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resausk

Battleye's a joke...

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I was playing on ES1 as a retarded script kiddie teleported everyone on the server to the NW Airfield (I was just looting Krasnostav).

At least BattleEye kicked us out of the server early enough before this son of a b*tch had a chance to kill me.

Cool work around by BE

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Why all the round about arguing and excuses for BE and BI?

Fact is, cheating is happening, way more than in any other FPS or basically any online game.

Who cares about the ifs and buts of it?

All players know is their experience is being ruined.

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Who cares about the fact that IF you cheat you'll get banned, BUT it won't happen until battleye does another massive banning?

Yeah who cares about the IFs and BUTs...... right?

Edited by bad_mojo

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i love when i see retards trying to defend battleye for being the biggest failure in antihack systems i have ever seen

then they try to compare it to other ones afterwards that have banned thousands and thousands of accounts. so smart lol

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I think people think too little about how Arma is set up. It's not a central server system (except for the ones that store our character). Servers can be made by anyone 'n anywhere. If WOW would be run that way, imagine the kind of hacks we'd have seen. But no, Blizzard puts a shitload of money into keeping the control over their game and sealing it from the real world. That's why it works. That's why it's prescription-based.

WarZ - I fail to ever look it up, because the one screenshot I saw was so weak I almost puked. However, it will probably finance itself by prescription and advertising, or rather a cash shop. They will also try to keep things running their way. Just like Mortal Online and every of the other MMOs does for protection.

The Arma system is just incredibly vulnerable to hacking, not because you can alter scripts, but because there is no control over who does it and when. You'd have to be admin and read the changelog, hours after the hacker is gone. Then, if he came via proxy he can just keep coming back and back again. Or there is probably even another way, which I can't think of right now. Arma should have long released something like G-Mod, because the scripting is almost the best part of the engine. The fact that original scipts (like Rocket's) can be ripped that easy, makes if difficult to believe for me that the same engine can run a retail version of Dayz. (Even if Dayz' engine is a modfied version of the Arma engine, it will use the same source code). If they solve these problems, they are gonna solve them for both, Arma and Dayz. And I'm looking forward to the day.

Edited by S3V3N

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I'd love a good thread about this subject, with people who actually know what the fuck they're talking about. Sadly everyone who knows anything about this subject seems to steer clear of these threads now because they end up explaining everything to the rest of you idiots, only to have you call them names and say they're wrong. Rocket himself could come in here and explain how the anti-cheat system in arma2 is actually helping, and people would call him a retard and say it does nothing.

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Too bad half the kids that take the hacks, There just your regular script kiddies. Get over it, every game has a shitty player that doesn't abide to the rules.

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Too bad half the kids that take the hacks, There just your regular script kiddies. Get over it, every game has a shitty player that doesn't abide to the rules.

yes but theres no game that allows so much player controll in multiplayer. thats the problem , not battleye, perhaps dayz standalone will solve this but i dont see how. they wont change the complete engine but perhaps the server environment.

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Get over it, every game has a shitty player that doesn't abide to the rules.

Except in all those other games the server admins have tools at their disposal to police their server.

Except in all those other games it isn't hardcore---go right back to the start with nothing when you die, losing all progress.

The cheating on top of Arma II is the worst I've seen in over a decade. On top of that it is more damaging to the players than in most games. Some aimbotter kills you in an FPS you just go to a different server, you don't lose your gear, you don't lose any progress, you don't have to worry about a camp/supplies/vehicle/etc. you're leaving behind on the other server.

Once one of them decides to automate the entire login, compromise server, kill everybody, logout process the arma II version of the mod will be doomed.

Edited by random51

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That's all I said, maybe you should get your eyes off your moms breasts and pay a little attention to what people are writing.

I understanded your argument till i read this.

People make mistakes, also in reading. Get over it.

For fucks sake u cant expect everyone to be perfect.

Maybe you should get out of your basement and start learning how to talk to people.

Also, alpha or not. Dayz wasnt made to ban hackers. Battleye is. Is battleye in alpha? No its not.

Edited by lian442

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Actually, I posted the thread twice.

The one in cheat reporting isn't fully updated like the other one that is down at the moment.

Apparently it's going to get stickied, but who knows.

This is also a good thread for Battleye related stuff : http://dayzmod.com/forum/index.php?/topic/59998-battleyes-activity-updated-daily-with-the-effects-of-active-banwaves/#entry573468

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If BattlEye were in the bank vault building business they would probably make them with cardboard and string.

No really battleye is a bag of garbage!

So ignorant.

Morons.

Perhaps try and understand what they are working with before assuming its crap.

  • Like 1

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Linking a nonexistent thread,. nice.

"Sorry, we couldn't find that!"

That thread has been moved to the moderator forum until it is reviewed by a developer.

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I thought the whole point of battleye was to kick hackers and ban them?

Well apparently battleye fails at that.

No technical understanding needed.

The problem is all those scripts that are being run are NOT hacks. They are designed to be part of the Arma2 game.

The regular servers have been runnign for years relying on the scripting ability built into the Arma2 engine to bring unique and fun missions and mods.

A good mission maker can create a large scale combined arms combat mission for 30 or 60 players with triggers, teleporting from debug to spawns etc all in a few hours. Not many other games make that possible.

The popularity of DayZ has brought a LOT of players who have no experience with Arma2. They don't realize what the game engine allows.

Scripting is a problem in DayZ but it is meant to be there for Arma2, that is why Battleye doesn't kick for it. The Arma2 community is also a lot more mature and tends to have more integrity regarding gaming. Yes some still script and take advantage but with regular communities, individual admins can ban them or kick them or give them a warning.

Figuring out HOW to recognize scripts being run on a regular game server as opposed to a DayZ server is not an easy task I imagine.

So yes, understanding is needed.

Edited by Slyder73
  • Like 1

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The problem is all those scripts that are being run are NOT hacks. They are designed to be part of the Arma2 game.

The regular servers have been runnign for years relying on the scripting ability built into the Arma2 engine to bring unique and fun missions and mods.

A good mission maker can create a large scale combined arms combat mission for 30 or 60 players with triggers, teleporting from debug to spawns etc all in a few hours. Not many other games make that possible.

The popularity of DayZ has brought a LOT of players who have no experience with Arma2. They don't realize what the game engine allows.

Scripting is a problem in DayZ but it is meant to be there for Arma2, that is why Battleye doesn't kick for it. The Arma2 community is also a lot more mature and tends to have more integrity regarding gaming. Yes some still script and take advantage but with regular communities, individual admins can ban them or kick them or give them a warning.

Figuring out HOW to recognize scripts being run on a regular game server as opposed to a DayZ server is not an easy task I imagine.

So yes, understanding is needed.

At the time I posted that, no one told me what you just told me so thats why I said that.

Oh and thanks for being mature instead of cursing and telling me I cant read, because thats what most people would do here.

Edited by lian442
  • Like 1

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Who the fuck cares why it's happening?

The fact is the engine or BE is inept at stopping it, therefor most peoples experience on DayZ is ruined.

Every other argument is pure semantics.

  • Like 1

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Still better then punkbuster :D

For all its flaws PunkBuster is still better. It has much more sophisticated detection methods.

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You're such a moron.

Your stupidity and complete ignorance is really really fucking annoying.

he got hacked and is mad so he vents, and then you just have to farm and up your post count with insults/povokations. battleye is crap, they make an update and most of the time it doesnt even catch current commercial hacks let alone future hacks(preventions). they delayed banning causes a little confusion but still cant catch most. arma 2 engine is too trusting and the sooner rocket move away from this engine the better

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he got hacked and is mad so he vents, and then you just have to farm and up your post count with insults/povokations. battleye is crap, they make an update and most of the time it doesnt even catch current commercial hacks let alone future hacks(preventions). they delayed banning causes a little confusion but still cant catch most. arma 2 engine is too trusting and the sooner rocket move away from this engine the better

You're also a moron.

Can't be bothered explaining why you're wrong, I've explained it to hundreds of other people who believe they know so much as well.

Edited by DarkRaven123

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