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jezex90

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About jezex90

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    Helicopter Hunter
  1. jezex90

    Really bad ideas that suck!

    Wow I actually like Tunusa's suggestion a lot. It should really have it's own thread.
  2. Ah, so bummed my mic is broken. I've been keeping an eye out for a VA opportunity for a long time.
  3. jezex90

    Replace 'hide body' with 'drag body'

    It's a good idea but problems with localisation due to countries censorship laws regarding the topic. Unless servers exist with 'drag corpse' enabled or disabled I'm not sure it'll be able to carry over to SA.
  4. An incorporation of this 'handshake' idea (plus animations to go with it) would be an amazing addition to depth and immersion: By adding the 'handshake' to the existing nickface suggestion, bandits playstylers will get to retain that extra layer of anonymity that they are so afraid to lose. At the same time, a 'friends list' has been born and more friendly fire incidents can be avoided.
  5. This is a fantastic idea. Those who are strictly against it really have no legitimate reason for doing so. If you were going to be a bandit and KoS, your Id is safe regardless. If you were going to be friendly and then backstab them at a later point, they'd already have your name through it popping up during VOIP or typing in channel. - I'm in favor of this idea, but I would go one up: if you kill a person wearing a mask, you should be able to remove his mask and find out his identity. If I was to survive being attacked by an clown wearing a mask, I should be able to avoid the 'friendly' backstab approach by the same snake.
  6. jezex90

    Knocking people out.

    Biggest problem I see with this is how they would implement it. It would suck to be caught up in a KO stunlock for hours by a troll. Perhaps you simply die if KO'd more than once within a certain time period? Certainly a nice idea for people who want to play more "humanely".
  7. jezex90

    Standalone Idea: More Immersion.

    Hmm, did Rocket say anything about Zeds spawning exclusively on server restart? I thought the change was that spawning was going to be server handled and not client-based; otherwise a group of fps-oriented fellows armed to the teeth would be able to easily liberate a village or even a city, which, would be awesome. I can Imagine a group heading to one of the smaller towns guns blazing, and then cordoning off the entire place with barbed wire and defending it as a base.
  8. jezex90

    TRAIN

    If anyone's played Telltale's The Walking Dead game, they would have probably come across Episode 4's steam train. So how about we refine the idea about implementing a train before we shoot it down. A steam-powered train in the Russian countryside is not impossible. Players would have to gather resources such as firewood or coal (from supermarkets and the like) to fuel the train. It would have to be repaired in some way, shape or form. The train would have to be 100% player controlled; no autonomy, no set stops. The assuming conductor will have to predetermine his stops and stop the train manually. The train would be very resource intensive, only going a short while before needing to be refueled. The train, being as loud as a steam-train is would alert a huge mass of infected once rolling, providing even more risk to its use. Perhaps someone should polish this idea up and repost it, because it is a good one, IMO.
  9. jezex90

    Dragging dead bodies.

    It's a nice idea and you have my beans, but this feature wouldn't be able to be carried over onto the standalone due to Germany's very stringent ratings system (and is a contributing factor as to why bodies in ARMA 3 Alpha cease to ragdoll seconds after death without the use of mods). I haven't been on in a few months, is it possible to drag unconscious bodies?
  10. You pretty much only eat beans in DayZ; not really that much chewing needed. What would happen if you failed at eating your beans, would you choke on the lid and die? If I poop, would I need to scavenge for paper? The smell could attract zeds. Come to think of it, what about all those unbrushed mouths walking around in DayZ, no wonder all they can eat is beans.
  11. jezex90

    Driving miss zombie

    Zeds aren't dead, Butthat.
  12. I suppose you're right. I also think that I may have overreacted to the negative review of my less than spectacular suggestion. It can be locked/deleted if as a moderator sees fit.
  13. jezex90

    Sleeping zeds

    It would add a lot to the ambiance rather than all the zeds going someplace nowhere all the time. Would definitely be interested :)
  14. So I take it none of you have even seen a Zombie movie before? They -always- go for the slower/weaker individual first. If your buddy is bleeding out and unable to bandage himself and you're perfectly fine, in this scenario who do you think a zombie (or zed) would go for as you both hobble for your life? The mechanic would work so that in this scenario, your buddy, if he so wished, would get the attention of the pursuers allowing his friend to run off to safety. Perhaps when I said 'prioritize' as a mechanic I may have confused you; a Zombie/Zed need not 'think' to be attracted to the shiny red stuff. However, DayZ's Zeds are not 'Zombified' in the conventional sense and whether they consume their prey or just beat the living daylights out of them a la '28 Days Later' has not been clarified in the official canon (as far as I know) and the viability of this mechanic would rely heavily on that. Apologies for being so curt.
  15. E.g. If two survivors are within 20 m of each other and they alert a large number of Zs, the player with the least amount of health should be prioritised as an 'easier target'. This would have its implications with sacrificing another person in order for you to make an escape
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