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DahBunny

The more you know! (Tips and advice for urban base construction)

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Construction

When selecting an urban base structure, for example reinforcing a structure Be sure to only barracade main entrances, as you may cause the barbwire to glitch partially throught the wall, trapping you inside, or Trapping sever-hoppers inside.

Fire houses make great structures to hold up in, however due to the military grade loot you will find yourself at constant stand off with other survivors on your server, good if you want a challange or if its a temporary HQ, However never go as far as to place a tent unless you want the contents stolen over night if ungaurded.

After selecting your structure for your urban survival situation of choice, be it firehouse, large red, or large orange building, often what you will find is zeds may walk right throught your defense, fear not as this is only a minor bug that is easily fixed by the player, when placing the barbwire, be sure to double stack it, by placing two ontop of each other it makes the object thick enough that zed's notice its existance and rather then walk throught, try to go around and find an alternate route.

Large clans, or known groups

Living in the citys, be it inland or near the coast, you will find often, that large clans or groups of survivors will march throught in hopes of easy kills or medical supplies, evasion is not always the best option as is presumed, if you daring enough, call out to them, and point out that your there, and if they get too close, you will open fire, or perhaps befriend them.

The plus with barbwire is deconstruction, you will hear them removing it if they try and sneak up on you from one of your barracaded entrances, double or even triple stacking to avoid Zeds is also great in the way that it causes playes to reveal there locations when removing it. easy self defense and any half decent clan will know to avoid being out in door ways to remove such.

Inner-city Fishing

Inner-city fishing is the act of making your base in a building with windows over looking a road, by blocking off this road with barbwire and tank traps you force vehicles to reverse out or circle around, or crash, Often giving you time to remove the driver and/or crew, This tactic requires extreme patience and tact, it will get you killed often and plenty untill you learn to deal with groups, main roads and firehouses once again have the advantages here, electro and cherno are the best fishing holes and will often sink you a vehicle if you know theres a group online.

The Great Clean up

On servers that reboot rarely, it is often helpfull to clean up loot piles, throwing all tin cans out of the building and anything usefull be horded on a non-loot peice of flooring in you base, cleaning multiple buildings will cause a path you can walk to allow stuff behind you to spawn, and if you clean on your way, next time you do the walk after cleaning, the other building will have new loot aswell, as said before, all guns found should be moved to your main base location, while they will disappear on reboot or lack of player activity in the area, the varity of weapons and ammo will be to your advantage in diffirent situations

Footnote

My spelling and grammar may be terrible, and i thank you for taking your time to wade throught my post.

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> I see a thickly baracaded urban structure.

> Hop to another server. Walk inside the structure.

> Hop back to original server.

> Profit.

This guide only makes sense on Sanctuary servers. On Hive servers, the only "structures" that make sense are tents well hidden.

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> I see a thickly baracaded urban structure.

> Hop to another server. Walk inside the structure.

> Hop back to original server.

> Profit.

This guide only makes sense on Sanctuary servers. On Hive servers, the only "structures" that make sense are tents well hidden.

I love how you admit to foul-play as if that was how the game was intended

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I got a tip too:

Barbwire, tank traps and sandbags are terrible. Don't use them.

Seriously.

Survivors and hackers will spawn on your face anyway.

Terrible if misused yes, if used correctly they add to the gameplay just like any other feature, some players are just bitter about people glitching wire throught walls and such, i understand that, it gets to me too when i can't climb stairs into a military loot

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well. it is to risky to make a "home" in an urban area. my base is up far north. far west. in the middle of nowhere. on a low pop server.

THATs the safest base

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well. it is to risky to make a "home" in an urban area. my base is up far north. far west. in the middle of nowhere. on a low pop server.

THATs the safest base

Safe is not always fun, risk is the spice of life in my mind, atleast your comment was more constructive then the others

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About those tents in the middle of the woods, those are never safe, being a career camp raider I usually know exactly where the good tents are. Armed to the teeth thanks to some extremely well stocked "clan clusters" I will wait at night outside a camp and while eating beans and sipping on some mountain dew waiting for engine noise. Survivor(s) drive up on an atv or bike, or a car if I am lucky, park by the tent headlights on, get off, go to tent, get wiped out. Otherwise I just loot. I would go into more detail but that is not the point I am trying to make.

1. Isalnds are more or less secure if you control most of the easy to get "small boats" especially that rock 12 km out, but holy shit and one bad chopper landing will wipe out your tents in a heartbeat. Never use choppers for islands though because people will see it land and take off from the high pop coast and that is never good. Land by boat and from the side facing away from the coast.

2. Seperate you vehicles from your main camp by at least 2km, and use a bike to travel between them. No engine noise that the wary looter may hear.

3. This may seem crazy but never put your tents at the top of mountains or even in wooden areas that are mostly flat all around. I never spend more than a few hours without high tier gear from easy places like these. Put them in odd locations, not just on the map but in the terrain, but seriously, EVERYBODY will find that tent city in the north east corner of the map. Use centeral north and north west if you have absolutely no better place to put them. Use the NW pass for vehicles and keep them in a motor pool away from your camp.

City bases last little longer than beans in a backpack so I would only use one if I wanted to start over and go out in a guns blazing atop the battlements fashion. Think alamo.

Edited by Mister_Meatball
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Now this, this is the type of constructive post i admire, rather then the needless "hackers exist, baw" and "lolololol sever-hop" posts, why let people with unfair tactics bother you... thats what they want to happen, you haz my beans

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