bag and as long as you have friends you can just top each other up in between finding some meat.

Well I'm going to be rather disappointed if food still instantly gives you more blood. Blood should slowly regenerate over time as it does in the real world. Eating to be nourished, drinking to be hydrated, and being healthy (no sicknesses nor diseases as Rocket said he's putting in) should only slightly increase the rate at which it regenerates. If you were starving, dehydrated and or sick, it should slow the rate of blood regeneration.

Lastly, being hungry and thirsty shouldn't kill you so quickly. It should have different effects on you over time (Shorter sprint period, dizzyness, blurry vision, and maybe passing out/hallucinating when it gets very bad). After a prolonged period, only then should it be deadly.

All in all, I like the ammo clip idea but no go on filling blood bags, it's simply not that easy to do and as mentioned you'd have to take into account blood types.

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