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Areos (DayZ)

Shooting players causes gear to break.

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Forgive me if this has already been suggested.

I've always felt it was immersion-breaking that you could shoot another player to the point of death and yet all of the items in their inventory would remain untouched. You could put down another player with a rain of lead and then proceed to remove all of the untouched canned foods, ammunition, water bottles, equipment, weapons, etc. despite the fact that their actual body has been reduced to a shredded meatbag.

Ballistics, especially high caliber weapons and explosives, should damage or possibly destroy gear on the player, either upon taking damage or upon death. This means that a bandit could potentially damage the very items he was hoping to steal off his victim, or possibly destroy said loot altogether. Those soda cans aren't so useful anymore if a bullet tumbled its way through it, after all.

Anything could be damaged or destroyed this way, even more powerful items like primary weapons and equipment items, so there would always be a risk that the silenced weapon you shot a survivor over will be broken beyond repair. Certain items are always destroyed rather than simply damaged, such as canned food, soda cans, flares, chemlights, blood bags, etc.

There could be ways to repair certain items if you have the proper tools available. A toolbox, used in conjunction with discarded materials (such as empty cans and scrap metal), could be used to repair damaged metallic items. Items that are destroyed, however, would be beyond possible repairs and thus must be scrapped.

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I had the same idea this morning so I am bumping this post since it didn't get any replies originally. I understand this would be extremely difficult or probably impossible to implement in the Arma 2 engine, but if it were possible it would change the entire way everyone handles their PVP.

Just imagine having to take surgical shots so you would destroy that precious night vision the survivor could be wearing or has in his bag. If you actually shot somebody in the chest wearing a backpack, the pack is most likely going to be ruined and riddled with holes. It would encourage more robbery and sneaking than anything and less random engagements.

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I like this idea. It makes sense, isn't grossly unrealistic by any means, and doesn't directly punish banditry but does discourage shooting random people for their beans. The one problem I see is that it might not be possible to use locational damage to determine whether or not the backpack is in the line of fire, but it would still be usable.

It would also make highway robbery much more practical...

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I really like this idea, it would discourage shooting at sight.

I wonder if be possible to add a probability to randomly destroy an item in the backpack/active inventory if the players torso is hit by a bullet. That shouldnt warrant any hitbox modification.

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I think this should be added, like there is a slight chance.

How can a water bottle take a bullet?

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unrealistic

How?! Bullets often overpenetrate, especially high-power military FMJ ammo. Players are already carrying a lot of things that don't stand up well to being shot.

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unrealistic

I really like this idea. It is realistic and should be easy to implement. Add a check on all the gear when someone is shot, a percentage chance for it to simply disappear (break).

It would discourage banditry to a point, not completely but it could be one of more new additions to discourage it.

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I think that gun repair similar to stalker should be implemented at some point and I cosign this under similar form.

yeah, gun degrading and else... sounds good

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