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privatewolf

How to play DayZ with that realism..(chat, skin options)

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First off what ticks me off is for the fact that everyone, yes literally everyone on the server talks about random shenanigans or most of the times DayZ related entities, but what's annoying in that? Well I'll tell you, its for the fact that everyone can talk to everyone without an item in their inventory. Yes I do know for a fact that the ArmA 2 chat is inevitable but to cope up with the post-apocalyptic feel we must remove the Side Channel, Global, Commander, (the yellow chat, whatever its called), and all other chats except for Direct Comms. That would bring us one step closer to the realism we wish for. And let's be honest.. what kind of radio can broadcast to everyone through out the country, hmm?

Secondly we require different skins, I mean seriously if there would be a pandemic of zombies, do you think we would all grab a cap, a long sleeve shirt, jeans? I'm not whining its just that it's kind of unfitting when every survivor looks the same, it kinda messes with the realism.. UNLESS there was a story behind DayZ wherein we are all PMC units, which is rather unlikely.

That is all for now folks!

:D

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I agree with all these ideas but it is still alpha mod and im sure they have thought of all these. The direct communication seems to have issues sometimes atleast in some servers. I would be standing right next to someone and i couldnt see what they were typing in direct.

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Yes. No one should be able to communicate without radios and those radios should have frequencies. They'd be applicable for both text and voice.

Standardized 'search' channels/frequencies for *SOS*/"all-talk" would be good though.

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I've seen it posted here and in articles about DayZ around the web that the chat will likely have the global functions removed in favor of direct communication

as far as skins, just an educated guess, but, while a number of assets were made specifically for this mod, creating a large number of new models and skins would be a good deal of work, using soldier models would make for an odd or at least very specific survival game. But PMC had a number of civilian/deer hunter type models ...perfect for an alpha and PMC models (lite version) even come with CO thereby broadening the potential alpha testers. just a guess

I'd imagine though with the focus on realistic elements, there will very likely be more models/skins in the future of day z. And it's been posted that with the removal of bandit skins we might get the ability to choose clothing (perhaps they'll add all the PMC models to dayz)

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