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Horr1d

Implement a currency item such as gold coins.

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I think this would be great and I think only survivors should be able to use currency.

We're all survivors now

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Give me 5.56 ammo and I shall give you a blood bag. Ammo is currency, winchester, makarov and revolver ammo are worth praticly nothing because of their aboundance.

Also, for some kind of economy loot need to be a little bit more scarce.

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currency has no purpose here. I dont see why i would take some random coin or paper rather then trade you food for water or gas for bullets or anything useful for anything useful. Not ever would i have use for something useless like money.

Currency only works in real life because when you go to work for 8 hours and get paid you would need some sort of payment. Yes they could pay you in foor or water etc but really its much easier to give you something to use to go and buy stuff you want or like. If everytime you went to work and they gave you chickens but instead you wanted a tv that wouldnt really work out instead they give you neutral currency and you go and use it to your liking.

Now read that an ask what purpose could currency have in this game? What would you buy with it? more beans? wouldnt it be better to trade water for beans? instead of useless paper for beans.

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I like the idea. But then everyone is going to be killing each other for money. Money which they will probably never get to use anyway.

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I like the idea. But then everyone is going to be killing each other for money. Money which they will probably never get to use anyway.

It's pretty much how i see it right now. There need to be some implemented trading system, else you just got their word that they wont shoot you and take all your loot instead, you cant trust anyone in Day Z.

What I would like to see is some safe zones where you will get shot if you open fire at someone pretty much like in S.T.A.L.K.E.R. maybe these zones could be controlled by NPCs that will see to that the place does not turn into a total warzone.

It would take away a little from the sandbox-feeling of the mod though.. Players could create zones like this too but it doesn't seem that likely to happen.

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Currency already exists.

Currency is an item or idea with backed-up' date=' solid value. The most valuable currency in DayZ is ammunition. Gold coins in the past we're considered valuable, backed by the materials actually in the coin. Currency today is still backed by something valuable, you're just trading the idea of the value rather than the item itself. Currency during an apocalypse will again be something of value. A gold coin isnt valuable unless it takes down Zeds.

This is why I loved Metro2033. They had a very realistic, post apocalyptic currency (pre-war bullets.)

This is why I thought the Fallout series was strange. Bottlecaps hold no value, and are backed by no value.

[/quote']

So true. I always wondered about these bottlecaps as well.

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I like the idea. But then everyone is going to be killing each other for money. Money which they will probably never get to use anyway.

It's pretty much how i see it right now. There need to be some implemented trading system' date=' else you just got their word that they wont shoot you and take all your loot instead, you cant trust anyone in Day Z.

What I would like to see is some safe zones where you will get shot if you open fire at someone pretty much like in S.T.A.L.K.E.R. maybe these zones could be controlled by NPCs that will see to that the place does not turn into a total warzone.

It would take away a little from the sandbox-feeling of the mod though.. Players could create zones like this too but it doesn't seem that likely to happen.

[/quote']

Not only this post, but this thread in general and other "idea"-topics always make me wonder why people still can not let go of their traditional viewpont of games. People need mechanics to keep other players in check, and most of the ideas usually want to nerf another players playing style, or just give in on freedom.

NPCs other than zombies will probably not exist. All inteligent lifeforms are human controlled!

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Currency already exists.

Currency is an item or idea with backed-up' date=' solid value. The most valuable currency in DayZ is ammunition. Gold coins in the past we're considered valuable, backed by the materials actually in the coin. Currency today is still backed by something valuable, you're just trading the idea of the value rather than the item itself. Currency during an apocalypse will again be something of value. A gold coin isnt valuable unless it takes down Zeds.

This is why I loved Metro2033. They had a very realistic, post apocalyptic currency (pre-war bullets.)

This is why I thought the Fallout series was strange. Bottlecaps hold no value, and are backed by no value.

[/quote']

The idea of using bottlecaps in fallout was simple, it was coin like, could be found with moderate ease and couldn't be produced anymore, as the only place you could find new bottlecaps was on unopened soda bottles.

About Metro 2033, if you've read the book it's based on, the author draw a parallele between the "currency bullets" (military grade are the "shiny" ones that are used for trading) and the life of a man (1 bullet is potentially one life ended) and that every day in the metro the volume of bullet used in trade vastly outnumber the number needed to kill it's population. In short, life is cheap and peoples essentially exchange "lives" as a currency.

Personally i'm against the idea of creating a specific currency because of several reasons:

-It bypass inventory space restriction, rather than carrying what is immediately useful you will hoard money because it doesn't have space constrains and having more of it is always good.

-It reduce the emergent gameplay that bartering offers, sometimes i grab a mag of a weapon even if it doesn't fit my gun simply because i know it has a reasonable value for a single inventory slot and that either i will find the corresponding gun, or i will find someone to trade it with.

-Just because you introduce a currency doesn't mean anyone will use it, most mmo players tend to barter when they are face to face because the coins have no value (excepted from npc show and auction houses) compared to exchanging an item i don't need for one i need.

-There is no need for a currency unless the game practice some form of state enforced taxation, which is the only way any monetary system can be installed by force. ( i rather be paid in gold IRL but last time i checked the tax man and my landlord want to be paid in cash) or if some goods can only be aquired using this currency.

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For all these people against currency, thats fine, don't use it! But I want the option to setup a community that lives in a certain town of my choosing, and we accept gold coin for supplies.

Just because the gold coins have no worth to you, does not mean they wont for me. How do you think money works today? We are all forced to agree to use it. That is what I want to attempt to simulate in a town here. There could be incentives further still by one day having benefits to settling and working together in an attempt to recreate civilisation. Ignore fallout 3 and look at new vegas, the fractions that I want to create myself in Day-Z would have our own currency just like Caesar's Legion with gold coin, the NCR with paper money or the Anarchists who choose to use ammo and food/water. Why cant we have this in DayZ?

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why gold coins? why not bean cans?

Sure, get your gold coin but they should take inventory space, like every objects.

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Because I view gold as more valuable than tin, its more scarce and cannot be counterfeited.

Plus what kind of Caesar would I make if I used tin cans for currency? How do I expect my Legions to take me seriously.

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Rocket should put a money item in, just for lols.

Make $100 notes spawn in the trash piles so that when the excrement code is implemented the players will have something to wipe themselves with after they pewp.

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For all these people against currency' date=' thats fine, don't use it! But I want the option to setup a community that lives in a certain town of my choosing, and we accept gold coin for supplies.

Just because the gold coins have no worth to you, does not mean they wont for me. How do you think money works today? [b']We are all forced to agree to use it. That is what I want to attempt to simulate in a town here. There could be incentives further still by one day having benefits to settling and working together in an attempt to recreate civilisation. Ignore fallout 3 and look at new vegas, the fractions that I want to create myself in Day-Z would have our own currency just like Caesar's Legion with gold coin, the NCR with paper money or the Anarchists who choose to use ammo and food/water. Why cant we have this in DayZ?

And you are forced to agree not to use it because Rocket says so :P

The point is very simple. Let's say, I have 10 chickens and you one cow (please you farmer-people, don't bitch about the value not being correct :P). We can agree to trade, because I need a cow and you need 10 chickens. Or maybe you need 5 chickens, but the other 5 you can then trade for a pig, because the guy from the pigsty needs a few chickens. These kind of "prices" (10 chickens = 1 cow) fluctuate from supply and demand and other concepts.

Easy enough! Money just introduces as a place holder. Ath the point in time described above:

1 chicken = 1/10 cow or 1/5 pig

1 pig = 5 chickens or 1/2 cow

1 cow = 10 chickens or 2 pigs

Introducing money as a placeholder, we would say:

1 chicken = 100 dollars

1 pig = 500 dollars

1 cow = 1000 dollars

The nice thing about money is, that it is irrelevant of need for a specific item. Let say you want a sword, but you only have 10 chickens. You don't have to go about town now to get something the swordsmith wants.

BUT, getting money at that level took a LOT of time. For hundreds of years, coins were valued at their intrinsic value, thus their weight in gold multiplied by the price per gram or whatever. At that point in time, money did not have the superficial value it has now, but it was a SET value for a trading commodity as gold, but it was a sort of gold most people would want to have.

So why does this not work in a game a DayZ you ask? First off, money must be FORCED in order to get working in any sense. If you can get around without money (because there are other people who think the same), money loses value.

Furthermore, the current game is not heavily trade-centered, since encounters could be deadly. It is hard to come up with value of items if the value of money is so heavily cluttered, especially in a game where people hop in and out servers. It would just be another item with some perceived value, without an absolute value across all servers. Games like WoW have a central economy bound at server level, and there is a common value for specific items through NPCs, which establish base prices which increase based on supply and demand. Because of the absense of those elements, we could just as well use coke cans, whiskey bottles, and yes, even the highly collectible can of beanz!

edit:

Because I view gold as more valuable than tin, its more scarce and cannot be counterfeited.

Plus what kind of Caesar would I make if I used tin cans for currency? How do I expect my Legions to take me seriously.

The gold from that time had intrinsic value. Using cans of beans works just as well. Tin can not be counterfeited as well. And the value of money doesn't matter. Going by intrinsic value means you can use anything as placeholder. Going for a real currency approach, your reasoning is flawed.

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THe problem i have with money is that it encourage hoarding, check every RPG where players will do countless trips to and from a dungeon in their attempt to sell everything that isn't bolted to the floor.

Bartering force you to make difficult choices, money even if it's more convenient and remove that difficult choice from you. Some guys tried to reduce this issue in fallout by adding a weight to bottlecaps so you can't just become infinitely rich and at some point you need to make choices.

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I dont think this is a good idea, at all. You'd have gold farming like in WoW overnight.

What happens when (not IF) you die? You lose all the gold? Can you bury it, hide it, etc.?

What does money really mean in a post-apoc world? Soft metal? Wouldn't a piece of cooked meat mean a lot more than a platinum necklace?

Better, IMHO, to let people trade, etc. for what they want. If you set up an economic system of any sort, you'd have to go all out--from farming to manufacturing to exchange. Example: bean farms grow beans. You harvest beans, take them to People's Bean Cannery #28. Voila, canned beans. You sell them to buy ammo or more beans. And so on.

Suddenly, RL Chinese students in Shanghai are working in Internet factories doing nothing but bean growing for a dollar a day.

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I'm all for the idea of a trade window' date=' currency not so much, having a central currency can become an issue and places more value on the items rather than the use of the item itself (AKA people will hoard).

I like that items don't really have a set value at the moment and that it depends on the survivors immediate needs as to how much value they place on the items they need to trade.

[/quote']

Couldn't have said it better myself. I'd trade a gun for a can of beans if i was about to starve to death in real-life, I've robbed another player for water before. I didn't even think about trading for it until hours later. At least i didn't kill him though. I usually have tons of food and bandages, but no water. My character gets thirsty super fast for some reason.

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Intrinsic value I accept, but I also want perceived social value to get my followers to accept it as something cool and desirable. If someone said they spent their day collecting bean tins and someone else said collecting golden coins, I know what is widely perceived as the more valuable activity there, regardless of the underlying reality that both items can be in fact used in the same way.

All I'm saying here guys is I want the option to try and RP, to create my own gang like in fallout new Vegas and we accept payment in coin for gear, food and water.

Lets say I try and RP this thing and get 20 people on board with me, we have loads of items stashed in a town we clear and guard heavily. We have hunter gatherers who go out and collect more stuff for the group. We have snipers watching the main points new people are approaching from and when they approach, we call out to them, explain who we are and that if they want to buy anything, give us the gold now and we will return with the item. If they ignore us completely, we shoot them. If they try to enter the town without permission, we shoot them. If they try to attack us... you get the idea.

Things like this can drive a game even more, all I'm asking for is a gold coin supply on a map that's not too hard to find, but people will instantly see it as potentially being used for currency, unlike said bean tin. I want to see how much of it I can collect. For realism, we can have a money bag that can hold 10 gold coins, anymore than that and they start to take up inventory slots at 10 per slot. A group holding a town can collect as many of these coins as they want, and I intend to do so!

It really would not be much effort to put in place. If I knew you would add it, I'd offer to learn how to code it myself.

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Horri1d: Why do money at all? Make certain tasks require large groups. Example: You find a broken down BMP-3. To fix it, you have two options. One player finds 1 part at a time (the parts take up 3-4 slots each, lets say). Over hours, you can rebuild it if you know where the stuff is. Otherwise, it is a lost cause--you'll never be able to cache the stuff (due to how the servers work). So it is not viable (possible, not viable) for one person to do it.

How about a team? The team collects the parts, the team assembles them. The ownership of the vehicle is based on the team (e.g., a list of people who 'own' the vehicle, from #1 to #whatever, so that if #1 owner dies, it is not lost and can respawn with #2, and so on)

Suddenly you have the effect you want to have--you've created a motivation for group activity, but did it without a gold coins/dollars/beercans-based economic system. If you bring money in, even if you just use it as a basic unit of measure and trade [ex: 1 empty can=1 quatloo, 1 soda can=5 quatloos], then you will end up with a game ultimately based on the collection of gold/money/etc. and not a survival game.

Make sense?

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Horri1d: Why do money at all? Make certain tasks require large groups. Example: You find a broken down BMP-3. To fix it' date=' you have two options. One player finds 1 part at a time (the parts take up 3-4 slots each, lets say). Over hours, you can rebuild it if you know where the stuff is. Otherwise, it is a lost cause--you'll never be able to cache the stuff (due to how the servers work). So it is not viable (possible, not viable) for one person to do it.

How about a team? The team collects the parts, the team assembles them. The ownership of the vehicle is based on the team (e.g., a list of people who 'own' the vehicle, from #1 to #whatever, so that if #1 owner dies, it is not lost and can respawn with #2, and so on)

Suddenly you have the effect you want to have--you've created a motivation for group activity, but did it without a gold coins/dollars/beercans-based economic system. If you bring money in, even if you just use it as a basic unit of measure and trade [ex: 1 empty can=1 quatloo, 1 soda can=5 quatloos'], then you will end up with a game ultimately based on the collection of gold/money/etc. and not a survival game.

Make sense?

I liked it until it arrived to the "owner" thing.

If i can hop into your BMP and you let me do it, it should now be mine, the game shouldn't put a virtual "owner id" on it. You should only be allowed to own what you have the means to defend.

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What use would you have for cash in the apocalypse? I'd be more interested in guns, ammo, food, and water. Those little slips of paper could make good tinder for a fire I suppose.

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Intrinsic value I accept' date=' but I also want perceived social value to get my followers to accept it as something cool and desirable. If someone said they spent their day collecting bean tins and someone else said collecting golden coins, I know what is widely perceived as the more valuable activity there, regardless of the underlying reality that both items can be in fact used in the same way.

All I'm saying here guys is I want the option to try and RP, to create my own gang like in fallout new Vegas and we accept payment in coin for gear, food and water.

Lets say I try and RP this thing and get 20 people on board with me, we have loads of items stashed in a town we clear and guard heavily. We have hunter gatherers who go out and collect more stuff for the group. We have snipers watching the main points new people are approaching from and when they approach, we call out to them, explain who we are and that if they want to buy anything, give us the gold now and we will return with the item. If they ignore us completely, we shoot them. If they try to enter the town without permission, we shoot them. If they try to attack us... you get the idea.

Things like this can drive a game even more, all I'm asking for is a gold coin supply on a map that's not too hard to find, but people will instantly see it as potentially being used for currency, unlike said bean tin. I want to see how much of it I can collect. For realism, we can have a money bag that can hold 10 gold coins, anymore than that and they start to take up inventory slots at 10 per slot. A group holding a town can collect as many of these coins as they want, and I intend to do so!

It really would not be much effort to put in place. If I knew you would add it, I'd offer to learn how to code it myself.

[/quote']

Why would anyone accept coin as currency? It'd only work if you put such a system in place yourself in a closed community, but when you trade with outsiders they wouldn't accept your coin and selling stuff to them for gold would only deplete your supplies while inflating gold value.

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What use would you have for cash in the apocalypse? I'd be more interested in guns' date=' ammo, food, and water. Those little slips of paper could make good tinder for a fire I suppose.

[/quote']

Coins work great as slug rounds in shotguns, aka Alice in the Resident Evil series!

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