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Core (DayZ)

Your ideas for the future of this game?

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Besides the obvious need of improving the protection against hackers,

What do you guys think could be added or deleted from the mod? I'm just really curious what other people have in mind.

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Would like that the zombs hit u true wall or even flash hit u brokn legs got fixed

Also that their could be a way that u can see ur friend(s) position

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Would like that the zombs hit u true wall or even flash hit u brokn legs got fixed

Also that their could be a way that u can see ur friend(s) position

yeah being able to ally someone by using a scrollwheeling option would be sick.

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Factions are in the making.

As for my vision, I see the game is it still is with new features and a good amount of our hacking and glitching problems gone.

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More maps

Harder zombies

Diary/notes

Radios/radio towers

Ability to construct a more fortified base that isn't as easy for anyone to loot, satchel charges required possibly to break in?

Edited by smasht_AU
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More maps

Harder zombies

Diary/notes

Radios/radio towers

Ability to construct a more fortified base that isn't as easy for anyone to loot, satchel charges required possibly to break in?

i agree on all of those, but specially the harder zombies part. They're so easy now.

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the bugs in the game are obvious areas for improvement so I'll leave those out of this and just list things I'd like to see improved overall, or added.

  • More Fluid Zombie Animations.
  • Varied Zombie AI and Defensive Levels. (Zombies that are smarter than others, and Zombies that are harder to kill than others.)
  • Headshot only Zombie Kills (other shots still injure and cripple them)
  • Fully Explorable Buildings (Chernarus)
  • More Maps
  • Less available military weapons. (It's too easy to get great gear currently)
  • Higher variation in loot tables. (there's a reason everyone camps the 4-5 locations all the good gear can be found)
  • Proper player grouping options (ArmA 2 Limitation?)
  • Clan system
  • Buildable Hardpoint Structures (deployed, mannable gun emplacements) and Forts.
  • Vehicle Camoflage
  • More clothing options
  • Harder to attain vehicles
  • more vehicle types (including extremely rare armored vehicles)
  • Sturdier, yet extremely rare and very hard to repair Heli's
  • Also more types of helis, (no lock-on type weapons - who else would like to have the agile Little Bird, or the big cargo Chinook to tool around in?)
  • Randomized Spawn locations based on vehicle class.
  • More storage options (ammo crates for starters)
  • More personal carrying options (backpack + vest + cargo pants - carryable Duffle bag in place of primary weapon / Makes you slower but more equipped - great for squad roles "medic, gunner, marksman" cargo options help define classes.)
  • No fixed classes - roles should be decided by players not mechanics
  • non-infected (hireable? to man fort defenses during off-hours) NPC's
  • More Melee weapons
  • Faster swimming and boats
  • Spawn Location Choices (seriously, I start with nothing, what could it hurt if I get to pick which spot on the beach I spawn in?)
  • Scripted NPC Heli/Jet/Cargo Plane pathing to attack and loot. No more random spawn crashed choppers
  • Scripted Military and Civilian NPC Convoys to attack and loot
  • Scripted random Supply Drops from the Heli/Cargo planes (do I shoot it down, or try to follow it around for a while?)
  • Expanded world to include the "dead" space beyond the map borders (seriously, there's like 400 square km of usable, unused space around the primary map)
  • Functional (rare) parachutes
  • Farther viewable range. It constantly being foggy at 700m gets old. Occationally you should be able to see for several KM if you have the computer to handle it. If not, then why put the 50 cal's in the game?
  • Generators and power-grid availability with fuel costs.
  • no RPG Style player skills or perks (abilities should be based on player intelligence, not a discrete set of in-game skills)

I think that about covers it for me..... for now.

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the bugs in the game are obvious areas for improvement so I'll leave those out of this and just list things I'd like to see improved overall, or added.

  • More Fluid Zombie Animations.
  • Varied Zombie AI and Defensive Levels. (Zombies that are smarter than others, and Zombies that are harder to kill than others.)
  • Headshot only Zombie Kills (other shots still injure and cripple them)
  • Fully Explorable Buildings (Chernarus)
  • More Maps
  • Less available military weapons. (It's too easy to get great gear currently)
  • Higher variation in loot tables. (there's a reason everyone camps the 4-5 locations all the good gear can be found)
  • Proper player grouping options (ArmA 2 Limitation?)
  • Clan system
  • Buildable Hardpoint Structures (deployed, mannable gun emplacements) and Forts.
  • Vehicle Camoflage
  • More clothing options
  • Harder to attain vehicles
  • more vehicle types (including extremely rare armored vehicles)
  • Sturdier, yet extremely rare and very hard to repair Heli's
  • Also more types of helis, (no lock-on type weapons - who else would like to have the agile Little Bird, or the big cargo Chinook to tool around in?)
  • Randomized Spawn locations based on vehicle class.
  • More storage options (ammo crates for starters)
  • More personal carrying options (backpack + vest + cargo pants - carryable Duffle bag in place of primary weapon / Makes you slower but more equipped - great for squad roles "medic, gunner, marksman" cargo options help define classes.)
  • No fixed classes - roles should be decided by players not mechanics
  • non-infected (hireable? to man fort defenses during off-hours) NPC's
  • More Melee weapons
  • Faster swimming and boats
  • Spawn Location Choices (seriously, I start with nothing, what could it hurt if I get to pick which spot on the beach I spawn in?)
  • Scripted NPC Heli/Jet/Cargo Plane pathing to attack and loot. No more random spawn crashed choppers
  • Scripted Military and Civilian NPC Convoys to attack and loot
  • Scripted random Supply Drops from the Heli/Cargo planes (do I shoot it down, or try to follow it around for a while?)
  • Expanded world to include the "dead" space beyond the map borders (seriously, there's like 400 square km of usable, unused space around the primary map)
  • Functional (rare) parachutes
  • Farther viewable range. It constantly being foggy at 700m gets old. Occationally you should be able to see for several KM if you have the computer to handle it. If not, then why put the 50 cal's in the game?
  • Generators and power-grid availability with fuel costs.
  • no RPG Style player skills or perks (abilities should be based on player intelligence, not a discrete set of in-game skills)

I think that about covers it for me..... for now.

I agree with most of this.

Minus:

NPCs for protection/scripted NPC events: Player only if you please.

No spawn location selection. I prefer the "you landed here, figure out how to survive from this point." randomness.

Edited by EliJRn

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well, the scripting is technically doable now using ArmA's mission editing software. the loot tables are simply database changes. the buildable structures work just fine in ArmA, There's dozens of vehicles that are in ArmA, but not in DayZ, and the list goes on.... actually I believe the hardest changes would actually be the headshot only kills, the grouping and social changes, and the "hirable" NPCs.... Thouch NPC's already man weapons for you in ArmA, you'd just have to figure out some sort of "fuel/monetary" cost to associate with that so it's not overpowered... There's already a power grid mod in the works for one of the dayz private servers, even some limited scripting iirc.

Very little of this list is beyond the scope of ArmA 2, and I believe Rocket has mentioned he is wanting to build a stand alone version of DayZ on the updated engine ArmA 3 is going to be running on. I could be wrong there though.

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There is a whole forum dedicated to suggestions, aka. things that people would like to see changed, removed & added to the game... check it out :P

My contribution to this thread is in my signature, which holds my full list of suggestion for DayZ

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I agree with most of this.

Minus:

NPCs for protection/scripted NPC events: Player only if you please.

No spawn location selection. I prefer the "you landed here, figure out how to survive from this point." randomness.

The npc's protecting yours tuff I could do without, it's just a timezone convenience really. but I don't see any harm in chosing to spawn at one of 5-6 random locations on the east coast, or the south coast. I wouldn't be happy with a "put me here" option.

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The npc's protecting yours tuff I could do without, it's just a timezone convenience really. but I don't see any harm in chosing to spawn at one of 5-6 random locations on the east coast, or the south coast. I wouldn't be happy with a "put me here" option.

Nothing wrong with it. Just a differing opinion. :)

Perhaps the additional option to choose "random" spawn.

Like a list:

Cherno

Elektro

Airfield

Random

Edited by EliJRn

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I can see it standalone. With DLC titles regular away.

I can see more maps to play on. (The world of DayZ)

I can see it as being an advertisers dream (imagine some of the costs being payed, because players are purchasing your brands)

Large factions and battles therein.

More Zombie characters. With better pathing. The ability to transfer the Infection.

Much more choice of weapons, (could be regional on different maps)

More clothing, Skins etc

Base building, above and below ground.

In game communication system which incorporates other systems offering players complete communication in game.

Map Editor (A real big like to see from me) Imagine custom maps re DayZ

None tent storage, I'd like to save my kit per character in a locked and safe location. character dies and the kit becomes available for first finder.

No dogs, what next ravens?

Sleep periods as a requirement to benefit health and illness.

Running bar which slowly regenerates when stopped.

Lighter nights (Coz you ain't seeing anything)

Ability to generate electricity for towns / villages.

Better fencing system, Tools required to remove for access etc.

In game login screen with admin ability to remove players running scripts.

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Running bar which slowly regenerates when stopped.

That's in there, just not as extreme as you want it.

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the bugs in the game are obvious areas for improvement so I'll leave those out of this and just list things I'd like to see improved overall, or added.

  • More Fluid Zombie Animations.
  • Varied Zombie AI and Defensive Levels. (Zombies that are smarter than others, and Zombies that are harder to kill than others.)
  • Headshot only Zombie Kills (other shots still injure and cripple them)
  • Fully Explorable Buildings (Chernarus)
  • More Maps
  • Less available military weapons. (It's too easy to get great gear currently)
  • Higher variation in loot tables. (there's a reason everyone camps the 4-5 locations all the good gear can be found)
  • Proper player grouping options (ArmA 2 Limitation?)
  • Clan system
  • Buildable Hardpoint Structures (deployed, mannable gun emplacements) and Forts.
  • Vehicle Camoflage
  • More clothing options
  • Harder to attain vehicles
  • more vehicle types (including extremely rare armored vehicles)
  • Sturdier, yet extremely rare and very hard to repair Heli's
  • Also more types of helis, (no lock-on type weapons - who else would like to have the agile Little Bird, or the big cargo Chinook to tool around in?)
  • Randomized Spawn locations based on vehicle class.
  • More storage options (ammo crates for starters)
  • More personal carrying options (backpack + vest + cargo pants - carryable Duffle bag in place of primary weapon / Makes you slower but more equipped - great for squad roles "medic, gunner, marksman" cargo options help define classes.)
  • No fixed classes - roles should be decided by players not mechanics
  • non-infected (hireable? to man fort defenses during off-hours) NPC's
  • More Melee weapons
  • Faster swimming and boats
  • Spawn Location Choices (seriously, I start with nothing, what could it hurt if I get to pick which spot on the beach I spawn in?)
  • Scripted NPC Heli/Jet/Cargo Plane pathing to attack and loot. No more random spawn crashed choppers
  • Scripted Military and Civilian NPC Convoys to attack and loot
  • Scripted random Supply Drops from the Heli/Cargo planes (do I shoot it down, or try to follow it around for a while?)
  • Expanded world to include the "dead" space beyond the map borders (seriously, there's like 400 square km of usable, unused space around the primary map)
  • Functional (rare) parachutes
  • Farther viewable range. It constantly being foggy at 700m gets old. Occationally you should be able to see for several KM if you have the computer to handle it. If not, then why put the 50 cal's in the game?
  • Generators and power-grid availability with fuel costs.
  • no RPG Style player skills or perks (abilities should be based on player intelligence, not a discrete set of in-game skills)

I think that about covers it for me..... for now.

really good list you got there.

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