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Olloch

Tired of shooting on sight? Me too.

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When I first started playing dayz I was all about being friendly and helping others. But after countless times of being blasted in the back by a guy who just told me he was friendly I've slowly turned into a bandit. Killing whoever I see on sight because I figured they are likely to just do the same to me. People like me have turned this game from a zombie survival shooter into call of duty 84.

I really hate seeing dayz going down this path and so I've decided that I want to go back to being a good guy. I wish when I was still new I would have found a group of friendlies. Just one group of dudes to renew my faith in survivors. I'd like to join up with an organization/group of survivors with some kind of mission to do good in the dayz community. Feel free to contact me via skype, steam, or fourm pm with any invitations or further questions. Thanks for reading y'all.

Skype - chase_stratton

Steam - jasesssss

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I don't shoot people anymore, I just avoid them. It's a compromise because I'm not quite willing yet to go announcing myself as friendly and set myself up for disappointment.

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I know...times have changed.

Playing since May and there was a period when Dayz changed over a few weeks. When the unique player count was under 200,000 it was common to run into friendly survivors most of the time. Each person just trying to get by and make sense of the outbreak. At first it made sense to unite, share resources and explore together. My first few weeks of play were exciting...connecting with survivors all over the world.

As time progressed and the unquie player count rose things changed. Around 450,000 players started becoming more aggressive. I began to observe fear and lack of trust in players. As more Call of Duty and Battleield players arrived the blood flowed through the streets. Many bringing the habit of death match to a survial/strategy environment.

Now well over 900,000 unique players Cheranus as become hell.

Violence will always overpower the fearful. Stay strong, stick to your values and you'll find the good souls trying to hold humanity together.

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Sorry Bill Reining, you spooked me when you came around the corner and I gave you the hatchet.

Then your buddy blew me away.

oh well....

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It's nice to be idealistic, but it's the same in real life -be prepared for huge disappointments.

The thing in Dayz is you give and trust and you get nothing back, except a bullet or two. That's why the game is ill and needs a doctor now. It would involve a long term strategy to create some purpose beyond collecting better guns and looting dead bodies. I'm not sure if the people at Bohemia know how to solve the issues. We will see.

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play on a private server or a rp server, when survive becomes too easy ppl always stop play or turn pvp.... always!

public servers are hell on earth, filled with griefers, bandits and hackers... if ya want to play the old survivor DayZ ya need to find a private server i guess. Zeds are just annoying waste of ammo and no real challenge anymore... it should be PvP and nonPvP servers

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I'm a medic, i get backstabbed by friendlies and die a lot, why? becuase im running accross the map risking everything from Ghillie's and NvG's (i do NOT dupe so getting kitted again is hard) and why do i risk it? to help a stranger i never met and will probably never talk to again, if i dont restore your faith in surviviors check out the wasteland medical forum and maybe that will.....

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I am doing the same now. I mean, shooting on sight is just too easy.

Higher difficulty to ask for friendly and have a communication while your team still

ensures maximum security. If they reply: Good, perhaps a small trade.

If they don't reply or show some kind of agressiveness... they should be dead in seconds :)

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Im the guy you met on your first day who hauled your ass into a building, blood bagged ya and gave you a gun. But in my opinion PvP is the only way to have real fun, i help those on the south coast go inland and kill the rest.

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It was the same situation for me. Natually, I am a person that strive to do good and help my fellow man. This worked for the first couple of weeks as I was learning the game. I found a few survivors and we got along fine and explored the world together.

Then, all of sudden, every play I ran into was out for blood. I died countless times after exploring the map alone, stocking up on some decent items, only to be mowed down for absolutely no reason, by cowards to won't speak to me.

Then I decided that I'd just start to shoot everyone on sight because, hey, if they are going to do it to me why not do it to them? Then, I came across a group of 3 survivors held up together in the market in Elektro and I killed them all after they refused to speak to me over the mic. I suppose it was their fault for not communicating and for all I know, they probably would have killed me if they had the chance. But I felt bad and I'm think about trying to be an upstanding player once again.

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I was fully epuiped on a night time server. Just running around in the woods with my NVG's and my L85. I then saw two guys with ghillies just standing there. In the woods its a different gameplay. People are ready to shoot everyone they see in big citys. But I thought its different in the woods because you almost never meet a person. But I was wrong. I though "Hey maybe we could team up and play together" and said "friendly". They started to run immediately and after 5 minutes of waiting and crouching in the woods they started shooting at me. After a hard fight I was killed by those 2 assholes. If I had killed them when I saw them, I would be alive now. But now I'm dead and all my ultra gear is gone. I think thats what you get when you try to not shot everything on sight.

Starting all over againg is the best part of DayZ because the game loses its difficulty when you are fully equiped. The survival feeling is much better when you have only a makarov with 8 shots an a hatched ;)

Edited by Vault_12

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This one time I was running on the shoreline, the winds of Siberia blowing through my hair, the Ak-74 heavy on my shoulders and the M9 strapped safely to my holster.

And this peculiar looking fellow showed up, he didn't have a gun with him and he asked me for my M9, I gave it to him and at first he was happy but when he realized I had given him no ammunition he was infuriated. I tried to reason with him and say that I simply couldn't trust him with the ammo as he might aswell shoot me and steal my gear.

We came to a conclusion and I gave him a water bottle and a can of Baked Beans to shut him up, I remember myself being quite happy, I had helped a new survivor put his foot through the door and I always wonder what became of him.

And nowadays when I walk along the same shoreline, meet the same peculiar people, this time with guns, I can't help but feel a sting of worry.

Who will raise the gun first?

*Conclusion of epic diary style tale*

TL;DR - Gave a guy a gun and beans, he was happy, now I'm worried others will kill me.

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As much as bandits and people who kill on sight frustrate me, I've come to a realization. They are a part of this game just as much as the Zeds and the guns are, to meet that challenge, that every chance encounter might be my last is the true endgame for me, and to surpass it gives me the same rush the victory music at the end of a level in Super Mario Bros. did. But when I fail, when I get shot and die and must start again, yeah it's frustrating, yeah it sucks, but it's just like back in those old school days. This game and it's players are unforgiving, you can never expect the same thing twice, and it will punish you harshly for every tiny mistake, but I keep coming back for those brief moments of victory. When another survivor and I manage to aggro an entire town between us, then end up taking cover in the same two story barn, laughing to each other over the irony of the situation over the crack of gunfire and the moans of angry/dying Zeds, that's a victory. When I drag my broken body from Pustoshka to Cherno in order to find the one morphine shot I need to survive, and then make it, victory. Ambushing a survivor while he reloads and yelling for him to surrender, my heart going a million miles a second as that brief pause before I hear a terrified, "friendly!" stretches out for what seems an eternity, and afterwards trading some supplies and intel before going our separate ways, victory.

Everyone measures success in different ways, some measure it in days they stay alive, others in their kill score, some idolize the quality of their gear, and few noble souls keep track of how many lies they've brought back from the brink. Me? I count stories, Whether it's helping a friendly survivor, surviving a tough fight, or getting sniped from 1100 metres while scoping Berezino with my new range finder (Whoever made that shot, I saw you on the hospital, and I saw you shoot me, you may not have killed me, but the fact you hit your target at that range on the first shot is frigging impressive.) These are all notches on my belt. You sir, seem to have come to a realization that your kill count is not what keeps you playing this game, and are in search of a reason, I wish you luck in finding it, and if I ever see you in game, I hope we get to trade tales.

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