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runner (DayZ)

Slow Zombies

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So im not sure if this would work properly but at least i can try explain what i mean.

With arma 2 not beeing an quick paced shooter and generally a slower type of game zombies this fast doesnt make much sense to me.They are buggy(even after a few improvements).They still dont move naturally(its like standing still, instant running,standing still)

So most time you play its not the fear of the zombies you have but more the fear of the game mechanic. You aim at them maybe shoot two or three and then you have to run or go backwards and try to shoot them while getting hit.

And in my opinion thats not how a game like this should work.

There are games like Left 4 Dead doing this but they are another type of game something like arcade.

That would be like comparing Call of Duty to arma,

So my suggestion would be why not slow zombies?

You can increase their number but they dont run anymore.

So if you go to a town you have to be more carefull and their wont be that buggy running animation(because sorry people but its not good and will never be)

further more there would be much more suspense ingame than it is now.

I think its a huge difference between 2 buggy Zeds and 20 slow paced properly working Zeds.

Because now the problem wouldnt be: I dont have enough ammo to kill them all because Im constantly missing them while they are running but I dont have enough ammo to kill them all because there are to many!

And in my eyes the game should be like this,

So now most probably the people will come and say why everything I said is wrong and Im a fuckin whiny kid and so on..

But at least I tried :)

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Well zombies were never meant to be in Arma 2 in the first place, so naturally there are going to be some issues. I think an idea like this is better of further down the line, when the servers and the game is optimized more, so more zombies can be on the screen at once.

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Slowing the infected down and transforming them into zombies with a larger number woud make them a far easier targets outside and far dangerous inside.

And you coud evade them far more easily in dead rising style.

However still.

You woud boost the lag of the game and servers.

You woud reduce the challange of the game.

Edited by VaultDweller

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Why would you reduce the challenge?

At the moment the Zeds are just annoying.

It doesnt feels like the naturally zeds belong to dayz because they are so bad implemented.

If you take a slow paced game you have to take slow paced Zeds.

Its like if you imagine the old resident evils with left 4 dead zombies.

So id rather see the Zeds to be a nice gameplay element than an annoying part of a mod with more than enough other problems.

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Surviving against zombies isn't the " challenge " in this game... it is PvP that is the challenge... I think the speed of the zombies either could be slowed or.... they could make it when you shoot zombies 5 million more don't show up...

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Perhaps we'll see something like this in the standalone.

- More Zombies (A lot more in cities), slower (only a bit, could be varied with other Zombies)

- Introduce a "Stamina System"

- Make them very persistent in trying to kill you.

With the stamina system you can only run for so long. Eventually you'll become slower, slower than the Zombies coming after you. You'd either have to kill them, lose them by getting out of their line of sight, or give them a new target. I think the way you can give them a new target is, run to a player and pass them on to him/her. OR kill an animal and they'll go for it. That should give you plenty of time to get far from them. I think the animal thing should be added in, why would they only go after humans? The animals offer the same flesh and blood we humans do (Okay, maybe not the exact same, but you get my point.)

Maybe I'll explain the stamina system a bit more later, but now I'm really tired.

Edited by Scott Pilgrim

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Well the problem with implementing a Stamina based system is that zed player detection is rather buggy as well. In fact the Zed player detection is the primary reason why most people choose to run from them rather trying to sneak past them. Another thing that would need to be altered is the spawning of zombies, as it stands the last thing that you want to do is shoot a zed becuase it attracts an endless hoarde of the things. Slightly slower Zeds would mean that you could eventually out run them rather than having to rely on ditching them at buildings and hills.

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Because now the problem wouldnt be: I dont have enough ammo to kill them all because Im constantly missing them while they are running but I dont have enough ammo to kill them all because there are to many!

+1 OP this is how it should be.

Right now zombies are an annoyance more then a threat and I think zombie behavior needs to change dramatically in order to remedy this (and it will, especially in standalone). Zombies need to have a dull awareness of their surroundings and be more prone to investigating noises and sights rather then just sprinting off to attack the rustling sound in the grass or the silhouette of a body in the distance. I think the quantity of zombies needs to rise overall and their behavior should facilitate the possibility of large groups forming and wandering around together. They also need to investigate gunshots from much further away. If a player can hear it, a zombie should be able to hear it and lumber in its direction to check it out (not somehow acquire the shooters location instantaneously and sprint off to eat them like they do now). Lastly, zombies should be much more difficult to lose which will change when pathing gets fixed and they don't slow to a walk inside buildings.

I'm betting all of this and more will be remedied in stand alone. That is when we will find zombies become the real danger they were intended to be and the feel of the game will change entirely for the better.

Edited by Cysquatch

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I'm pretty sure that the zeds have been altered in the latest patch 1.7.2.5 and now move much less erratically and run at a slower and smoother pace (although they now have the stupid running animation that the players have that make it look like they are running in slow motion) and are now possible to fight outside (though it is still hard and fairly glitchy.) they also seem to have turned up the sight and hearing to compensate, and damn is it hard to get around unspotted now without going prone.

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Yeah after trying the new version its a little bit different now,

The running animation got fixed but they still run in round circles around you and

when youre trying to get rid of them they still somehow start beeing usain boltish.

At least for me it still isnt really an improvement and even if the devs think it should be like this.

The Zeds now still arent fun or?

For me its just a point for the slow zeds because now the running animation is better but do the Zeds are better?

Does it makes Dayz better or the experience?

Its still the same thing. Fast zombies doesnt fit into a slow game!

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I want slow zombies too!!! You don´t have a chance when zombies are following you and you have no weapons. I think the zombies should be slow but stronger. So if a group of slow zombies catch you in a building, you have a big problem, because they can kill you with a few bites. The "zombie feeling" is more intensive and realistic then i think. ;)

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Search feature. This has been suggested, and commented/talked on by Rocket.

The zombie AI are a marvellous feat in such an engine as ArmA2. They were not meant to behave as they do, so the fact that Rocket managed to make them do that is quite good. The running animation is buggy, and too fast (slow now). But its Alpha, that is low priority, learn to kill the zombies, its not hard.

Your idea will simply make it easier, which i cannot agree with.

/thread.

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I dont see know people say the game would be easier.

Why?

You increase the Number and slow down their speed.

Now you dont get killed by zeds how it (imo) should be.

The zeds arent "fair" to say it like this.

They dont kill you really "ingame" but more through the gameplay which isnt made for fast enemies.

Thats simply the point.

And in order to make the game fair they should be slowed down.

And if you now think thats a sim it isnt meant to be fair it is meant to be hard.

There are games which are fair and hard at the same time like Dark Souls or (watch out) arma 2

So i ask once again:

Why not make the game comfortable and more enjoyable?

And now imagine how you would go into a city with 200 Zeds and try to sneak trough them.

Would that be easy? No!

And of course the zeds were never meant to be in arma.

And now? They are!

So now they have to be as good as possible and this is a way they would be at least good implemented!

And for the last time thats no argument that Rocket did a good job even implementing zeds.

Of Course he did BUT IF IT WAS SO GOOD WHY ARE WE IN THE ALPHA? WHY IS THIS VERSION 1.7.2.5?

BECAUSE THERE IS ALLWAYS ROOM FOR IMPROVEMENT!

Second gameplay and fun is never low priority!

And just to rely on your own words:

"learn to kill Zombies, its not hard"

Thats the point I want them to be hard to kill.

...

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Rocket has said he isn't going to change much with Zombies until the game goes standalone. The AI in Arma 2 just wont handle them well. Once he has full control over the AI and the engine he can add all sorts of zombie types along with fixing their pathing and all the other issues.

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The zeds arent "fair" to say it like this.

They dont kill you really "ingame" but more through the gameplay which isnt made for fast enemies.

Thats the point I want them to be hard to kill.

You contradicted yourself very heavily.

Here ill layout the basics for you:

  • Zombies speed lowered. I can now run away and lose them much easier. I can move and shoot (at the same time in the future im assuming, just less accurately). Therefore.. if i'm not a dropkick, i can NEVER be reached by zombies. Sound hard?
  • Zombies health increased. That makes them more annoying to kill, not more enjoyable which is half of what your going for. Doing this would make ammo spawns need to change, and i still see it as no threat. 2 Bullets to the head instead of 1 is double health... and they are moving slower, so are easier to hit.
  • Hell, why shoot? I don't need to sneak, or shoot, i can OUT RUN the threat. Currently you have to use buildings, loss of sight and more to lose zombies. It requires tactics. With this, i can just keep moving, and I win.

Re-think your idea, and stop just attacking anyone who criticises it. It has flaws, it will make the game easier, and less enjoyable. The only thing zombies need changed are better animations (WIP), better path-finding, which will come with standalone.

Now please, CRITICISE me, find flaws in what i missed. Don't simply attack me saying "NO YOU'RE WRONG, I'M RIGHT". You put your points forward, and i just showed you several reasons why none of them make sense to me to be added to this game.

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You contradicted yourself very heavily.

Here ill layout the basics for you:

  • Zombies speed lowered. I can now run away and lose them much easier. I can move and shoot (at the same time in the future im assuming, just less accurately). Therefore.. if i'm not a dropkick, i can NEVER be reached by zombies. Sound hard?
  • Zombies health increased. That makes them more annoying to kill, not more enjoyable which is half of what your going for. Doing this would make ammo spawns need to change, and i still see it as no threat. 2 Bullets to the head instead of 1 is double health... and they are moving slower, so are easier to hit.
  • Hell, why shoot? I don't need to sneak, or shoot, i can OUT RUN the threat. Currently you have to use buildings, loss of sight and more to lose zombies. It requires tactics. With this, i can just keep moving, and I win.

Re-think your idea, and stop just attacking anyone who criticises it. It has flaws, it will make the game easier, and less enjoyable. The only thing zombies need changed are better animations (WIP), better path-finding, which will come with standalone.

Now please, CRITICISE me, find flaws in what i missed. Don't simply attack me saying "NO YOU'RE WRONG, I'M RIGHT". You put your points forward, and i just showed you several reasons why none of them make sense to me to be added to this game.

Generally this is just a suggestion and im not saying that annyone is wrong but it annoys me if people always repeat themself

and think that their words gain value trough this.

Besides i dont like repeating myself,,,

I havent contradicted myself at all.

I want the zombies to be hard to kill ingame but they have to be fair in the gamemechanic!

There is a huge differenece between unfair(bad designed,glitchy,whatever) and hard.

So were are the opposites?

1 Whats the point?

They are zeds and not cougars its generally their number which makes them a threat.

In which scenario would you do this? Go backwards and shoot at them? Ah right youre doing it right now if you have to and

why would you try to kill so many zeds? Its you decision

to kill them.The problem would be the ammo.

Zombies are allways just in cities this means youd have to clean a hell of zombies to get what you want in a City.

And yes this would be way harder because a) you need more ammo and B) Players would more often know where you are.

2 I never said anything about health increasement i just said i want "them" harder to kill at the moment they arent hard to kill

they are fucking annoying to kill because of their speed.Imo they are harder to kill if there are more of them. And yes ammo would be worthier. Isnt that intendet to be so?

Wouldnt it be the question should i shoot now or shouldnt I?

I cant see your point the Zombies wouldnt be half so annoying even through they would be a bigger problem ingame.

And if the Zeds shoudnt be the primary objective why is it called Dayz?

3 Are you kidding? Why are you fighting the Zombies when you play right now?

Because they are at place you want to get to! What are you doing now? You are outrunning them too!

Whats that for a tactic? I dont know if you read the complaints but people were actually complaining about this "tactic" of running through buildings.

And are you still ignoring the fact why you fight zeds? You fight them because you have to in order to get were you want to get to or to get what you want.

And really dont want to insult you but you didnt show any reasons why it wouldnt work. You just ignored what I wrote.

Edited by runner

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Generally this is just a suggestion and im not saying that annyone is wrong but it annoys me if people always repeat themself

and think that their words gain value trough this.

Besides i dont like repeating myself,,,

I havent contradicted myself at all.

I want the zombies to be hard to kill ingame but they have to be fair in the gamemechanic!

There is a huge differenece between unfair(bad designed,glitchy,whatever) and hard.

So were are the opposites?

1 Whats the point?

They are zeds and not cougars its generally their number which makes them a threat.

In which scenario would you do this? Go backwards and shoot at them? Ah right youre doing it right now if you have to and

why would you try to kill so many zeds? Its you decision

to kill them.The problem would be the ammo.

Zombies are allways just in cities this means youd have to clean a hell of zombies to get what you want in a City.

And yes this would be way harder because a) you need more ammo and B) Players would more often know where you are.

2 I never said anything about health increasement i just said i want "them" harder to kill at the moment they arent hard to kill

they are fucking annoying to kill because of their speed.Imo they are harder to kill if there are more of them. And yes ammo would be worthier. Isnt that intendet to be so?

Wouldnt it be the question should i shoot now or shouldnt I?

I cant see your point the Zombies wouldnt be half so annoying even through they would be a bigger problem ingame.

And if the Zeds shoudnt be the primary objective why is it called Dayz?

3 Are you kidding? Why are you fighting the Zombies when you play right now?

Because they are at place you want to get to! What are you doing now? You are outrunning them too!

Whats that for a tactic? I dont know if you read the complaints but people were actually complaining about this "tactic" of running through buildings.

And are you still ignoring the fact why you fight zeds? You fight them because you have to in order to get were you want to get to or to get what you want.

And really dont want to insult you but you didnt show any reasons why it wouldnt work. You just ignored what I wrote.

So what im getting from this.

You:

  • Fix running animations
  • Make more infected (been suggested numerous times)
  • Make infected easier to kill, by making them slower... and give no extra health.

So where am i wrong in saying "You simply want to make the game easier". More infected will be NO threat. Making them slower adds nothing, it simply takes away. WHY should they run slower then you? They are human beings, infected, blood-hungry ones at that. Why would they ever be slower unless they are the crawlers or hoppers? (which are slower, theres your variation in speed and difficulty).

I will state myself again. YES i agree that there animation and pathfinding needs to be fixed, i agree with that in your OP. But that is known to be just placeholder for ArmA2 engine and animations. This WILL be fixed and made better, that is a given.

So once again, give me a real reason why infected should be slower? It makes no sense lore wise, it adds nothing to the game, only makes it easier.

EDIT: Anyone complaining about running through buildings to lose zombies is off their face. Its part of the game, you need to lose sight of the infected to lose aggro. Luring them into buildings and leaving the building is a fine example of this. If you consider this wrong, or an exploit, i highly suggest you rethink things. Making infected slower will just make running away easier. It will simply leave my guns to be used for players only, hey look! INCREASE PVP RATES. Good idea :)

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So you are telling me that the infected at the moment are fun,enjoyable and well done?

Do you see them as good enemies?really?

At the moment noone is fighting Zeds if he hasnt to 100%

Now you are running away too if its not balotta or a place were you want to get.

So either you run away or fight because you have too it would be the same as now.

Just the fight would be fixed through this.

And further more it would add (more) suspense in my eyes.

For example if you want to get to the hospital youd have to fight many Zeds.

And if you dont want to get killed by other players or the huge number of zeds you will have to hurry up.

That simple.

so for the few days Ill be away i hope this thread doesnt dies because I think i posted around 40% of the stuff in here...

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Servers can't handle more zombies. Do you really think no one though of this until now?..

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Servers can't handle more zombies. Do you really think no one thought of this until now?..

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