spammy@live.de 19 Posted August 6, 2012 (edited) A suggestion to fix deathmatching. There are many like it, but this one is mine.I don't like the idea of bandit skins much, it sounds too artifical.I'd prefer humanity to be linked to, uh, actual humanity. The "zombie virus" turns humans into ultra-violent beasts who kill everything in sight without mercy or regret, unless it's one of their zombie-buddies. Half the players are exactly the same, except they have guns. So why make not make players turn into zombies as they loose more and more of their humanity? Makes sense to me. Also, more immersive imo.An example (numbers are examples, no idea how the humanity system really works):Bandit: 1 murder / day aliveNo special skin.There is no way to tell the difference between a survivor & a regular bandit. Bandits pick their targets carefully and try to trick or rob others without killing them.Infected: 2 murders / day aliveZombie skin.This is the deathmatch/KoS mode. Other players will know that this player is likely to KoS. Giving those players an infected skin also helps immersion by explaining all the pointless killing...Turning: 3 murders / day aliveCoughing, shaking.Griefer protection. Time to take a break from sniping noobs. You prick.Zombified: 4 murders / day alivePlayer dies and gets replaced with a zombie. Edited August 6, 2012 by SamSpam 5 Share this post Link to post Share on other sites
wombraider 20 Posted August 6, 2012 Severe negative effects for those who play a certain way? Seems harsh. 3 Share this post Link to post Share on other sites
prominentalex 76 Posted August 6, 2012 I like it, it will make bandits resort to other ways to getting survivor's loot. Sneaking behind them and looking in their backpack, robbing, etc. Share this post Link to post Share on other sites
Paddy0610 278 Posted August 6, 2012 (edited) no only, becouse you get shot lolLet everybody play like he want, heres my alternativeBandit: 1 murder / day aliveNo special skin.There is no way to tell the difference between a survivor & a regular bandit. Bandits pick their targets carefully and try to trick or rob others without killing them.Infected: 2 murders / day aliveThis is the deathmatch/KoS mode. Other players will know that this player is likely to KoS by having a bullet straight to there head. Giving those players an reason to open such a thread.Turning: 3 murders / day aliveBadit Walks fasterGriefer protection, so if they die they can get there body back :D. Time to take a break from looting dead banditsZombified: 4 murders / day alivePlayer gets perma Thermal Vision to spot easier and get even more kills. Edited August 6, 2012 by Paddy0610 3 Share this post Link to post Share on other sites
Jacy 13 Posted August 6, 2012 (edited) This is NOT a good idea. Rocket mentioned that they got rid of the bandit skin because people are forced to be someone they probably dont want to be.If someone wants to shoot other survivors (e.g. for fun or to get better equipment... its wayne why) he should be able to do so without any restrictions. 4 murders and character dies? Thats just stupid.What if you ran out of beans and have to kill some survivor in the middle of nowhere. And what if that survivor got friend. You kill them to stay alive and get killed of 4 murders...As rocket said. Bandits play a big role in dayz but the deathmeath going on is stupid as well. But once they implement some nice "end game content" (whatever) this deathmatch could find an end.Once its getting harder to equip yourself (e.g. no hacking/duping possible) and the alt+f4 save quit isnt able anymore ppl will start to think twice if they start a gun fight WHEN there is enough end game content / things to do AND it is hard to get new equipment. But i think thats the way it will be (at least im hoping so lol) Edited August 6, 2012 by Jacy 1 Share this post Link to post Share on other sites
wordplayuk@gmail.com 101 Posted August 6, 2012 I'm a bandit not a zombie, why would I look like a zombie because I shoot people? Bandit morphing seems more plausible than this. Share this post Link to post Share on other sites
toastymcbutterbuns 34 Posted August 6, 2012 :facepalm: I don't want to live on this planet anymore. 4 Share this post Link to post Share on other sites
Jello Jaw 11 Posted August 6, 2012 I disagree. If you don't like PvP, just don't play the game. Go sign the PvE server petition and play the waiting game. PvP is a major factor in DayZ that will always keep you on your toes. Share this post Link to post Share on other sites
indominator 95 Posted August 6, 2012 simply, go be a carebear elsewhere OP, stop crying because you cant defend yourself, if you want a white knight go cry to your dady Share this post Link to post Share on other sites
spammy@live.de 19 Posted August 6, 2012 This is NOT a good idea. Rocket mentioned that they got rid of the bandit skin because people are forced to be someone they probably dont want to be.An improved bandit skin is coming back. Fact. Share this post Link to post Share on other sites
captainwaffles 41 Posted August 6, 2012 This is fucking terrible. 1 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted August 6, 2012 An improved bandit skin is coming back. Fact.As I understand it though it's just going to be clothing like a Ghillie that you can choose to wear, not an enforced mechanic of gameplay style. Share this post Link to post Share on other sites
Mister Motivational 24 Posted August 6, 2012 As I understand it though it's just going to be clothing like a Ghillie that you can choose to wear, not an enforced mechanic of gameplay style.That is disappointing, all clothing options should be available to all players bandit or otherwise. Share this post Link to post Share on other sites
spammy@live.de 19 Posted August 6, 2012 (edited) As I understand it though it's just going to be clothing like a Ghillie that you can choose to wear, not an enforced mechanic of gameplay style.Nope, bandit & hero items are enforced.This is one of the reasons why I like zombiefication better - forcing players to wear certain items just BECAUSE feels a little silly imo... Edited August 6, 2012 by SamSpam Share this post Link to post Share on other sites
Flambo (DayZ) 50 Posted August 6, 2012 OP, this sounds a lot like a punishment system for bandits. I don't like it. Share this post Link to post Share on other sites
spammy@live.de 19 Posted August 6, 2012 (edited) I'm a bandit not a zombie, why would I look like a zombie because I shoot people? Bandit morphing seems more plausible than this.Say hi to Bub.Bub's humanity rating is higher than yours.edit: How do i embed pics? -.- Edited August 6, 2012 by SamSpam Share this post Link to post Share on other sites
ThatGuyCalledReptile 314 Posted August 6, 2012 Say hi to Bub.Bub's humanity rating is higher than yours.Here's the thing.Just because someone kills players doesn't make them a zed. That makes no fucking sense.At least the bandit and hero skins will have no negative or positive effects.Quit being a crybaby and go play Left 4 Dead. Share this post Link to post Share on other sites
spammy@live.de 19 Posted August 6, 2012 Here's the thing.Just because someone kills players doesn't make them a zed. That makes no fucking sense.Let's take 28 days later as an example:The rage virus amplifies violent behaviour, turning infected humans into mindless killers. In that movie, it seems to turn everyone into a killer anyway - but in general, a virus like that would have a bigger effect on a violent person. So, it's not that far-fetched, imo. 1 Share this post Link to post Share on other sites
TheProphecy 33 Posted August 6, 2012 Nope, bandit & hero items are enforced.This is one of the reasons why I like zombiefication better - forcing players to wear certain items just BECAUSE feels a little silly imo...So you think it's silly to force players into wearing a face wrap and whatever the hero thing will be, but you don't find it silly that you want to force players into wearing a zombie skin? Share this post Link to post Share on other sites
bazbake 456 Posted August 6, 2012 (edited) It's actually completely logical. It's funny watching the bandits squirm at this.So if the virus is a rage virus like 28 Days Later...then Zombies are just normal humans that hate other humans because of a virus. No superpowers. Nothing separating them at all except for red eyes and bulging veins.What are bandits? Normal humans that hate other humans.But what if everyone on the island is infected by a virus just like 28 Days Later? What if the people who act more humane toward each other are actually the people who are resisting the virus and the people acting like bandits are unwittingly succumbing to the virus. And then when it's too late, WHAM, they turn into zombies.Total. Fridge. Brilliance...Best idea yet. Take my damn beans!!!!! Take 'em all!!!!EDIT:Okay, here's an idea. Humanity is your ability to fight off the zombie virus. The more evil you are, the more you turn into a zombie. Think: The Walking Dead where everyone is infected except instead of dying making you a zombie, being evil turns you into a zombie (see: REC)Humanitarian - Really high humanity level. Survivors and humanitarians have lowered panic response around them. Names look blue to survivors and humanitarians. Green to everyone else.Survivor - Slightly below 0 to high humanity level. Calmed by humanitarians. Heart beat increases around anyone with a lower humanitarian level.Bandit - Low negative humanity level. Don't respond to humanitarians anymore. Veins bulging from their necks. Skin losing color. Heart beat increases around anyone with a lower humanitarian level. Killing them doesn't count as a murder.Turning - High negative humanity level. Eyes turn red. Veins bulge from their skin. Skin loses all color. Heart beat increases around anyone with a lower humanitarian level. Killing them doesn't count as a murder.Zombifying - Really high negative humanity level. Face is replaced by a zombie face but zombies will still attack. Panic response to everyone with a higher humanitarian level, but no panic response to zombies. Killing them doesn't count as a murder. Edited August 6, 2012 by BazBake Share this post Link to post Share on other sites
TheProphecy 33 Posted August 6, 2012 It's actually completely logical. It's funny watching the bandits squirm at this.So if the virus is a rage virus like 28 Days Later...then Zombies are just normal humans that hate other humans because of a virus. No superpowers. Nothing separating them at all except for red eyes and bulging veins.What are bandits? Normal humans that hate other humans.But what if everyone on the island is infected by a virus just like 28 Days Later? What if the people who act more humane toward each other are actually the people who are resisting the virus and the people acting like bandits are unwittingly succumbing to the virus. And then when it's too late, WHAM, they turn into zombies.Total. Fridge. Brilliance...Best idea yet. Take my damn beans!!!!! Take 'em all!!!!Oh yes, it makes so much sense that a virus which has wiped out almost the entire world can be resisted simply by not killing anyone. I guess all of the infected that spawn in were murderers as well, am I right? Share this post Link to post Share on other sites
tom_gr7 20 Posted August 6, 2012 I don't like that idea, what if a guy is attacked on three occasions and kills the aggressor on the three occasions? Is that fair to turn him into a zed? I've killed three guys with my character, I had no choice what so ever, kill or be killed. So i'd turn into a zed? That would drive alot of players away from the mod/standalone game. Share this post Link to post Share on other sites
hatfieldcw 184 Posted August 6, 2012 Yeah, I just countersniped a guy who was plinking away at me. I was pinned down in a hangar with one door, and he and his friend were behind their truck shooting at me with .50 caliber rifles. They must have been zeroed wrong or something, because they couldn't hit me at about 500m, and I scored some solid hits with my DMR. One of them died, the other bandaged up and drove the truck away. Later on that day, I was checking a deer stand and a guy was up in it. I panicked and shot the crap out of him. He had a ghillie suit and an FAL. Am I supposed to introduce myself to this guy and hope he's friendly? That's two kills in one day, bandit mode engaged. Then I'd be flagged for KoS, so even people who would have worked with me otherwise will kill me on sight, turning every encounter into a deathmatch. I'll have to hide in the woods for a day or two in order to lose my security status. I don't see how a rule like this can suspend my ability to play the game based on a fuzzy logic like you propose. Share this post Link to post Share on other sites
Heisenberg_tx20 13 Posted August 6, 2012 Slaps face. Share this post Link to post Share on other sites
bazbake 456 Posted August 7, 2012 I don't like that idea,what if a guy is attacked on three occasions and kills the aggressor on the three occasions? Is that fair to turn him into a zed?Those shouldn't be counted as murders at all. Search for "bandit/survivor/humanitarian" I had a new idea for a murder system based off of threat.Threat tags: drawing a weapon, raising a weapon, or swapping out an item raises a threat tag. (think an immersive PvP tag)If you're either unarmed or your weapon is lowered for four seconds, your threat tag goes away.Harming someone who is not a threat costs humanity.Killing someone who is not a threat is a murder.Bandits are always a threat.Under this system, you would never have gotten a murder in the first place. So instead of attacking bandit IDs because a broken system gave you a murder, ask for amnesty and a better murder system and recognize that bandit IDs are the only way to make sure banditry isn't easy mode. Share this post Link to post Share on other sites