Louie21 2 Posted May 25, 2012 How come when I reload my pistol and Rifle sometimes I dont get a full magazine count. for instance. If i reload a gun that normally holds 30 rounds, it will only reload with 20 or even less. I always have extra magazines in my inventory so I definitely have enough ammo to fill a magazine.Is this because magazines need to be emptied before reloading? and the character doesn't automatically shift the bullets to fill magazines? just like in BF3 and CODDayZ is great good job rocket Share this post Link to post Share on other sites
madmaxx@madmaxx.info 0 Posted May 25, 2012 Its a realistic game, therefore, the game stores the rounds for every magazine seperately. So if you have 2 shots left an reload, you now have a mag with only 2 rounds. Share this post Link to post Share on other sites
reuter 120 Posted May 25, 2012 Consider Arma II as a MilSim and try to think about your question again.Hint: There is no magical "bulletshift". Share this post Link to post Share on other sites
DarkMagik 0 Posted May 25, 2012 Well this has more realism, magazines don't just magically refill them selves in real life. Basically, if you have 2 clips, both clips have 30/30 rounds. If you shoot 10 rounds from 1 magazine so it's 20/30 and the other one is 30/30. If you reload the gun, it just swaps clips, so it will swap to the clip with more ammo in it which would be the 30/30 one and the 20/30 one would be in your bag/pocket/where ever else you put that thing.I'm pretty sure that's how it works. But I could be wrong. Share this post Link to post Share on other sites
HunHunter 5 Posted May 25, 2012 but its not so magical to take those last two bullets and add them to another half full mag Share this post Link to post Share on other sites
Recaldy (DayZ) 17 Posted May 25, 2012 Drop all your mags, then pick them all up. Viola! 5/5 or 30/30 Share this post Link to post Share on other sites
reuter 120 Posted May 25, 2012 but its not so magical to take those last two bullets and add them to another half full magIndeed, it's not. At least when you are not involved into a firefight. Share this post Link to post Share on other sites
colosseum 2 Posted May 25, 2012 ArmA2 is set up like real life. If you shoot 5 rounds out of one mag, the game tracks it. I won't even bother telling you why you wouldn't waste time transferring rounds between magazines. Maybe if you were camped out somewhere and had nothing else to do, but DayZ/ArmA2 doesn't really portray that situation (nor does any game).BTW, they're not "bullets", they're "cartridges" or "rounds". The bullet is the actual copper/lead bit that goes down the barrel and hurts people. The thing in your magazine or loaded onto your stripper clips are your cartridges, not your bullets. Share this post Link to post Share on other sites
i wub pugs 16 Posted May 25, 2012 Fire till empty stop reloading all the damn time like it's BF3 or COD. Share this post Link to post Share on other sites
dallas 5195 Posted May 25, 2012 Every time you perform a tatical reload, your halfused magazines are stored last in the inventory. If you have all the magazines you want to carry, but come across similar ammunition on the ground, drop your last magazine in the inventory and pick up the one from the ground. Share this post Link to post Share on other sites
feriluce 2 Posted May 25, 2012 Has there been a way to repack your mags added yet? I remember it being possible in ace. Share this post Link to post Share on other sites
HunHunter 5 Posted May 25, 2012 BTW' date=' they're not "bullets", they're "cartridges" or "rounds". The bullet is the actual copper/lead bit that goes down the barrel and hurts people. The thing in your magazine or loaded onto your stripper clips are your cartridges, not your bullets. Fucking firearms newbies.[/quote']Personally I was A coy 1RNZIR, 2nd gunner on a C9I dont mind using the term 'bullet' on an internet forum Share this post Link to post Share on other sites
Bandit Hunter 29 Posted May 25, 2012 Fire till empty stop reloading all the damn time like it's BF3 or COD.People do this, even in realistic military sims, for a reason. Not because its a "mainstream shoot'em up" thing. Share this post Link to post Share on other sites
Adhdmatt 0 Posted May 26, 2012 Fire till empty stop reloading all the damn time like it's BF3 or COD.It is called a tactical reload for a reason. It is often more advisable to change magazines during a lull in a firefight even if the one you are on is not currently empty. Although they could institute a way to manage your magazines manually (obviously only in downtime) but it is not something I would considered anything near important. Share this post Link to post Share on other sites
kanrath 0 Posted May 26, 2012 Except...it makes no sense when using a revolver or a shotgun, you don't use mags with them and even with speed reloaders you always tend to have a bunch of rounds sitting in a pocket because lets be honest you don't find a speed reloader with every 6 revolver cartridges. Share this post Link to post Share on other sites
dizzymagoo 19 Posted May 26, 2012 To the OP... ignore all the idiots talking about this being a Milsim. Yes its a milsim. But something is certainly broken. I have had the same problem recently. Share this post Link to post Share on other sites
goldtoaster 30 Posted May 26, 2012 To the OP... ignore all the idiots talking about this being a Milsim. Yes its a milsim. But something is certainly broken. I have had the same problem recently.They aren't idiots, they are correct. It's not a bug. Share this post Link to post Share on other sites
colosseum 2 Posted May 26, 2012 BTW' date=' they're not "bullets", they're "cartridges" or "rounds". The bullet is the actual copper/lead bit that goes down the barrel and hurts people. The thing in your magazine or loaded onto your stripper clips are your cartridges, not your bullets. Fucking firearms newbies.[/quote']Personally I was A coy 1RNZIR, 2nd gunner on a C9I dont mind using the term 'bullet' on an internet forumThat's very cool and quite respectable but there is such a thing as the correct terminology. :cool: Share this post Link to post Share on other sites
dizzymagoo 19 Posted May 26, 2012 To the OP... ignore all the idiots talking about this being a Milsim. Yes its a milsim. But something is certainly broken. I have had the same problem recently.They aren't idiots' date=' they are correct. It's not a bug.[/quote']Yesterday I had 6 mak mags. I dropped 3 in one loot pile and picked 3 more up off a survivor I killed. I pressed reload and still had 3 bullets in my mag. Once I shot them all off at a zed, the next mag I loaded was full. Did the samething later on one of my stanag mags. Share this post Link to post Share on other sites
pilot 13 Posted May 26, 2012 there do seem to be some issues with the game realizing you picked up more mags, as like others after picking up new mags of the same type it would not tac reload to the new mags. Its just a little thing that is a bit odd and is probably ARMA native, not just DayZ. But I am all for being able to "Consolidate" my two half empty mags into one full mag during downtime.Also someone posted dropping the mags resets ammo count, is that true? Share this post Link to post Share on other sites
RSF TheCapulet 45 Posted May 26, 2012 To the OP... ignore all the idiots talking about this being a Milsim. Yes its a milsim. But something is certainly broken. I have had the same problem recently.They aren't idiots' date=' they are correct. It's not a bug.[/quote']Yesterday I had 6 mak mags. I dropped 3 in one loot pile and picked 3 more up off a survivor I killed. I pressed reload and still had 3 bullets in my mag. Once I shot them all off at a zed, the next mag I loaded was full. Did the samething later on one of my stanag mags.So more than likely you dropped three full mags into a pile, and picked up three more possibly not full mags from some random dude. That doesn't mean it's bugged. It just means it's lacking features, such as a new gear UI that tells us more detailed information about objects.Also, this remind me. Rocket, can we have a way to repack mags, and perhaps shift interchangeable ammo between mags?https://dev-heaven.net/issues/31929 Share this post Link to post Share on other sites
zekez 4 Posted May 26, 2012 I've had this problem too, I have 7 1911 mags, 2 are used, 5 are full, but every time I reload it keeps putting in the mag that has 2 rounds left in it [no, not all 7 have 2 rounds left in them]Also if this was a die-hard milsim, empty mags would remain in your inventory. God help you if you happen to lose magazines even in a warzone :P just saying! [How do I access my droppouch?] Share this post Link to post Share on other sites
RSF TheCapulet 45 Posted May 26, 2012 Wow guys, it's not just shoving random mags into your gun. It will always shove the mag with the most amount of rounds into the gun. Always. That's not a bug. Share this post Link to post Share on other sites
Bastiaan 0 Posted May 26, 2012 Wow guys' date=' it's not just shoving random mags into your gun. It will always shove the mag with the most amount of rounds into the gun. Always. That's not a bug.[/quote']Are you even reading their posts? They're pretty obviously saying its not performing a tactical reload when it should be. In Zeek's case he had full mags in his inventory but when he reloaded it kept loading the mag with 2 bullets in it.Same deal with Dizzymagoo. He had full mags but he kept reloading the mag with 3 bullets in it.If the others who have posted are right in saying Arma II makes use of the tactical reload, then this is obviously a bug. Share this post Link to post Share on other sites
RSF TheCapulet 45 Posted May 26, 2012 Wow guys' date=' it's not just shoving random mags into your gun. It will always shove the mag with the most amount of rounds into the gun. Always. That's not a bug.[/quote']Are you even reading their posts? They're pretty obviously saying its not performing a tactical reload when it should be. In Zeek's case he had full mags in his inventory but when he reloaded it kept loading the mag with 2 bullets in it.Same deal with Dizzymagoo. He had full mags but he kept reloading the mag with 3 bullets in it.If the others who have posted are right in saying Arma II makes use of the tactical reload, then this is obviously a bug.No, what they're saying is that they have plenty of mags in their inventory, but they only have 2 bullets every time they releoad. But in both situations, both posters mention obvious ways on how they dropped their full mags and picked up more empties or just had tons of empties anyways. Like I said, it's not a bug. Just a lack of a good source of information. Share this post Link to post Share on other sites